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From nintendojo.com:

Quote:The Truth Behind Mario 128

Miyamoto must have really enjoyed his European vacation, because he let another major blurb slip. No, not about Metal Gear, but about his own beloved Mario.

In speaking to French magazine Gamekult last week, "Cash Money Miyamoto" revealed a few truths regarding the tentatively titled Mario 128. One of them is that it is in fact the true sequel to Mario 64, not Mario Sunshine. Of course, we've all known this for some time now. Here's Spong's translation of the revealing magazine article:

Firstly, Mario 128 is unlikely to be the game's final name, according to Miyamoto. He said that the title had stuck, since it was first dubbed that more than three years ago. He also hinted that Mario 128 has been in development a long time, and that it was begun even before Super Mario Sunshine, a game believed by many to be based around resurrected N64DD code.

What’s more, Miyamoto also revealed that his team is working towards a release by the end of this year, at least in Japan - much sooner than was expected. This could mean that an American release may also happen before Christmas, with a European version to follow soon after.


(wj)

Source: Spong

Holy flying fuck beans! My hunch was correct! Mario 128 will be shown at E3 and it might even come out this year!!!!!!! AAAAAAAAAAAAAAGGGGGGGHHHHHHHHHHHHHHHHH I want to jump up and down like a little boy!!!!!!!

If this turns out to be false I'm going to kill someone...
Well don't kill us... remember -- let out your aggression on videogames, like those old Heat ads said...
Oh boy, so Sunshine WASN'T intended to be the sequal? Considering how much of a sequal the gameplay felt like, what does that mean regarding 128? Is it going to be paintings and stars again, and using all the old moves, thus removing even the smallest amount of innovation that Sunshine managed to have? I certainly hope not. Then again, I don't really trust this anyway. Miyamoto has been quoted many times saying Sunshine WAS the next step from 64. I really don't think he would be one to redo this collector's platformer once again.
Sunshine did feel like Super Mario 64 2... and while that's a sequel, its not a big improvement. I assume that this is supposed to do that... same with the next Zelda game... and that's good. Miyamoto does know how to do great gameplay so I'm sure it'll be even better... if this is true. I hope it is...

And it really does need a new name.
lol

Quote:Source: Spong
Yeah, spong.com. I don't know how reliable they are.

But you're misunderstand Miyamoto, DJ (if this interview is true). He did say that Mario Sunshine is the evolution of Mario 64, but he also said that the next Mario game after Sunshine would take the series in a whole new direction (same with the next Zelda game after WW). So perhaps Sunshine was made during the development of the original Mario sequel to Mario 64 to get a Mario game out early in the GC's lifespan. EAD is comprised of hundreds of people, so it's not impossible. They've released only what, four Gamecube games so far? And the system is over a year old.

Who knows. I hope that this is true, but I have my doubts.
And this had better include some fire flowers or hammer brother suits or tanuki suits! Maybe it will be an entire game of those mini platform levels from Sunshine. What did you guys think of those? They were frustratingly hard at times, but I really liked them. Oh, and I don't really think they'd make a game entirely of that.

What I really would like to see is a break from the "6 Giant 3D worlds to explore!" thing. It was so great when Mario 64 was released, and was fun and improved on with BK and BT, but now it's so stale. Nothing new has really been done to it since Mario 64. I don't have a clue how to change it up and make it different, but if anyone does, Nintendo does.
Mario 128 needs to have tons of totally different locations. And suits, you can never forget the suits.
Yeah I loved those tough mini-levels in Sunshine.
Quote: What I really would like to see is a break from the "6 Giant 3D worlds to explore!" thing. It was so great when Mario 64 was released, and was fun and improved on with BK and BT, but now it's so stale.


Exactly why I loved Rayman 2 so much... it wasn't like that -- you always were progressing forward along a path... Rayman 3 does the same thing.
From what I hear over at gaming-age, spong.com isn't reliable at all. In fact, the word "spong" is treated by the forum software as a curse (replacing the letters with "*****") I'm excited if this is true, but spong has a really bad track record.

Sadly, Nintendoj is only a ghost of its former self.
True, but they claim that they got this info from a French gaming magazine. They'd have to go out of their way to make up that.
While I hope this is true I'm not gonna get my hopes up as SPOnG has no credability whatsoever.

As for SMS's mini levels I like them but a whole game with nothing but those levels? Please, no! My nerves couldn't take it!

*Thinks of giant Pachinko level* *shudders*
Why would they need to go out of their way to make that up? "I got it from a french magazine." See? It's EASY to type it.
Quote:Originally posted by Laser Link
What I really would like to see is a break from the "6 Giant 3D worlds to explore!" thing. It was so great when Mario 64 was released, and was fun and improved on with BK and BT, but now it's so stale. Nothing new has really been done to it since Mario 64. I don't have a clue how to change it up and make it different, but if anyone does, Nintendo does.


Perhaps make it more Jak & Daxter-esque? One giant world, filled with a variety of locations?
Wow, SM64 was the best platformer ever...much better than SMS. If this is true, that'd be, as we say in Goron, "awesome". Surely they couldn't use the same castle-painting thing as in SM64; but SM64 had simply AWESOME playability, and it was so long! All those cool little worlds, all so unique...Hazy Maze Cave, the Jolly Roger one, Cool, Cool Mountain! Lethal Lava Land, Bomb Bom Battlefield! The clock tower, Wet-Dry world !! AHGHH!!

*Nostalgia explodes from within*
Quote:Originally posted by Dark Jaguar
Why would they need to go out of their way to make that up? "I got it from a french magazine." See? It's EASY to type it.
What I meant was that they'd have to want to be completely uncredible to make up something like this.

And guys, if this is indeed true why do you expect something exactly like Mario 64 just because it's supposedly the "true" sequel? Was Mario 3 just like Mario 1? What about Yoshi's Island? Was that just like Mario World? Miyamoto said that the next Mario game will take the series in a whole new direction, so expect something different.

And just out of curiostity, why do you prefer Mario 64 over Sunshine? The controls are so much better and there's actually some difficulty to the game. Was it the lack of variety in the levels?
Its probably a case of Nostalgia + Lack of Originality in the sequel... even if it improves on the original people will like the original more because it did it first in many cases...
i only liked SM64 more because the island theme got old. it's a great game, but if they'd put some other themed levels in it would have held my attention better. and where are the mario 64 slide levels? i loved those.

SMS is still great though.
Yeah I also didn't like the lack of diversity in the levels, but the super-tight gameplay and great challenge won me over.
It does get old that so many platformers are Mario 64-clones... I wish more games would be like the Rayman 3d games and have 3d 'cooridor' levels... while Rayman 2 and 3 are both not exactly hard, they make up for it by being so fun... at least IMO... and the graphics are great! I love the cartoonish style in those games... it works very well.
I thought that Rayman 2 was pretty good, but I didn't like the gameplay mechanics and the way Rayman controlled.
No, but in your comparison you missed this. Mario World IS just like Mario Bros. 3 :D. Oh, and Yoshi's Island is more of a Yoshi game than Mario, what with Mario being playable only rarely.
Nostalgia not withstanding, Mario 64 was just more fun...and yes, it did have a vastly better variety of levels. Other than that, the game play was more whimsical and entertaining than spraying water. Each world was COMPLETELY different....the music and everything. Not that SMS didn't have that too, but SM64 just did it better.
Mario 64 did the diversity of themes better, but the levels were small and the game was very easy.

I love Mario Sunshine because of the incredibly tight, precise controls and all of the great acrobatics. You can pull off so many moves in Mario Sunshine (and to a slightly lesser extent, Mario 64) with just one analogue stick and two buttons. It's pure, 100%, "hardcore" platforming excellence.

And how cool would it be if Nintendo were to release a bonus disk full of more mini-levels for Sunshine? I can't get enough of those.

I'd love for the next Mario game to go in the direction of those mini-levels. Get rid of the six or so main levels and just have around fourty or so long, linear levels. Not linear like Crash Bandicoot, but more like Rayman meets the mini-levels from Sunshine. And then of course make it seem like full-blown levels rather than mini ones, and balance out the difficulty. It would also be silly for them to be floating in space like they were in sunshine, so real backgrounds are a must.

And DJ, Mario World came out just a year after Mario 3 so they didn't exactly have a lot of time to make it very different.
What is wrong with the controls of Rayman 2? I don't remember any problems with them... but then again I was playing it on a D-Pad so maybe they were only problems with analog control?

But I played the Rayman 3 PC Demo with analog controls and they seemed just fine...
There was nothing really wrong with them, I just didn't like the way they felt. I like platform controls to be tight and quick. I like to be able to pull off cool moves by tilting the analogue stick forward and then yanking it back. Things like that.

But it worked just fine for Rayman.
OB1, your idea for a Mario game is so revolting, I just might kill myself. A great mario would be more akin to SM64 than SMS. SMS may've been harder and been more acrobatic, but it wasn't nearly as fun or cool. And SM64 wasn't THAT easy!

Let's compromise; a SM64-like game that handles more like SMS...?
My idea for a Mario game is revolting because I like a good challenge and plenty of acrobatics? Erm

Mario Sunshine controls very similar to Mario 64, just more polished. And Mario 64 is extremely easy.

What do you mean by a Mario 64-style game? Less difficulty? Smaller levels?

And please, go on right ahead and kill yourself. I'll help you. :woo:
SMS plays like a harder version of SM64 with only one theme of level. I sdon't see how they are so different... they aren't, and SMS is better once you leave out the nostalgia value.

Oh, and I'd love to see more platformers copy Rayman 2... that style of game was great... it was the first 3d platformer I played that actually felt like a sequel to a 2d platformer and not some new subgenre like Mario 64 and all its clones... and while the '8 big worlds' can be fun I just wish more games would do their own thing and not just clone it. More cooridor-styled games like the two 3d Rayman games would be awesome... it really was great after playing all those Mario 64 style games to actually progress to new levels in a platformer and not wander around the same ones for the 500th time getting yet another hidden star or whatever.

So a disc of just those Mario minilevels (like the SMS ones or the Bowser levels in SM64) would be great, if they expanded on them some... :)
*Dons kevlar vest*

SM64's levels were just so weird and strange...well some of them anyway. They were all so unique and some of them were vast; their challenges different. Took me at least probably five or six months...but then again I play games so slowly.
I found Super Mario 64 to be considerably more challenging than Super Mario Sunshine. Both are excellent games, however.
Actually, SMB3 came out 3 years before SMW, in Japan anyway. It came out in 1988 in Japan and 1990 here in America.
But we're talking about America here, where SMB3 came out in '90 and SMW in '91...

And as for difficulty of SM64 vs SMS, if you play them both now I bet SMS would be a lot harder... but SM64 was the first of its kind so that added a lot of difficulty at the time...
OB1 was trying to say that with only one year between the two games (SMB3 and SMW) being released, they couldn't find time to innovate much. I point out that they in fact had more time than just one year. However, it turns out that SMW was released in 1990 in Japan, thus meaning that they had a total of 2 years, right between our guesses. Is two years enough time to come up with nifty new ideas? Three years was enough to go from SMB1 to SMB3 anyway. Of course, from there we have to think about how much of a change there really was between the two. They added all sorts of new moves, and they made the camera scrollable in every direction. They also added the overworld map. Aside from that, it was essentially the same old same old, but I will go as far as to say the sheer number of different enemies (and powers, mainly flight) and the free roaming screen easily makes for a much different experience. SMB3 to SMW? Yoshi (which by the way is essentially a much more widely available version of the giant shoe from SMB3 in cloud land), and instead of a few hidden levels, there are two worlds full of hidden levels (well, really that's just the same thing as hidden levels, just more of them). Yoshi is the largest change, and though he does change the way you play when you are using him, it's not quite as major as SMB3 was.

Okay, a bit of a rant there, but where was my point? Oh yes, as I was originally saying, they had a total of 2 years between SMB3 and SMW. Was that enough time? Well, maybe so, maybe not. Maybe they simply WANTED to just do an evolutionary next step from SMB3, and save their innovative muscles for SMW2.
FM3: You seriously found Mario 64 to be more challenging than Sunshine? Mario 64 was the first 3D platformer I played (obviously), yet I had a much tougher time with Sunshine after years of 3D platforming experience.
SM64 was hardly easy... took me a month to beat Bowser the final time and just looking at what I'd have to do to get some of those stars was more than enough to make me know I'd never get them all and not really try to do that...
I got all 120 stars with my friends in just a couple of weeks after one of them got the system and game.
Well I'm just not fast at finishing games...
We just couldn't stop playing when Robert brought the N64 over from Canada. He actually lent me the system right after he got it, and I played it for something like nine hours straight.
Plus, I was playing through OoT at the same time, and was playing that one several times more often because SM64 paled in comparison to OoT...
Wait--when did you get an N64?
for the 1000th time... beginning of september, 1999... the Atomic Purple Edition with 2 controllers. I bought Zelda and Mario with it... my next game was Wipeout 64... then that christmas I got like 3 more games.

And now I have 26... I got about a game a month overall for a year and something...
Oh well excuse me for not remembering when you got your N64. Rolleyes
Well it feels like I have to say it all the time...
Dude, I'm not going to remember that exact date.
I know... but I HAVE said it dozens of times now...
What it just comes down to is that SM64 was just more fun, and more varying...ah yes, what a grand summer, 1998 was...Mario, GoldenEye...
These past seven months have been better than any year you can take from the N64 days. We got Mario, Metroid, and Zelda in that time period. Incredible.

And Sunshine is better than Mario 64, unless you really suck at platformers. :shake:
I like Mario 64 better, yet I don't suck at platformers. I got almost all the shines in Mario Sunshine (disincluding those annoying blue coin ones). I liked how Mario 64 had more levels that varied in their design and more to explore. It was admittedly easy, though...

Speaking of shine, I think I'll go play now!
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