Remember Chibi-Robo and how heartfelt that game was? How the game was about a little robot cleaning up a house, but what it ACTUALLY was about was a crumbling marriage and how that affected the whole family, and how through the game you eventually resolved their marriage issues and gave the daughter pretending to be a frog a voice?
Remember the two sequels that had NOTHING to do with that heartfelt premise?
Well, turns out the original developers had nothing to do with the sequels, but have everything to do with this kickstarter!
For the longest time, I had no clue what the song from my ancient 3M branded CD Laser Lens Cleaner was using. Finally, modern "song recognition" algorithms have solved the problem. According to my various consoles, this is the most played song I have just because I like to keep that lens clean. So without further delay, Here's "Opening Up" in all it's synth glory by John Devereaux.
Not that prices haven't been going up, of course, but it looks like we have some concrete evidence it wasn't tied to anything natural, it was literally just CEOs jacking up prices to see what they could get away with until we, the public, finally squealed, and then suddenly it stopped.
It really was "greedflation".
Biden's "soft landing" plan actually worked to help end this nonsense. Credit where it's due.
And it's going on right now. If you have any digital-only content you want to get, now's the chance before the store shuts down for good. This one's going to take even more content down than the 3DS did, so now's the time to move.
Or you can hoist the colors once it's down. Frankly that's an understandable move I can't see a moral fault with.
More Doom, this time "The Dark Ages". I mean it's still set in the future, but it's got a very gothic feel to it. Also metal. I mean it's got a flack canon fueled by crunched up skulls.
Take a look at this thing. I noticed a lot of changes this time around. First of all, the massive number of enemies is finally approaching what the original DOS games were capable of. Secondly, far more open levels which apparently devs are indicating will involve more exploration, looping back and changes to previous sections of levels. Again, a mark of the old Romero designed levels of the original game.
The ammo and health piñata effect is gone, so they seem to be totally rethinking how health and ammo get restored. Maybe it'll just automatically be filling those UI bars instead of bothering with animating a bunch of little glowing powerups that get sucked up, or maybe they have something else in mind.
And that something may tie into the brand new parry mechanic. So, it seems they decided that instead of having a shield AND a chainsaw, why not just make controls a little easier by combining them? The new shield is meant to enable directly approaching heavy fire, parrying it for a stun, and going in for massive damage. Speaking of massive damage, I didn't see any "glory kills". It looks like they're rethinking that as a mechanic too, which dramatically opens up finishing enemies any way you like. In fact, Hugo Martin went on to say that they were apparently listening to complaints about how Eternal locked in very prescribed playstyles and weapon rotations, so that now it allows a much more free and open method of using whatever weapons the player might like. To that end, an enemy that reminded me of those much maligned marauders moseyed on my... by... and now they seem to have many more strats available for tackling their barrage of attacks and defenses.
All in all, as much as I'd have liked to see either a brand new property or a revisit to, say, Quake or even Catacombs 3D, if they're going to do Doom again, this is the way to do it. I love that Id aren't just sitting on their laurels.
I can't begin to express how much of a relief this trailer was. After so many years of so very many dull Mario RPGs with nothing but toads toads and more toads thanks to some supposed internal "mandate" never to stray from existing characters being "on model" or whatever, we finally get an RPG (that isn't a remake!) going back to the weird! Clearly Nintendo's done some thinking internally after the sheer success of the remake of Super Mario RPG, because after getting Paper Mario Thousand Year Door remade along with the amazingly creative Super Mario Wonder, Mario is finally allowed to be WEIRD again!
Well, not quite sure what to make of it just yet. The trailer is very cinematic and story focused, which isn't really what I want from a Metroid Prime game, but it very likely is just a sort of introductory level so I'm reserving judgment until the game comes out and I see some reviews.
But, seriously that weird blue helmet alien at the end is very familiar. VERY familiar. I had to pull out my old DS to confirm and... that's the guy! That's one of the weird aliens from that spin-off Hunters game on the DS! From the demo that came with all of our DSes, and then was an actual kinda sorta game...