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Full Version: New Zelda Scans: 2 to 3 times bigger than OOT
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Oh, I thought you meant the long one... well in a one-sentence post then yeah. But there's nothing wrong with it, in my opinion.
Overuse of smilies is annoying. Especially when you use the same one three times one post!!
Oh well. :)

... :evil:
Okay guys, let's talk about smilies now!
The other topic wasn't really going anywhere anyway.
Just because it was going nowhere doesn't mean we should stop arguing about it... :)
It wasn't like we hadn't already gone over all the main points at least 3 or 4 times.

By the way, all this talk about Morrowind made me want to play it again. It's still a fun game to play, especially when I bust into some ancient ruin full of baddies and cut 'em down with cool katana. And my guy looks like 100 kinds of awesome.
Well, I hope one of my roommates gets a Revolution!! This looks terrific!
2-3x longer? Wow! Wooooooow! And considering OoT is still the best game ever made b/c I SAID SO then that's sayin somethin yo! Haha, but yeah I'm in awe.
This is on the Gamecube though...
Quote:By the way, all this talk about Morrowind made me want to play it again. It's still a fun game to play, especially when I bust into some ancient ruin full of baddies and cut 'em down with cool katana. And my guy looks like 100 kinds of awesome.

Funny, me thinking about that game either makes me think of the drudgery (of getting your skills to acceptable levels) or the irritatingly hard level of challenge (dungeons are impossible when, after much quickloading, you manage to beat the first enemy and have drained all of your mana...)... maybe it's more fun at high levels, but the entry curve seems very, very steep.
It's slow at first but once you start getting to higher levels, acquiring powerful weapons and armor, and raising your skills that's when the real fun begins. You can just go anywhere you want and pound the heck out of bandits, slaves, necromancers, and so on you feel like for fun and profit.
There doesn't really seem to be a "beginning" area, or dungeon, or whatever... I know that's because it's an open world and such a thing is unrealistic, but they had progression in previous games... (yes, there is some, but some of the dungeons they send you to in early quests seem way too hard for the character at that time...)

I guess the two easiest solutions would be to drop the difficulty level (hmm, 200 choices, not enough... :)) or cheat (with console commands...) and just give myself good stats. :D
the simple solution to your mana problem is to never use magic and set up melee characters. it really makes the game a lot easier.

and yes. there's no beginning area. but that made for tons and tons of exciting moments where i had to book it at mach speed out of dungeons because i was totally about to get wasted.

another cool thing about the game was how the weight of what you were carrying played into how your character moved. i remember having to drop all of my heavy armor to jump across a chasm in one dungeon to explore what lay beyond and then run vulnerable through the rest of the dungeon until i could get back and pick up all my equipment.

man, morrowind was fun to me..
Quote:the simple solution to your mana problem is to never use magic and set up melee characters. it really makes the game a lot easier.

Yeah, you can always build up your magic later in the game when you have tons of spare money.

A word of advice: explore EVERY ancient ruin you come across.
Quote:A word of advice: explore EVERY ancient ruin you come across.

And get killed by the first enemy... or if you beat it have no mana left and die at the next... and without a good safe resting system (like the platforms in Arena) getting that back is a pain. Quicksave and quickload until you rest without being interrupted, I guess...

Quote:another cool thing about the game was how the weight of what you were carrying played into how your character moved. i remember having to drop all of my heavy armor to jump across a chasm in one dungeon to explore what lay beyond and then run vulnerable through the rest of the dungeon until i could get back and pick up all my equipment.

I've just noticed that when you go over the limit it stops letting you move, not that it slows you down as you get more... though that'd be a natural thing to include if this was what it is (that is, a game made by some serious D&D fans who wanted to recreate that in game form but didn't have a D&D liscence... pen and paper D&D actually has encumberance levels that affect your movement speed, unlike all of the D&D computer/video games I have played.)...

Quote:Yeah, you can always build up your magic later in the game when you have tons of spare money.

Trainers are very expensive for early characters... it just seems like poor game design -- you punish people just starting severely, while making the game easy for people who have played it a lot and built up strength? Games are supposed to be the other way around, ideally... not that it should be easy, as all of the Elder Scrolls games have been pretty seriously challenging, but still.
Quote:And get killed by the first enemy... or if you beat it have no mana left and die at the next... and without a good safe resting system (like the platforms in Arena) getting that back is a pain. Quicksave and quickload until you rest without being interrupted, I guess...

If you're a fighter you won't run out of mana, mainly because you won't USE it. I remember starting out I had to save and reload and rest and save and so on a lot, but not really too long, maybe for the first few hours. After that I started getting better at using the system, as in getting better weapons and armor and buying a lot of healing potions and raising my stats. It takes a little work, but not an unreasonable amount. Also, you don't get interrupted while you sleep THAT often.
A Black Falcon Wrote:I've just noticed that when you go over the limit it stops letting you move, not that it slows you down as you get more... though that'd be a natural thing to include if this was what it is (that is, a game made by some serious D&D fans who wanted to recreate that in game form but didn't have a D&D liscence... pen and paper D&D actually has encumberance levels that affect your movement speed, unlike all of the D&D computer/video games I have played.)...

actually, you do slow down as you pick up more stuff. you don't get to the point where you move so irritatingly slow that the game is unplayable, but if you drop all of your junk you'll notice a significant increase in both run speed and jump hieght/distance...especially at later levels when you're carrying around crazy amounts of weight.

i suppose i can't make you like the game. but i really disagree with a lot of your complaints with it. i guess different folks...
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