Just like the thread name suggest, this is for recommending good books.
House of Leaves by Mark Z. Danielewski
To put it simply, House of Leaves is a book about a book about a documentary, but that doesn't really describe it either. The genre it fits most into is horror, but this isn't a horror book like any that's ever been made before. The killer/monster isn't outside the house trying to get in, the killer/monster IS the house. It sounds kind of cheesy if you don't know much about the book, but believe me it's not like that at all. Once I started reading it I didn't want to put it down.
A quick summary: A famous photojournalist named Wil Navidson moves to a house in Virginia to try and save his marriage. He documents their move and how they settle into their new home. Soon however, it becomes clear that thing in the house are not as they seem. The inside of the house appears to be getting bigger while the outside is the same size. After all this Navidson makes a movie. A blind man named Zampano takes it upon himself to create an essay commenting on the events of the movie and explaining it, using various "sources" to back up his comments. Zampano dies and his notes fall into the hands of a young drug-addict named Johnny Truant. Johnny doesn't think much it at first, but the more he reads it the more his life seems to fall apart. He is soon haunted by strange dreams and visions and nothing he does seems to dispel them. He eventually compiles the book and sends it to a publishing house. An editor is assigned to and he explains foreign language phrases and provides context for numerous remarks throughout the course of the book. As I said, not a simple thing to explain.
One more thing: In several places the situation of the words and paragraphs on the pages are twisted and turned to mirror what is happening in the book.
Who is this book for? House of Leaves if for fans of horror who are looking for something different and realistic characters with realistic problems. Ryan, you'd probably love this book.
If anyone wants to play this game with me, my AIM is "scream at trees" and my user name in BF2 is "Homghaxxx". Feel free to IM me if you want to play. =]
Let's see who can be the one person that makes a comment that noone can really reply to. The title of INTERNATIONAL THREAD KILLER 2005 will bestown upon the killer.
Your objective is to not let anyone other than yourselves kill this thread.
Adventure game (with action scenes and those 'timing puzzle' things, but an adventure game). Looks very, very cool... the demo (for PC) was fun. It's out now for PC, Xbox, and PS2... only one catch, the game was censored a bit from its European release (where it is known as Farenheit)... so the violence is all there but the sexuality was reduced (from AO to M equivilants), of course...
Review. It's decent, but they never mention that the game actually fully supports dual-analog gamepads on PC, so you don't have to use the less-ideal PC control scheme they go into detail explaining if, like me, you have one... http://pc.ign.com/articles/652/652420p1.html
nfreakct Wrote:Perhaps one of the most cogent things to come out of the frenzy of the post-Revolution controller unveiling, a pretty well-grounded look at why Nintendo does the crazy things it does. Not because Yamuachi is crazy (he is), not because Nintendo likes pushing hardcore gamer's buttons (an amusing side effect), but why the business model they pursue stresses the idea of doing things differently.
Rahul Wrote:In the book "The Brand Gap: How to bridge the distance between business strategy and design" by Marty Neumeier, which I'm currently reading for work, page 153 has some things to say about "INNOVATE":
Quote:
- It's design, not strategy, that ignites passion in people. And the magic behind better design and better businees is innovation.
- Radical innovation has the power to render competition obsolete. The innovator's mantra: when everyone zigs, zag.
- How do you know when an idea is innovative? When it scares the hell out of you. ( Hello GAF!)
- Expect innovation from people outside the company, or people inside the company who THINK outside.
- Make sure the name of your brand is distinctive, brief, appropriate, easy to spell, easy to pronounce, likable, extendible, and protectable.
- Logos are dead. Long live icons and avatars.
- Bottom line: if it's not innovative, it's not magic.
Funny things people have said that were taken out of context.
(both Dianna and Bernice are Thia, names have been changed)
Dianna: I hate fucking, Thia women
Bernice: What about me?
Dianna: No, no I think your great.
Everyone else: HAWR HAWR HAWR!