But not THAT kind. You know, like they kind where you...anyway, this is the real kind.
Quote:Trauma Center: Under the Knife, previously known as Cadeceus, lets YOU play doctor, performing increasingly complex surgeries. At first it's just another day in the O.R., but when a mysterious outbreak sweeps the area, the patients' lives are in your hands-no pressure.
The stylus will be your scalpel as you make incisions, anesthetize problem areas, remove tumors, monitor vital signs, apply bandages, and more! Of course, you'll also have to deal with human drama between appointments.
I watched the fourth-from-last episode (Terra Prime or something), and it was typical mediocre Enterprise. Didn't bother to watch the last three. After reading about the last episode, I can't say I'm sorry.
... Andromeda, though, is also being cancelled, after five seasons... and I care a whole lot more about that one. Great show. I know a lot of people have disliked it for four years (the first year was more popular with hardcore scifi fans), but I've consistently liked it all along and definitely consider it to be good scifi. I watched the episode today (second from last), and it was great... made me wish I hadn't missed as many episodes of the show as I have (though I have watched the show fairly regularly for all five seasons, I don't see every episode, unfortunately), and definitely made me sorry that it's almost over. Shows that good shouldn't die like this... :( (but at least they were given warning and had time to make an ending... *coughFarscapecough*...)
Quote:Huh? Sounds suspect. Retro is working on Metroid Prime 3 for Revolution. Unless it has another game in the works, I just don't see how this information could be true.
Matt
Quote:I should clarify that while Metroid Prime 3 is allegedly in the works, I'm not certain on the platform. I'm assuming that it's going to be a Revolution launch title. But I suppose it could be a very, very late GameCube project, too. Don't know.
Quote:In January, Allard and the rest of the Xbox senior executives gathered to write brief statements on what motivates them to come to work every morning. The mission: to inspire the group's rank and file. "Most people put down flowery, make-the-world-a-better-place, Miss America types of things," Allard says. "I wrote: What gets me out of bed and into the office every day is the thought of Ken Kutaragi's resignation letter, framed, hanging next to my desk."
Quote:Year 2: Xbox titles look better than playStation 2 titles as isvs have more time with the graphics part and the overall system. we enhance the system to offer voice chat for multiplayers to further extend our networking leadership … dolphin [Nintendo GameCube] becomes a niche product (toy) and is not covered in the serious gaming magazines. It's a 2 horse race …
Quote:"If we can get the first couple million Xbox 360s into the hands of the serious gamers, we can get to 10 million first," he says. "And the first guy to sell 10 million units wins."
Quote:Pre-E3 2005: Xbox 360 Gears of War
The visuals in this Xbox 360 title are unreal.
by David Clayman
May 12, 2005 - As far back as June of 2004 we had slight glimpses of Unreal Engine 3. The demo included some foreboding architecture, a scary amount of detail, and a few shots of one ugly creature. Until now we simply referred to this artwork as a technical demo or an unannounced title using the new engine. But after visiting Microsoft to get a preview of their 360 lineup, we can safely say that these assets are from a new game from Epic called Gears of War.
This version of the Unreal Engine includes a 64 bit color pipeline, dynamic shadowing and a huge amount of texture effects. Because Epic licenses their engines out to numerous developers, this is a glimpse into the future of what many next-gen games will look like.
The trailer that we saw focused on a set of large marines dressed in futuristic armor. The team entered a large courtyard where the main character motioned for his squad to hold their position as he surveyed the area. The surrounding buildings were constructed of the same stone and metal gilding that was displayed in the UnrealEngine3 demos. The most striking aspect of the imagery was attention paid to smaller objects. Bits of ivy covered the walls and each piece of metal had its own reflective gleam.
Just as quiet settled over the marines, gun fire erupted from the abandoned building ahead of them. The camera then swooped in over the shoulder of the main character, known as Marcus Phoenix, and an aiming reticule appeared on the screen. What looked like a pre-rendered cinema was actually in-engine. Phoenix began blasting away at his unidentified targets causing structural damage to everything in his line of sight. One enemy appeared on the second floor of a building behind some boarded up windows. When fired on, the wood was ripped from the side of the structure and crashed to the ground.
It was difficult to tell what exactly was attacking the soldiers until the side of the building was torn apart in an explosion of rubble. A creature about two stories tall with a multitude of sharp teeth towered over the good guys and let out a roar as the scene faded to black. We were given another look at this monster in a slow-motion depiction of it continuing to smash through a stone building.
This third-person shooter will be available on the Xbox 360 and the PC. We were told by Peter Moore that Gears of War is currently running at 80% of the visual bar that Epic believes it can achieve on 360. It will also include online play, and should be available after the holiday season. Stick with IGN for more information on this game next week at E3.
Quote:More Gears of War Info Revealed
Epic developer lets the cat out of the bag.
by David Clayman
May 13, 2005 - In a recent interview posted on the official Xbox site Epic developer Cliff "CliffyB" Bleszinski gave away a bit more information on Gears of War. The first section of the interview is spent touting the power of the Unreal Engine 3. Bleszinski doesn't only talk about the graphical prowess of the engine, but states that it allows the team to change things like camera movement, A.I., and weapon damage models in a number of hours.
The main character of Gears of War is a former prisoner named Marcus Fenix. On the planet Sera the human forces call themselves "The Coalition of Ordered Governments" and are locked in a struggle with an enemy known as The Locusts. The enemy forces are made up of foot soldiers, the giant ogre-like creatures shown in the Unreal Engine demos, and flying menaces known as Kryll bats.
Bleszinski revealed that the game would include co-op and multiplayer modes. Players can take on the enemy from a single front or split up to approach a problem from separate paths. The single-player experience joins gamers with team members equipped with highly advanced A.I. A versus mode is expected to be in the game, but Bleszinski stated that they are not yet ready to discuss this aspect of the game.
The third person perspective comes into play during battle as players will spend a lot of time taking cover by diving out of harm's way. Seeing a character moving through the heat of battle also increases the cinematic experience that Epic is gong for with this game. Players will have to "kick over tables, knock over pillars, and blow apart foes' safety spots" to vanquish The Locusts. We already know that Gears of War features beautiful environments and it sounds as though they will also be highly destructible. As for transportation, there will also be an assortment of Coalition robots and vehicles, while The Locusts rely on beasts and organic weapons.
Since the unveiling on MTV, Epic has presented the most visually impressive next-gen game by far. We'll have more information on this game as we head into E3 next week.
In this thread I bring to the debate table this question. Are we jaded to the point where enhanced graphical power just doesn't impress us any more?
To this I can only say something of myself. Personally, all these screens of these new games on new hardware? Well, I'm just not impressed. It's pretty much what I expected, and in many cases less. The jump to characters looking round and having mouths that can move was the big one :D, now it's just... well eye candy that just doesn't "do it" for me. I'm having a hard time getting excited about all this. And actually, this goes to the new video cards on PC as well. Yeah, it's nice looking... but... um... I guess what I'm saying is don't impress me much any more.
Quote:In an interview with the Dallas Morning News (registration required, sorry), Anna Dolecki, Nintendo's Director of Public Relations, said that, "Showing Revolution this year will be very important to us in terms of making sure that our audience knows that Revolution is real."
She goes on to reiterate the other information that we've known, using three DVD cases again as the point of reference, as well as the ability for Revolution to be housed either horizontally or vertically.
This is the first word from anyone inside Nintendo that Revolution will be shown this year, but there is a small possibility that the quote was taken out of context, and that while Nintendo will show Revolution this year, it won't be at E3, but at another event. However, The Dallas Morning News did state in its story that "Nintendo won't reveal details of the Revolution's technical innards until E3", the first glimpse of hope that we'll not only see Nintendo's new "sleek" console, but we'll find out what's powering the machine as well.
3 Days Left ...
If this is true then it's going to be one heck of an E3!