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New info:

Gessle Wrote:I just purchased the magazine and I'm posting some new info:

- The story begins with Link as an adult (he is 16 years old in this game and will grow up as the game progresses)
- The village that appears in the pics is the first area in the game (as Kokiri Village in OoT)
- Controls are similar to those of OoT and Wind Waker
- The game's extension is 2 to 3 times bigger than Ocarina of Time
- The adventure can last up to 70 hours
- Horse battles will be a main part of the game
- Eiji Aonuma says: "Making the water trasparent in this new Zelda as opossed to Wind Waker will allow us to give a realistic and more beautiful feel to the game and also open the game to a new subaquactic world"
- Z targetting found in OoT is again used (with the L button in the GC's controller)
- Jumping is again automatic
- Eiji Aonuma wants the graphical style to be close to manga-style (he thinks that the Link found in the SpaceWorld 2000 demo looked like a puppet and lacked personality)
Gessle Wrote:Sorry for not posting earlier.
As for the DS info, the pic is actually from Zelda Four Swords GC. Aonuma says that Zelda DS will be Four Swords-based, with wireless multiplayer and some touch screen control. Asked about the connectivity between Zelda DS and Zelda GC (stupid question, as DS cannot connect to GameCube), Aonuma says that it is unlikely (what else could he say?).
Scans of spanish "Hobby-consolas" Source: KEKOXP from meristation.com

[Image: afoto25zx.th.jpg] [Image: afoto30ug.th.jpg] [Image: picture12zu9pz.th.jpg]

Cropped and enhanced thanks to SantaCruzer of GAF:

[Image: z43zk.th.jpg] [Image: z21ri.th.jpg] [Image: z32id.th.jpg]

[Image: z55kr.th.jpg] [Image: z12qb.th.jpg]

Additional closeup scans thanks to Gessle. I cleaned them up a bit in Photoshop:

[Image: zelda15ww.th.jpg] [Image: zelda26uh.th.jpg] [Image: zelda39vi.th.jpg] [Image: zelda41bp.th.jpg] [Image: zelda58vw.th.jpg] [Image: zelda63yi.th.jpg]
If I'm not mistaken, there are some shots of Link without his usual attire.
XANDER Wrote:You'll have seen those scans of the exclusive that this magazine has obtained. And trust me, they're not fakes at all (I have the magazine on my knees right now as I write this)

The truth is that "Hobby Consolas" is the most important videogames printed magazine in Spain... but honestly: It's crap! The printed videogames press in Spain is all a pathetic shit, but this time they have achive a great point.

Well, anyway I'll going to put this information here (TSA, don't forget to put this in your website :P)

A writer of the magazine were to Japan and... HE PLAYED WITH THE GAME. With three different demos that surely will be in the next E3.

Well, first the images. As you can see in the scans that theREBELins put:

http://www.beyond3d.com/forum/viewtopic.php?p=503262#5 03262

You can see that Link will have a new farmer-like costume. But it is in which look to be the first zone of the game, a village called Toaru Village. They say that only the village was quite big, with several zones. Here we see the first Non Playable Characters, who have a very creative stile, between OOT and TWW.

One important thing about Link that we can only notice with his farmer costume: He has the Triforce mark in his left hand. AOL anyone? Another thing is that, even though Link will start the game being 16 years old, he will mature as the story goes on. There's no new info about the story of the game. That's because Aonuma says that they won't way any important things about it until the E3

The scenarios are beautyful, though they are similar to "Fable" (at least the village). Overall, the game has a Shonen Manga look. Aonuma says that they didn't want the game to be too realistic, like in a Square Enix's CG, so they chose this stile.

BTW... Cuccos are back! Only one appears, but it's more than enough to confirm it. They look more realistic than ever.

And more animals. A type of blue cows with huge horns that we find in a ranch (there's no sight of Malon or Talon, and the writer doesn't say anything about if they appear or not...) And this cows have some bad mood: in one pic one of them knocks Link out!


Now, let's go with the info:

The writer played with three diferent demos, as said before.

In the first demo, the writer played in Toaru Village, and he says that it looks to be the first zone of the game since the demo were a tutorial of the game. Aonuma's intention with this tutorial is making it fun to play, so the noobs of the series learn the basic controls quickly at the same time that experienced players have fun doing several actions. For example, we'll have to help a pregnant woman to carry some heavy stuff to her house.

The second demo happens in the ranch and it shows a mini-game. We'll have to ride the horse and guide all the cows to the stall in a limited time. The writer says that it is incredibly fun!

The last demo, and the most impresive of all, acording with the writer, was a horse battle scene. In that demo he had to fight a big enemy with armor, riding a boar (armored too) and a group of minions. There are two ways to defeat him: with the sword or with the bow. But we have to bee near enough to hit him (looks like the arrows won't have infinite range anymore) and get close to him, at the same time we dodge the minion's attacks. The writer says it is really intense! He also sayd that the battlefield was huge, what made him to ask Aonume how big the game is going to be. Aonuma said that the game is going to be two or three times bigger than OOT. Maybe even more. And they're trying the game to last 70 hours!

In this demo, there was also a new kind of horse battle: a joust! (Well... more or less. We won't use a spear, but the sword) This joust will be on a stone brigde over a canyon with beautiful looks.

Now to finish, in the last page of the article, they show a square with information of the next Zelda for NDS. Aonuma says that the concept will be quite different from the one in "Four Swords Adventures", though the interaction between characters will be similar. And another important thing: It will have on-line modes with the Wi-Fi of the handheld! He also says that it will use the touch screen and the double screen.


Well, nothing more. I'll try to make more detailed scans of the pics so you can see them, enjoy and start to speculate again lol My first speculation after seeing this new pics is that this Link is a new one. He's not TWW Link grown up. (It doesn't look like it in the new screens with his new costume)
2-3 times longer in length, is that right ? Damn that will be awesome. Hopefully they'll up the ante in terms of difficulty compared to Wind Waker back to or above what it was in Majora's Mask, and make the world one thats alive like in Majora's Mask as well.
Awesome... lots of great information there...

So the question is, why in the world is it a Spanish magazine with the exclusive?

Anyway... 70 hours -- really? I doubt it, those estimates are always way high... but still, it's a good sign. Will it be difficult too? :) Sounds awesome... of course, it already sounded awesome, this just reinforces that. :)
Fucking awesome. Jeux-france has some better scans.

That pic of Link with the weird clothing looks like he's wearing part of his tunic on his shoulder, so perhaps his clothes got damaged in battle or something. I dunno, but I can't wait to find out.

"2-3 times as big as OoT"? They're talking about game length, right? I just hope the game world is even larger than that. OoT's game world was pretty tiny.

And Four Swords DS online!!! WOOOO!!!!!!!!!!
I've heard that the next issue of EGM is also going to have a big Zelda feature.

If the 2 to 3 times the size bit were reffering to game lenth then why would they also mention that the game lenth can be up to 70 hrs? Kind of redundant. I think it's possible it will be a really huge world. *fingers crossed*
Well they're Spanish....


...


I don't know what that's supposed to mean.


A 2-3 times larger game world would be nice, but I was hoping for something bigger. Like WW but with land instead of ocean. Ok maybe half that size.
The world in OOT wasn't exactly tiny, so 2-3 times bigger would be quite large. Anyway, the new Zelda games sounds awesome! Hopefully we'll get to see some high-quality video of it from E3.
You could get from one end of Hyrule to the other in like five minutes. OoT's world was very tiny.
Hmm... yeah, I would hope for a gameworld more than 2-3 times larger than OoT, you're right that that is pretty small. One nice thing about WW is the scale that the ocean gives it... I wouldn't expect a world that big except land -- this is a Zelda game, not an MMORPG -- but yeah, I would hope for a pretty big one. Especially if horse riding is a big part of the game... but hey, OoT was utterly fantastic, so 2-3 times larger gameworld isn't that bad at all...
I meant the whole OOT world, not just the Hyrule field.
Yeah I know. The other parts are even tinier.

Morrowind's world isn't that huge, and something of that size would be awesome in a Zelda game.
Quote:Yeah I know. The other parts are even tinier.

Now mutliply all those areas by 3.

Quote:Morrowind's world isn't that huge, and something of that size would be awesome in a Zelda game.

It still takes a long time to walk from one side of the world to the other. Longer even than in WW, I think. It might be cool if there was a Zelda world that big, but it would probably cut into the uniqueness of each area, so it probably shouldn't be quite that large.
Maybe if you walk from one end to another. But with Epona? Fast as fuck, I tell ya.
I don't know... would Zelda be good with a massive world that takes hours to traverse? Some games work with that, but Zelda has always been about a smaller, more focused world... not a massive unending expanse. Like OoT. That world feels a little small once in a while, but really, it's fine... the game is incredibly awesome and fun and the world feels larger than it is because of how well done it is.
Quote:Maybe if you walk from one end to another. But with Epona? Fast as fuck, I tell ya.

What? Epona's not a jet-car! It'd still take you a while to get from place to other, no question, if it were that big. And like I said, having a world that large would cut down on how unique and how much attention to detail each area has.
Quote:What? Epona's not a jet-car! It'd still take you a while to get from place to other, no question, if it were that big. And like I said, having a world that large would cut down on how unique and how much attention to detail each area has.

I was referring to OoT's world.

And look at Oblivion. That world is even bigger than Morrowind's, and fifty times as pretty. Really, size will not ruin the uniqueness of a game world, or how much detail is put into it. Not if you tackle it practically. Imagine a Lost Woods that actually looks like real woods and not just a bunch of tiny rooms connected to each other. A huge world with seemingly endless possibilities to explore. That would be awesome.


Quote:I don't know... would Zelda be good with a massive world that takes hours to traverse? Some games work with that, but Zelda has always been about a smaller, more focused world... not a massive unending expanse. Like OoT. That world feels a little small once in a while, but really, it's fine... the game is incredibly awesome and fun and the world feels larger than it is because of how well done it is.

"Hours"? Who said anything about hours? And that's great thinking there, "because it's always been limited it should be limited forever". Hey let's not innovate! Let's not take this franchise in bold new directions! Let's remain stagnate and dare not push the boundaries of what can be done! Woo! Rolleyes
It might be a good idea not to get TOO carried away either.
Quote:I was referring to OoT's world.

And look at Oblivion. That world is even bigger than Morrowind's, and fifty times as pretty. Really, size will not ruin the uniqueness of a game world, or how much detail is put into it. Not if you tackle it practically. Imagine a Lost Woods that actually looks like real woods and not just a bunch of tiny rooms connected to each other. A huge world with seemingly endless possibilities to explore. That would be awesome.

"Hours"? Who said anything about hours? And that's great thinking there, "because it's always been limited it should be limited forever". Hey let's not innovate! Let's not take this franchise in bold new directions! Let's remain stagnate and dare not push the boundaries of what can be done! Woo!

Morrowind is about wandering randomly forever. It's not about actually achieving anything. Zelda is. That's a key difference... and as I said, a small but really well done world, like OoT, works well. Or how about MM -- that world isn't huge either but it feels large, and has variety... sure, larger would be nice. Just make sure to have some kind of warp magic (like MM or WW), so you don't have to actually run all the way across the world. I agree, a really-huge-world Zelda could be great... but I don't want it to be Morrowind. Zelda has something to say for a sense of intimacy that you can't get with five billion random villagers saying the same things.

So yes, larger is better. More open spaces, more places to explore... but some limits are reasonable. I guess the closest Zelda got to that was Zelda II, with its lots of different towns... and that game's very different from all of the others. Yes, the Zelda formula could be improved and a larger world is one way to do that. But not just a larger world for the sake of a larger world, like TES has... only do a larger world if it really helps the game and if it can all be done as well as (with the same amount of cohesion, making it fit in the world and the story and the gameplay, etc) a smaller one can be.

Morrowind is a good game, but it's no Zelda, that's for sure.
Quote:It might be a good idea not to get TOO carried away either.

Of course not. Moderation in all things.

Quote:Morrowind is about wandering randomly forever. It's not about actually achieving anything. Zelda is. That's a key difference... and as I said, a small but really well done world, like OoT, works well. Or how about MM -- that world isn't huge either but it feels large, and has variety... sure, larger would be nice. Just make sure to have some kind of warp magic (like MM or WW), so you don't have to actually run all the way across the world. I agree, a really-huge-world Zelda could be great... but I don't want it to be Morrowind. Zelda has something to say for a sense of intimacy that you can't get with five billion random villagers saying the same things.

So yes, larger is better. More open spaces, more places to explore... but some limits are reasonable. I guess the closest Zelda got to that was Zelda II, with its lots of different towns... and that game's very different from all of the others. Yes, the Zelda formula could be improved and a larger world is one way to do that. But not just a larger world for the sake of a larger world, like TES has... only do a larger world if it really helps the game and if it can all be done as well as (with the same amount of cohesion, making it fit in the world and the story and the gameplay, etc) a smaller one can be.

Morrowind is a good game, but it's no Zelda, that's for sure.

No kidding.

I'm talking about area size here, not gameplay. Morrowind's gameplay makes it so that you wander around aimlessly. And Morrowind's world is actually only about ten times the size of all of OoT.
I've attempted to walk all the way across Morrowind's world before, it takes a long time.
If you go as fast as Link travels on Epona, it takes around fifteen minutes to get from one side of Vardenfall to another.
Quote:No kidding.

I'm talking about area size here, not gameplay. Morrowind's gameplay makes it so that you wander around aimlessly. And Morrowind's world is actually only about ten times the size of all of OoT.

Really? Seems like everything I've heard makes it out to be a lot bigger than that... or maybe that's just Daggerfall. I know Morrowind is smaller than Daggerfall... but still, I'd expect it to be a lot bigger than just 10x larger than OoT. OoT, land-wise, really isn't that big... it just feels big because of brilliant design. :)

Anyway, if that's really the case, then fine... 10x bigger than OoT, with proper warping spells (that's one thing that Arena and Daggerfall have that Morrowind doesn't... I think Oblivion will bring it back, though.), would be pretty good. Just as long as it can be done just as well (detail, etc) as a smaller world can be.
Quote:Really? Seems like everything I've heard makes it out to be a lot bigger than that... or maybe that's just Daggerfall. I know Morrowind is smaller than Daggerfall... but still, I'd expect it to be a lot bigger than just 10x larger than OoT.


Nope, in terms of area size I'd say that ten times the size of OoT is about right. It's really not THAT huge.


Quote:OoT, land-wise, really isn't that big... it just feels big because of brilliant design.

I always thought it felt tiny. Very, very tiny.

Quote:Anyway, if that's really the case, then fine... 10x bigger than OoT, with proper warping spells (that's one thing that Arena and Daggerfall have that Morrowind doesn't... I think Oblivion will bring it back, though.), would be pretty good. Just as long as it can be done just as well (detail, etc) as a smaller world can be.

My Zelda dream game would be one with a world where you would have to travel for many hours to get from the start to your goal. I don't just mean traveling all of the time, but going on a grand voyage with tons of adventure and such in between. The distance itself would take hours to traverse. It always felt funny to me that you're just saving this tiny little town of Hyrule, and everything is literally just down the block. Kind of takes the epic feel out of it, yunno? Lol Imagine Lord of the Rings where everything took place within a few dozen square miles of each other.

Gandalf: Come, hobbits! We must make our way to Rivendale!

Frodo: ... ok... that's like fifty feet away, down the street.

Gandalf: ... well, yeah, but... but then we have to travel to Moria and make our way to mount Doom (or whatever it's called)!!

Pippin: yeah that's also like fifty feet away. See that snowy mountain? Well the desert right next to it leads to the firey mountain that you're talkin about. They're literally right next to each other.

Gandalf: Let's just go, alright? Shit.
Just use your sense of imagination, OB1... :) There's no other way to deal with the numerous inconsistencies RPGs display. Map and world scale is definitely one of them... that town is "really far away" (and the characters ingame actually use those words) when I can run there in five minuites? :)

But even so, warping is very welcome to deal with the tedium... a perfect example of that would be MM, the warping is a great help. Sure, walking there the first time is fun enough, but you don't want to have to every time after that. That's just artificial game lengthening.
Quote:Just use your sense of imagination, OB1... There's no other way to deal with the numerous inconsistencies RPGs display. Map and world scale is definitely one of them... that town is "really far away" (and the characters ingame actually use those words) when I can run there in five minuites?

It's still funny!

Quote:But even so, warping is very welcome to deal with the tedium... a perfect example of that would be MM, the warping is a great help. Sure, walking there the first time is fun enough, but you don't want to have to every time after that. That's just artificial game lengthening.

Only if it's uninteresting. But make a game pretty enough and people will want to walk around and simply enjoy the scenery. Like in MGS3. I could have walked around for ever if they had made those gorgeous forests even bigger.
Quote:If you go as fast as Link travels on Epona, it takes around fifteen minutes to get from one side of Vardenfall to another.

Erm
What's so weird about that?
Let's just hope most of the things you have to do aren't too far away from each other.
Quote:It's still funny!

Oh, I agree completely. It's quite strange. You just get to the point where you begin to ignore it, I guess...

Quote:Only if it's uninteresting. But make a game pretty enough and people will want to walk around and simply enjoy the scenery. Like in MGS3. I could have walked around for ever if they had made those gorgeous forests even bigger.

Intresting? I don't want to have to fight the same enemies over and over and over.. that's one thing I liked about Hyrule Field, actually. You could run across it without bothering with the pathetic enemies. :)

Of course, scale is good. A big world is great... but a big, empty world with no personality isn't a good thing. A smaller, more focused, and more cohesive world is better, if those are the choices... (that's one of the biggest problems with the TES games -- they've got scale, but personality? It improves with each game but it's still not the same as in a smaller scale, more focused game. And story, of course... Erm But it fills a niche, I guess, and it's nice to see that SOME games at least don't fall into the trap of "the world is 'huge', but it's actually the size of a small island!"...)

anyway, yes, if you make it interesting you can want to just wander around and enjoy the scenery. But it seems like that's easier to do on a smaller scale game since you are covering less ground so you can focus on what you have more... like Majora's Mask, perfect example.
Quote:Intresting? I don't want to have to fight the same enemies over and over and over.. that's one thing I liked about Hyrule Field, actually. You could run across it without bothering with the pathetic enemies.

Who said anything about fighting the same enemies...

Quote:Of course, scale is good. A big world is great... but a big, empty world with no personality isn't a good thing. A smaller, more focused, and more cohesive world is better, if those are the choices... (that's one of the biggest problems with the TES games -- they've got scale, but personality? It improves with each game but it's still not the same as in a smaller scale, more focused game. And story, of course... But it fills a niche, I guess, and it's nice to see that SOME games at least don't fall into the trap of "the world is 'huge', but it's actually the size of a small island!"...)

nywya, yes, if you make it interesting you can want to just wander around and enjoy the scenery. But it seems like that's easier to do on a smaller scale game since you are covering less ground so you can focus on what you have more... like Majora's Mask, perfect example.

TES wouldn't have personality if the world was 5x5 feet. Nowadays it's more than possible to create a giant game world that is diverse and full of personality. The problem has always been technology. Games are not paintings, you do not create every square foot from scratch. You create building blocks that can be spread out as much as you want. You just have to be clever in how you build the building blocks.
Quote:Who said anything about fighting the same enemies...

If you're revisiting the same territory you're refighting the same enemies. :)

Quote:TES wouldn't have personality if the world was 5x5 feet. Nowadays it's more than possible to create a giant game world that is diverse and full of personality. The problem has always been technology. Games are not paintings, you do not create every square foot from scratch. You create building blocks that can be spread out as much as you want. You just have to be clever in how you build the building blocks.

TES's whole goal is big scale, so it's what you expect from those games. I'm just saying (as I have before) that when you expand the scale you sacrifice some things, like detail, unique NPCs, and in TES's case, story... you don't HAVE to, I know, but you only have so long to develop the game and it takes a long time to design such a massive world. They obviously spend less time on that in the TES games. It's understandable, in such a big project... but Zelda IS about NPCs and detail, so it wouldn't work as well there. So yes, make the world bigger. But not at the cost of what makes that world a Zelda world.
Quote:If you're revisiting the same territory you're refighting the same enemies.

Who was talking about that...

Quote:TES's whole goal is big scale, so it's what you expect from those games. I'm just saying (as I have before) that when you expand the scale you sacrifice some things, like detail, unique NPCs, and in TES's case, story... you don't HAVE to, I know, but you only have so long to develop the game and it takes a long time to design such a massive world. They obviously spend less time on that in the TES games. It's understandable, in such a big project... but Zelda IS about NPCs and detail, so it wouldn't work as well there. So yes, make the world bigger. But not at the cost of what makes that world a Zelda world.

And you don't have to. It all depends on how you create the building blocks, and that even includes npcs.
Quote:Who was talking about that...

Quote:Only if it's uninteresting. But make a game pretty enough and people will want to walk around and simply enjoy the scenery. Like in MGS3. I could have walked around for ever if they had made those gorgeous forests even bigger.

Or did you just mean once?

Quote:And you don't have to. It all depends on how you create the building blocks, and that even includes npcs.

What do you mean, exactly?
Quote:Or did you just mean once?

I meant if they made like a giant forest or something, it'd be worth wandering around for hours just to take in the scenery.

Quote:What do you mean, exactly?

Think of them as lego pieces. Right now what most devs are going is making action figures. Static looks that cannot change. What they could be doing is making different parts that can be switched around. The more parts, the more variety of npcs you can have. The same thing goes for environments.
I think we can all agree that we'd love a huge world in a Zelda game as long as it didn't take away from the detail of the world.
Yeah.
Yes.
Quote:I meant if they made like a giant forest or something, it'd be worth wandering around for hours just to take in the scenery.

I thought so, and that's what I was responding to... if you do that you're going to get in more fights. How much you mind depends on how frequent they are and how much fun it is... in a Zelda game it's mostly fine, but there are some regions you don't want to revisit too often if the trek over there is too much of a hassle -- more likely in the 2d games really. Though it's also true in Wind Waker... there are so many islands so spread out, and sailing isn't fun forever...

Speaking of Wind Waker, it's annoying that in the second quest you have to use Link's normal clothes... I don't want them, I want the green suit! But I can't choose it.

Quote:Think of them as lego pieces. Right now what most devs are going is making action figures. Static looks that cannot change. What they could be doing is making different parts that can be switched around. The more parts, the more variety of npcs you can have. The same thing goes for environments.

But having everything being truly unique is better... something made of 'building blocks' usually looks it, when compared to something fully uniquely designed... oh, it can be great too, but equally great, with games on the same level otherwise? I'm not so sure.
The "second quest" really isn't much of a second quest :D. Well, it does give up some nice stuff though, but yeah, I would agree that Link's "new clothes" just aren't what I "dig". I like the green tunic outfit. It would be nice if you could equip and unequip it from the menu or something... The only reason I say I'd rather do the "it's got more story data" quest with those clothes is, well, because I'd like it to make sense as far as the story goes. As it is, the clothing thing is just a gag I'd like to disable.

That said, I really don't care at all, I just wanted to explain why I would prefer an option there. Oh well...

Oh and, I hope there are more items. I mean, the item menu looked huge at first in WW, but when I realized 3 of the slots were just bags and a number of them were just silly quest items like the camera, well, in the end there is a small number of items Link can equip in this game, compaired to most of the other games.

But anyway, Link being able to dress up in whatever, that could really add to customization. That's always nice. It is THE reason I now want SC3. A well balanced character generator in a fighting game would be awesome, I mean, like, in a GOOD fighting game, not "Wrestlemania". I would hope it has a good gameplay use too. I mean, customizing appearence is common in PC RPGs, and welcome enough in console RPGs when they actually do it, but it's rarely actually USED for more than just enhancing the feel of the game... I'm not talking about people copying my outfit or anything, I'm talking about them actually noting my appearence and responding. Oh, in this game it'll likely just be like "dress as a soldier to sneak into camp" or something, but eventually I'd like people to start asking about that bracelet I'm wearing or like, note that I should be wearing a shirt in the northern freezlands.
Quote:I thought so, and that's what I was responding to... if you do that you're going to get in more fights. How much you mind depends on how frequent they are and how much fun it is... in a Zelda game it's mostly fine, but there are some regions you don't want to revisit too often if the trek over there is too much of a hassle -- more likely in the 2d games really. Though it's also true in Wind Waker... there are so many islands so spread out, and sailing isn't fun forever...

Speaking of Wind Waker, it's annoying that in the second quest you have to use Link's normal clothes... I don't want them, I want the green suit! But I can't choose it.

I wasn't talking about fighting! Just walking around for an hour!

Yeesh.

Quote:But having everything being truly unique is better... something made of 'building blocks' usually looks it, when compared to something fully uniquely designed... oh, it can be great too, but equally great, with games on the same level otherwise? I'm not so sure.

You can make them as unique as you want. All you need are more building blocks.

And what's better, a game world with 20 truly unique-looking characters that you see over and over and over, or 200 not-quite-as-unique characters?
Quote:But anyway, Link being able to dress up in whatever, that could really add to customization. That's always nice. It is THE reason I now want SC3.

You want SC3 so that you can dress your characters up?

And you're trying to make Smoke and ABF believe that you're a boy! Lol

;)
Actually it's because I can design my own character, movesets stats and all.

Not sure what you are talking about after that though... ABF and Smoke found something by themselves, they told me as much anyway.
Heheh, I'm only kidding with you.
Well duh, but I wanted to make it clear that SC3 isn't just a costume editor, it's a full design thingy. I wasn't sure if you knew that or not...
Still, it's pretty girly... :D
Alllllright sir.

...

Hmm, part of me doesn't really care, but the other part of me just wants to tease OB1 with a certain... reminder of his character's outfit in Fable.
Haha, I love dressing my characters up in games, and as bizarre and taboo as possible. That's what games are for! Heck, the most fun I had in Animal Crossing was designing patterns for hats and shirts. Lol

I'm just saying that it's considered by society as being pretty girly.
Animal Crossing as a whole is considered girly, I found out that much at TeamXbox. Of course they were also hardcore Xbox fanboys, so maybe that had something to do with it.
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