I improved the quote tags a little bit.. I was thinking that the quote tags from the blender artests website looked awesome, and ours suck.. So I added a visually appeasing quote button to the editor and BB code..
So for example:
[PHP][QUOTE2=Some Guy]I made tacos![/QUOTE2][/PHP]
produces this...
[QUOTE2=Some Guy]I made tacos![/QUOTE2]
Enojy!
<iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/yHZ-zz5LFk8" frameborder="0" allowfullscreen></iframe>
Solving the issues of jumping into the distance and gauging where you are going to land is a great use for 3D. Up until now, you had to use other cues to figure it out, such as a spot shadow under your character or simply reusing the same jump distance to a block you're already familiar with the size of.
This is basically my attempt to gather a list of all the cliche montages we can think of. Most of them are going to come out of the 1980's...
Let's see... There's the classic "training montage" just like in Karate Kid and Rocky.
Who can forget the "starting a business in a broken down warehouse" montage as in Ghostbusters or Short Circuit 2?
There's the "cramming for the big test" montage, usually done in the later half of a frat house movie after the "partying and driving the dean nuts" montage.
The 90's had some montages it made all it's own though. Just about every teen movie had the "waking up and getting ready for the day" montage as the opening credits. There was also the "let's try to get rid of the new person we can't stand with a bunch of pranks" montage, and it's close cousin, the "we keep trying to prank this new guy but it keeps backfiring on us" montage.
Ah the 2000's... 2000's will go down as the decade of "gritty and super dark", but I can name at least one montage that belongs right there. You know the "shadowy guy preparing something really bad" montage, usually done with a lot of jump cuts to clattering metal things shortly before jump cutting to some drowsy person waking up somewhere bad. There's also the "putting together a bomb" montage.
Haha.. Check this out.. A spam spider just set me this message...
Quote:Hey Guys,
This is Julian from MobFox, one of europe's largest premium mobile ad networks.....
As I noticed that your apps (especially Thelmas Notifier Widget) have a lot of downloads I thought that you might be a good fit for our network.....
Let me know if you are interested in exploring this further.
Thing is Thelmas Notifier Widget was only intended to be download by the people who work at Thelmas (it only has 5 active installs), making it probably the worst performing app on the market today.. Where as my "Where my cat at!?!?" app has over a 400 times more downloads.. Nearly 2,000 right now..
I expect that in all likelihood this will be the next of the many first party published Wii games to never see a Western release, but in the slight chance that it ever does come out here, here's the first video... hack and slash action-RPG, but not from Monolithsoft like some people thought it would be (based on the title and promo website).
It looks okay, but not great. Graphics have some issues (poor textures...), but who knows, perhaps it could be fun.
For anyone who wonders why I (and many other people) are skeptical about us getting it, here's a list of reasons why... Wii only, though the DS list would be just as long. All games were published by Nintendo in Japan, and some are first party developed too.
Europe but not the US: Disaster: Day of Crisis, Another Code R (Trace Memory 2)
No Western markets: Xenoblade (there are hints we might see this), The Last Story, Zangeki no Regenliev, Fatal Frame 4, Captain Rainbow, probably more
Wow, talk about full circle. Super Mario Bros. 2 (or Super Mario USA) as we all know was originally based on an earlier Nintendo game called Doki Doki Panic. I've made my own <a href="http://www.tcforums.com/forums/showthread.php?t=5548">review</a> going on about how too many dismiss it as "not a true Mario game" just because of that history, even though even as Doki Doki Panic it had a lot of Mario elements in it. Now it's come to light that Doki Doki Panic originally started as a prototype for a new Mario game. In other words, it started out as a Mario game all along and got hijacked into being Doki Doki along the way thanks to a liscensing deal in Japan.
This certainly adds an interesting new chapter to this funky game's history.
Another interesting bit of info is the original version would have been a two player co-op game, with players tossing each other around along with blocks and so on. That would have been cool! Anyone ever played the Capcom Chip and Dale game? I imagine it would have felt similar to that.
I think it would be cool if they stuck Doki Doki on the Virtual Console. They already stuck Super Mario Bros 2 (Lost Levels) Famicom version on there, and I have it. I'd certainly pick that up just to see for myself the little changes between the two versions. I don't think there'd be any language issues. They've released other Japanese games with far more Japanese text before without a problem, and I'm pretty sure the only thing I wouldn't be able to read is the title screen (hint, that's already widely known at this point). The only issue I can think of is those characters are apparently mascots for some trade fair in Japan at the time and Nintendo may need to get permission before they can release the game again.
Corporate-sponsored superheroes fight criminals on live TV for points to determine the greatest superhero. The action is tight and impressive, the writing is sharp, the characters are just the right kind of over-the-top, the animation is pretty good though a bit inconsistent in a few instances, and...well...it's pretty awesome.
Streaming on Hulu and ANN.
Hanasaku Iroha
A girl with a flaky mom is sent to live with her estranged grandmother who owns a hot springs inn. The animation is great, complimented by some wonderful backgrounds and character designs that, while not entirely realistic, have a much more appealing and detailed look that a lot of slice of life-style shows are using these days. The show isn't entirely slice of life though, as that implies it's mainly about carefree doings of a group of friends. There's drama here [and slaps] and Ohana does not immediately becomes friends with everyone at the inn upon her arrival, in fact those that don't outright hate her tend to be at least distant and cold towards her. It shows far more promise in its first episode than a first glance will provide.
Wow that release snuck up on me. So yeah, it's out now, and apparently if you preordered this game you got a costume, but you didn't, so you never EVER can have it! NEVER!
Yeah, I still think that preorder bonus nonsense is stupid.
Anyway, I've only just started playing it but it's interesting so far. It improves on the story mode by having a world map to allow exploration. Characters have been balanced a little better. Speaking of, all the previous characters are back and there's a handful of extra characters, including Lightning from 13 (whatever you may think of that game) and Yuna from 10 (that's a hard 10, not 10-2, which is a relief).
One nice bonus is that you can import your previous Dissidia file into the game, including levels, abilities, and a large amount of bonuses like music and costumes. That's nice, since that means I only need to level up the new characters instead of starting completely from scratch. However, one thing that's not imported is equipment, so get ready to create all that all over again.