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      Earthbound 1&2 petition
    Posted by: OB1 - 15th September 2003, 3:43 PM - Forum: Tendo City - Replies (25)

    Hmm, I didn't think that the "Bring EB 1&2 (GBA) to the U.S." petition would be successful, but it looks like it might work.

    From Nintendojo:

    Quote:The official Nintendo magazine of the U.K. has within their latest issue a 5-page interview with none other than Mr. Shigeru Miyamtoto himself. In addition to a slew of other interesting questions and responses, one in particular stood out that should make a few of you happy:


    ------------------------------------------------------------------------------------------------------------------------------------------------
    Nintendo UK: Is there any possiblity of the Mother 1&2 GBA collection coming out in English?

    Miyamoto: We had high hopes for Earthbound, the Super NES version, in the US, but it didn't do well. We even did a TV commercial, thinking, "Hey... this thing could sell three million copies!" But it didn't. You might not know this, but there was a petition in the US, a 'Please make Mother 3' petition and it got about 30,000 signatures! After that, we thought "Wow... Earthbound fans are really solid".

    ------------------------------------------------------------------------------------------------------------------------------------------------


    There you have it. Miyamoto himself has seen the Starmen.net petition that we at Nintendojo had previously "hosted" via a news article. Furthermore, with that kind of shocked response, the chances seem at least marginally better of the series creeping its way over to North America. Keep one's fingers crossed. (wj)

    Source: Nintendo (Europe)

    Cross your fingers!

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      Did a seperate group make the box art or were they just horrible artists? Both?
    Posted by: Great Rumbler - 14th September 2003, 3:45 PM - Forum: Tendo City - Replies (9)

    There's bad box art and then there's BAD box art. This is a thread about the BAD box art and the companies that commited the atrocities.

    All the box art I got came from here.

    Tagin' Dragon:

    [Image: tagindcover.jpg]

    There’s no need to explain why this cover is so utterly freakish and disturbing, but things are wrong aside from the eerily grinning dragon sticking a limp maroon . . . tail . . . in his jaws. Why can we see through the skin of the reddish dragon? And just what the hell is going on the bottom right-hand corner of the picture? Perhaps the last question is best left a mystery, since finding an answer would require someone to stare at the cover of Tagin’ Dragon for more than a few seconds. That’s not a good idea.

    Some may wonder how art like this could end up on a game for the 8-bit Nintendo Entertainment System, given the big N’s notoriously uptight policies of the era. While the company may have missed the implied sex scene ten minutes into Golgo 13 or the exploding head of Hitler during Bionic Commando’s finale, there’s no way that something like Tagin’ Dragon could have made it past Nintendo. So how did it get to the market?

    The lack of a “Nintendo Seal of Quality” on the box of Tagin’ Dragon provides the answer. This game didn’t have to meet any scrupulous Nintendo standards, since it was an unlicensed title published in America by Bunch Games, which was reportedly affiliated with Color Dreams, itself a source of many amusing NES releases that never carried Nintendo’s approval.Tagin’ Dragon was actually programmed by another unapproved company known as Sachen, a fascinatingly strange Taiwanese entity better known for NES games like Jovial Race and that inadvertent monument to game-borne sadism, Little Red Hood.

    What sort of game did Sachen create with Tagin’ Dragon? Is it really as repulsize as its box illustration implies? The answer, fortunately, is no, although the title screen could possibly frighten small children who haven’t already been inured to horrendous dragon artwork by the cover. When Tagin' Dragon is started, a lumpy, marginally reptilian creature appears next to the title and starts changing colors. It's hard to watch.


    Stider:

    [Image: stridercover.jpg]

    No, it’s not truly horrendous. It’s just cheesy. Strider Hiryu, one of the most stylish of Capcom’s early characters, has been recast as a square-jawed, tights-wearing stock superhero using a sword from She-Ra: Princess of Power to fend off a robot and two monkey-men. In the background we see a lazy recreation of the Russian minarets from Strider’s first stage, though the artist’s overwhelming use of tan makes the structure look more like an enormous sand castle.

    The overall effect is not unlike that given by some cheap illustration from a terrible direct-to-video sci-fi film of the 1980s. (The Non-Hiryu guy even looks a little like Reb Brown, star of Space Mutiny.) With that in mind, we might speculate that Sega may have once planned to use this box art for a different game.

    [Image: striderredux.jpg]


    Valis 3:

    Original Japanese box art:

    [Image: valis3turbocover.jpg]

    The three heroines of Valis III are pictured above on the cover of the game's PC Engine CD (the TurboGrafx/TurboDuo in the west) release. While the blue border is confusing and the art merely adequate, the cast at least looks as they do in the game. The sorceress at the rear is Valna, the whip-wielding beast-girl in the foreground is Cham, and the blue-haired lass in the armored bikini is Yuko. Remember what Yuko looks like, as she’s the focus of the game's American cover.

    [Image: valis3amcover.jpg]

    I think this is supposed to be Yuko, anyway. However, not only does this illustration bear little resemblance to Yuko’s design, it's not even clear if this is actually supposed to be a woman. The excessive shading around the character’s face makes it seem as though she’s growing stubble, and the oddly elongated arms and large hands lend the figure an androgynous look. “Her” expression isn’t comforting either. Some game covers are blatantly disturbing, badly drawn, or unrelated in tone, but this one is just creepy in an indefinite way.

    It’s a shame that unsettling art have turned a few customers away from the TurboGrafx/TurboDuo CD version of Valis III. With Turbo Technologies Inc. squandering ad money on Johnny Turbo and the system getting far less magazine space than the Genesis, SNES, or even the NES, Turbo titles needed good packaging to drive those impulsive in-store purchases. Sadly, TurboGrafx cover illustrations had never exhibited high standards before, and the ball was dropped yet again with Valis III.

    On the Sega Genesis, however, a port of Valis III found success in America both critically and commercially, aided perhaps by a cover that wasn’t quite as ugly. (Or perhaps by appearing on a system that was genuinely popular, but that's open to debate.) Still, Yuko couldn’t catch a break here either. Check out the “Yuko SMASH!!” look on her swollen face.

    [Image: valis3gencover.jpg]

    Enjoy!

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      Uh... Darunia's birthday is today?
    Posted by: OB1 - 14th September 2003, 9:28 AM - Forum: Ramble City - Replies (33)

    Wasn't it just a few months ago?

    Well in any case, happy birthday.

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      Wario Ware Wrip-off
    Posted by: geoboy - 13th September 2003, 3:43 PM - Forum: Ramble City - No Replies

    Which is what makes <a href="http://www.newgrounds.com/portal/view.php?id=91884">this</a> so fun and addicting! :D

    Print this item

      More computer problems...
    Posted by: Great Rumbler - 12th September 2003, 5:32 PM - Forum: Ramble City - Replies (5)

    A recent thuderstorm has left my computer in ruins. The monitor and modem have been vaporized, but luckily it looks like nothing else was damaged. But that isn't all. When I installed the new modem it made my computer freeze up and messed up everytime I tried to start up, so I took the new modem out and put the old one back so that I install the drivers for the modem. It started up fine, but when it got Windows everything ran slow so I decided to shut down and restart it, hoping that that would fix any leftover problems. When I started it up however it cheerfully informed me that the driver file was missing or corrupt and that Windows could not start until I fixed this problem. Now, this has happened once before and I just left it alone for a while and the problem went away on it's own, although I have no idea how, but I was using my brother's monitor so I haven't had a chance to check it again. I would be able to fix it easily if I had the Windows XP disc, but I can't find it. Tomorrow I'm going to get a new monitor, so hopefully after that I can fix any remaining problems.


    ...

    Stupid electronics...

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      A Klingon question
    Posted by: OB1 - 12th September 2003, 11:04 AM - Forum: Ramble City - Replies (31)

    Ok, I know that the reason why the Klingons look so different in TOS from the rest of Trek is because of budget reasons, and I know that they ackowledged that there was a reason for that in DS9, but then why do they look like normal Klingons in Enterprise?

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      Mega Man Collection
    Posted by: A Black Falcon - 12th September 2003, 10:20 AM - Forum: Tendo City - Replies (68)

    http://www.capcom.com/news/news.xpml?prid=450094

    Quote:CAPCOM® ANNOUNCES MEGA MAN™ ANNIVERSARY COLLECTION

    CAPCOM® BRINGS TOGETHER THE ULTIMATE MEGA MAN™ ANTHOLOGY IN THE MEGA MAN™ ANNIVERSARY COLLECTION

    SUNNYVALE, Calif - September 12, 2003 - Capcom today takes players on a retrospective journey through the evolution of their renowned blue action hero with the announcement of the Mega Man Anniversary Collection, a compilation of Mega Man titles for the PlayStation®2 computer entertainment system and the Nintendo GameCube™. Featuring hours of endless entertainment, the Mega Man Anniversary Collection is an anthology of classic Mega Man games (Mega Man 1 through Mega Man 8) from the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, PlayStation game console and arcade systems. This set will also include two never-before-released-in-the-US Mega Man arcade games: Mega Man the Power Battle and Mega Man 2 the Power Fighters. The Mega Man Anniversary Collection is scheduled to release throughout North American in February 2004. The ESRB (Entertainment Software Rating Board) rating is pending.

    “The Mega Man Anniversary Collection pays tribute to the brainchild behind this multimillion unit selling franchise, Keiji Inafune, and the original games that he created,” said Todd Thorson, director of marketing, Capcom Entertainment. “It gives gamers, who have not experienced the Mega Man phenomenon, an opportunity to play the titles that redefined the platform genre.”

    In the Mega Man Anniversary Collection, players will be challenged to see if they have the skills to master some of the most extreme Mega Man titles ever released and to unlock a cache of bonus features that includes 30 minutes of anime, producer interviews, footage from the original TV commercials, and a history of the series. This ultimate set provides a comprehensive look at Mega Man’s progression through the years, as this near human robot embarked on his journey to becoming one of the longest running videogame icons to date. Take a trip down memory lane, reliving Mega Man's numerous quests to defeat Dr. Wily and his attempts to control the world and its resources. Gamers will reacquaint themselves with past adversaries such as Elect Man, Metal Man, Gemini Man, Pharaoh Man, Centaur Man, and Tengu Man, just to name a few. The Mega Man Anniversary Collection encompasses everything a new and hard-core fan would want for their existing library.

    The Mega Man Anniversary Collection will include the following features:
    • 10 Mega Man games on one disk –
    o Mega Man 1 through Mega Man 8
    o Two never before released in the US Mega Man arcade games: Mega Man the Power Battle and Mega Man 2 the Power Fighters
    • Additional content – Unlock hidden original artwork, producer interviews, footage from the original TV commercials, anime videos and information about the entire franchise
    • Updated soundtracks

    Capcom Entertainment, headquartered in Sunnyvale, California, is a wholly owned subsidiary of Capcom, Co., Ltd. of Japan. A leading force in the multi-billion dollar interactive entertainment industry, Capcom’s legacy spans more than 22 years of entertaining video gamers. Capcom develops, markets, and distributes home video games for the PlayStation® game console, PlayStation®2 computer entertainment system, Nintendo® GameCube, and Xbox video game system, Game Boy® Advance and Game Boy® Color Systems, personal computers, and coin-operated games. Worldwide recognizable product lines include the Resident Evil, Devil May Cry, Street Fighter, Mega Man, Breath of Fire, and Onimusha series. World headquarters in Osaka, Japan, the company also has offices in Tokyo, Hong Kong, London and Sunnyvale, California. The company is publicly traded on the Tokyo Stock Exchange code number 9697.
    ###

    Capcom, Street Fighter and Resident Evil are registered trademarks of Capcom Co., Ltd. Auto Modellista, Mega Man and Breath of Fire are trademarks of Capcom Co., Ltd. All rights reserved. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Nintendo GameCube and Nintendo 64 are trademarks of Nintendo of America Inc. Xbox and Microsoft are trademarks of Microsoft Corp. All other marks are the property of their respective holders.

    Cool! The only question is... it says it has 10 games, MM1-8 and the two arcade games. But it mentions Game Boy... and if it just had MM1 to 8 it wouldn't include any of the GB titles...

    Oh, and it doesn't seem to have MM and Bass. Maybe because they just released it for GBA and don't want to cut into those sales?

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      WEIRD NEWS
    Posted by: Black - 12th September 2003, 5:10 AM - Forum: Ramble City - Replies (10)

    I attend ECPI TECHNICAL COLLEGE and in class yesterday, 3 older folks in my class were talking about a man who shipped himself from New York to his family who lived in Texas. Upon his arrival at his family's door step, he pops out of the box or whatever he was contained in. Then he gets arrested because he had search warrants out for him in Texas and he was prohibited from being in New York.

    Can someone recap me on this story, because i dont know if this is true or what?!

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      Madden 2004 vs ESPN 2k4
    Posted by: Black - 12th September 2003, 4:48 AM - Forum: Tendo City - Replies (1)

    From my opinion so far, i think that Madden maybe a little bit more better than ESPN. But i havent played ESPN, it seems that it may be just like 2k3.

    but that's my opion, wut about yall?

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      We're friends again, as it's finally been realized by both of us how stupid this is.
    Posted by: OB1 - 11th September 2003, 7:05 PM - Forum: Den of the Philociraptor - Replies (196)

    Damn. Must suck to live in Oklahoma, huh?

    Print this item

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