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Maintain that status quo, boys!
I think if they're using the term "360" to show it's superiority over a Playstation 3, they should have the tagline at the end of every commercial:

*really manly voice who does action movie voiceovers*:
What's bigger than 360?
...not much.
361!
...
720! That's twice around!
56!




....


what
huh...
OB1 Wrote:Also, in that commercial it says that MS's new console is going to revolutionize gaming forever.

Actually what the commercial said and I quote:

"A revelation that will change entertainment forever"

Yeah. So the launch of the Xbox 360 is as big as say the invention of moving pictures. It's so ridiculously overstated they might as well say "Xbox 360, we're bigger than God".
And a moving picture was really just a method of letting us watch plays without even being there :D. Just remember, it's HD! It's JUST as big as the 3D change! :D

Nintendo's system will be the... the... 1080!

Nintendo: Buy the 1080, because that is a pretty big number. And, check out the new EXCLUSIVE DS game, Warcraft 3!
XBOX 360: a bigger number than PS3 in addition to being one Revolution.

Pure genius.


...


Pure... retarded... genius.
With that kind of logic Nintendo's next system should be named the Nintendo Five.... Thousand.
Or the Nintendo 720! "We're gonna turn this industry around twice as many times as the XB360!".
721!!!111
5 million to the power of 100!
The shroud surrounding the Xbox 360 has finally been pulled back and the look of the system fully revealed:

[Image: 1488407751772606.JPG?0.18785054353555686]

Quote:Can’t tell you how we got our hands on this image, but what you’re looking at is a real live shot of the Xbox 360 that someone sneakily snapped with their cameraphone at Microsoft’s Xbox360 Revealed launch party in Los Angeles last night. Also note the presence of a hard drive attachment up top, the white controller, the Xbox Live headset, and what looks like that EyeToy-like camera peripheral we’ve been hearing about.

[Image: 1387385638449262.JPG?0.21401497218099708]

Quote:The leaked Xbox 360 pics keep on coming this afternoon. The latest is a close up shot of the new console’s controller that gives us a good look at that little silvery thing in the middle, which besides sporting the Xbox 360’s logo, is also supposed to be some new kind of button or something or other (if we knew exactly what it was we’d tell you).

[Image: 8390731317563729.JPG?0.09093567823500259]

Quote:Microsoft must have been dreaming if they thought they could hold a launch party for the Xbox 360 last night and somehow stop us from getting our hands on photos of every last piece of hardware that was there. We already scored a live shot of the console, along with its controller, now courtesy of another attendee we now know what the Xbox 360’s DVD player/Media Center remote control is going to look like.
Source: Engadget.com
The controller looks really bland for some reason.
Bland, poorly designed controller for a bland system... the first X-Box was better on all those counts.
Except for being quite large and heavy...like a unwieldly VCR.
But it looked cool and had nice controllers, both in looks and design (and if you didn't like the first, that's why they made the second.)...
The design was okay, but it was really too big. Well, not maybe not that bad, but it was larger than it should have been. The original controller suffered from the same thing.
Better layout than the second controller, though.

Yes, it is large. That's bad if you want to move it around very often. But... compared to this bland thing...
Here's the customizable front plates that were alluded to before:

[Image: 37943.jpg]

Assy art.
Haha, no.

Quote:Better layout than the second controller, though.

The Controller-S was better than the original in nearly every way.
Is ABF seriously trying to suggest that the original controller was superior to the controller s?
I guess so.
The S has horribly placed Start, Select, Black, and White buttons. The original one puts them in the right place. So by button-placement, the original was better.
The horror!! The least used buttons on the controller were somewhat difficult to reach!!
I love six button controllers... messing that up with the S, and then removing them in the X-Box 2, are not smart moves, I think.
Erm
Remember, this is ABF. He probably hasn't spent more than two minutes with either controller.
I disagreed rather strongly until I actually took a closer look.

At this point, I now realize that yes, the black and white buttons, as well as start and select, could be placed in much better places. Namely, yes, a 6 button layout. Not the original's, but morel like the sidewinder.

Have I eaten a sufficient amount of crow?
I suppose the black/white/start/select buttons COULD be placed in slightly better positions, but it's not really THAT hard to reach them. You just have to take a few minutes to train yourself to use the base of your thumb to press them instead of the tip.
Quote:Remember, this is ABF. He probably hasn't spent more than two minutes with either controller.

I haven't played a huge amount of X-Box, but I've played a bit. Haven't used the original in two years, though... used an S within the last six months (that guy didn't have any original ones). So yeah, it's not based on recent experience... I just know that if I had an X-Box I'd probably want one of each.
Since I haven't touched my regular Xbox controller in a long time, I decided to go back and played around with it for a bit. My conclusion is that the buttons placement on the original controller is worse, much worse. Not only are the A/B/X/Y buttons to close together, they are also too close to the right analog stick. Also the Black/White/Start/Select buttons are actually FARTHER AWAY FROM YOUR THUMBS than on the Controller-S and take longer to get to as well as adding more stress to your hands to get to them. With the Controller-S you merely have to shift your thumbs slightly to reach them, with the original controller you have to shift your entire hand.
Oh, I agree, the original X-Box controller is far from perfect as well... really, they should have made it an upgraded Sidewinder. (that is, a Sidewinder with dual analog and pressure-sensitive triggers) The fact that they didn't is too bad... it took some ideas from that great gamepad, but not enough of them, and it kind of messed them up.
[Image: attachment.php?attachmentid=1282&stc=1]
http://www.activewin.com/xbox/articles/2005/2.shtml
specs

Quote: 2 types of Xbox Live:
Xbox Live Silver (no subscription required)
Xbox Live Gold (subscription benefits)

Features for Gold service
* Also for Silver
# Also for Offline

- Seamless transition to Xbox Live account from Xbox to Xbox 360
- Access to MMOs (additional fees may apply) *
- Free Xbox Live weekends *
- Multiplayer online gameplay
- Avatar for gamer profile * #
- Motto for gamer profile * #
- Personalized look for Xbox System Guide * #
- Offline achievments * #
- Online achievements *
- Access to other players' Gamer cards via Live *
- Cumulative gamer score * #
- Location/language profile * #
- Reputation *
- Enahnced matchmaking using above
- Skill level matchmaking
- Gameplay style profile (casual, competitive, etc.)
- Recent players list *
- Free and premium download game content *
- Free and premium downloadable movies, music, tv *
- Downloadable demos/trailers *
- Microtransactions *
- Custom playlist in every game * #
- Play music from portable devices * #
- View images from digital camera * #
- Strem media from Windows XP * #
- Interactive screen savers * #
- Track info for CDs * #
- Communication with voice, video or text *

360 Hardware:
1. Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom, CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD
2. All games supported at 16:9, 720p and 1080i, anti-aliasing
3. Customizable face plates to change appearance
4. 3 USB 2.0 ports
5. Support for 4 wireless controllers
6. Detachable 20GB drive
7. Wi-Fi ready

Custom IBM PowerPC-based CPU
- 3 symmetrical cores at 3.2 GHz each
- 2 hardware threads per core
- 1 VMX-128 vector unit per core
- 1 MB L2 cache

CPU Game Math Performance
- 9 billion dots per second

Custom ATI Graphics Processor
- 500 MNz
- 10 MB embedded DRAM
- 48-way parallel floating-point shader pipelines
- unified shader architecture

Memory
-512 MB GDDR3 RAM
- 700 MNz DDR

Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s frontside bus

Audio
- Mulitchannel surround sond output
- Supports 48khz 16-bit audio
- 320 independent decompression channels
- 32 bit processing
- 256+ audio channels

Powerful... for now, anyway...

[Image: pd00033dt.jpg]
PD0?

http://news.yahoo.com/news?tmpl=story&u=...ft_xbox_dc
According to Microsoft all these leaks are "rumors and speculation", but it sure doesn't look that way...
That's Half-Life 2.
Oh and four shoulder buttons/triggers+four face buttons is better than two shoulder buttons/triggers+six face buttons. Especially when you're dealing with dual-analog controls.
Quote:Oh and four shoulder buttons/triggers+four face buttons is better than two shoulder buttons/triggers+six face buttons. Especially when you're dealing with dual-analog controls.

I just don't agree. This is opinion, not fact.
You cannot use any face buttons well in a game that constantly requires dual analog control. That is a fact. Six buttons are dandy, but it's giving the thumb all of the work. Let the other digits have a go! We have ten of them!
I had this one PC gamepad with the trigger positions filled with two 'paddles' that actually were an axis (press one side to make it go positive and the other for negavive, with nothing as neutral) with the normal 'buttons 7 and 8' as lower middle-finger buttons (kind of underneath the controller)... I thought the button position wasn't very good. Oh, I got kind of used to it after a while, but I never stopped wishing that the true shoulder buttons were buttons and not filled with that useless axis...

Anyway, I've used many six-button gamepads, and some four-button (face buttons, I mean) gamepads, and I definitely prefer the six button ones. No question. However, you do have a point about the dual analog, and how it makes using the face buttons hard... that's why I think the GC has a Z button, for instance. So I conceed, I can see why they do it... I just find it significantly less comfortable. And, I have found, most of the time there isn't much of a problem, at least if the analog sticks are clickable (as buttons -- like the Saitek p880)...
Just because some crappy PC pads couldn't do it doesn't mean that it's impossible. The PS2 controller does the four shoulder button thing very well, and it wouldn't be tough to have two shoulder buttons and two triggers.
OB1, I'm pretty sure that isn't HL2. The art style doesn't fit. The HUD is completely different. Here's a link to screenshot of HL2 for Xenon, I refuse to refer to it as 360.

http://www.gamespot.com/xbox/action/half...ml?page=40

From what I know of HL2 most of the game takes place in a trashed city that looks like an urban warzone. I think I remember seeing some shots of something in a desert too.

The two styles are too dissimilar. Since its been confirmed that Perfect Dark Zero is a launch title, I would have to say that is most likely a shot of Perfect Dark Zero.
Lol

Ever heard of photoshop before, bubba? ;)


That's not PD0. Trust me, I know what I'm talking about.















[Image: pd00033dt.jpg]
[Image: dm_depotbeta15.jpg]
Uhh.. Ob1, I don't think you understand. The HUD is different to the one in HL2!!

Clearly, that is definately Perfect Dark Zero

DEFINATELY.

End of story.














note the sarcasm please
Meh, like I said, haven't played the game so I was only going on conclusions that could be drawn from pics. Is that a mod map? I just ask because I notice the beta label on the pic.
Hey no sweat man. It's all good.
Well it's hard to tell that from the tone of your post.
I laughed and winked at him, troll.
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