Am I the only person here that plays this game? I wanna here what you guys think should be added in the sequel. First on my list is a map editor, the same one from Advance Wars: DS would work fine, but in 3-D obviously. CO and Super CO powers would be welcomed, for example give the Western CO's the ability to generate more effective firepower or funds, while the Tundran CO's would get, I dunno, the ability to threaten their soldiers with the idea of starvation making them move twice as fast, etc.
I feel like i'm pissin in the wind because no one talks about this game here, but with a Wii sequel in the works and a 8.8 review at IGN (that would have scored much higher had it been shipped with the promised multiplayer), maybe you guys will take more interest.
I can tell you that from my experience if you enjoyed Pikmin at all you will love Battalion Wars, which is basically Pikmin with guns :D It exapands a completely new genre that is being called the CRTS or console real time strategy, or RTAS, real time action strategy. Which ever you prefer, but the experience is intuitive and fun and unlike the usual RTS gameplay, this is fast and based on action. So basically, a third person shooter meets RTS.
But the characters, the iconic story of WW1 in a very disney-style presentation, the music and sound effects, everything (including the gameplay) shines through and through. This game should be in everyone's GC collection, so post your fucking thoughts on it god dammit!
Well, kind of... and they prove the truth of this with Dead Rising -- 300,000+ demos downloaded, over 800,000 sales expected in North America -- significantly better than they expected. That it won't do much in Japan doesn't really matter.
Quote:IGN: So, why go with Microsoft?
Keiji Inafune: It's a very basic answer. We got the tools the quickest. They gave us the kits first and there you go. I can have tons of different ideas. I can say I want to make different kinds of cakes, different soufflés, whatever. If they don't give me the pans, the pots, the knives the forks to make it, then I can't make it.
IGN: Have you noticed any particular strengths or weaknesses while working with the 360?
Keiji Inafune: What the Xbox 360 represents is a great balance. When you think about when it was released, what it can do, how much it costs, the type of games it will have, it's just in a very nice position. The PlayStation 3 being that expensive is going to put it out of the price range of a lot of people, but yet the 360 will still be there. It will still be something that's affordable for enough people. The one disadvantage, unfortunately, is that it did not succeed in Japan.
GN: Is there still a chance that it could succeed in Japan? Is staying with Microsoft beyond Lost Planet and Dead Rising something you're interested in?
Keiji Inafune: Even though I used the past tense by saying they did not succeed, there still of course the possibility in the future. I'm never going to rule anything out. The game market is a tricky business, that's for sure. I guess that, at least with our titles, we knew right from the start. It's not like Microsoft's brand image for the Xbox was going to go from what it was from the first one to just being some huge success overnight for the 360. No one every even thought that would occur. We all thought that they would, at best, get a slightly larger market share than the first Xbox. Unfortunately, they're doing even worse. They're having a very tough time of it, and that is too bad, but every single developer out there no longer can afford to just look at one territory when making a game. Games are on an international level. If you look at the 360 from an international perspective, it still has a lot of potential. So the games that we created are hopefully applicable to not just the Japanese market but they're hopefully something that Japanese gamers would want to purchase as well. We don't see it as such a big problem, and so long as we can come up with ideas that are internationally viable, then there's no reason not to develop more Xbox 360 games.
IGN: Are you thinking of developing anything to specifically increase the Xbox 360's share in the Japanese market?
Keiji Inafune: We're not planning on making Japanese-exclusive games. Again, it's an international market and games have to have an international appeal. We have to think about those markets while we make them. When it comes to making a game that Japanese people like, we have added certain touches to our titles. For example Lost Planet uses a famous Korean actor. That is the latest trend in Japan, so hopefully that will give it some appeal in the Japanese territory. Japanese people like gigantic robot mechs, so it's got that in it as well. There are a lot of areas a Japanese person would find that they'd like. The gameplay itself is not something that Japanese people are used to, so they're going to have to adapt to what the new world standards are in games. If not, the Japanese market is going to be in trouble, because I can guarantee you not just Capcom, other Japanese companies, developers as well, are looking at games on a worldwide scale. They're not just looking at little Japan like before.
It always seemed "odd" to me but I could never quite put my finger on it. However, I now realize that what stands before me on my screen is mathematically impossible. The lines that cut it into a grid neither "meet" like a meridian nor do they get smaller and smaller until they reach a "pole" like the equator and it's brethren (the name of which I forget). They are always parallel and they are always the same size, and you see this as you spin it.
Further, upon looking closely at the blocks making up each piece, they do not in fact "shrink" closer to the sphere than away, they actually are made up of cubes with no distortion to make them fit a spherical surface, and there's no distortion ON the ball either. That don't make sense! Perfect squares of that size would result in a "lego block" sphere if anything.
Lastly, an experiment. I took a single piece, which as you know has a fixed orientation and can't be rotated, and attempted to rotate it relative to the sphere. I should have been able to "cheat" it into essentially being in a different orientation. I moved it up north to the top as I could see it, then slid it left back to the same line I had it, and slid it back. Lo and behold, that FELT weird in my EYES, because the thing didn't slide back in horizontally or anything of the sort. The piece was still the same, and the sphere itself was in the same orientation I started with, defying the way a sphere should work.
I had always thought it felt "funny" the way the sphere looked and behaved but could never put my finger on it. Now with some more education I can actually go in there and accurately pinpoint the descrepencies.
What I can't do is figure out how this thing manages to exist in defiance of all logic. Thoughts? And yes, it's a video games, but even in a virtual world a sphere, as a mathematical construct, HAS to behave in certain ways. There's more to this than meets the eye, like a transformer...
So it seems my friends were, completely out of character, actually WANTING to see this movie, and I was brought along as well. Explained beforehand to me as a movie that was actually intentionally made to be totally terrible but no part of the movie would betray it. Apparently it was a comedy with the joke being how aweful it was and how serious it took itself.
Well, it worked. That was the worst movie I ever liked. Aweful, just aweful. It did everything I don't like action movies for, only exxagerated to a level unprecedented. Inexplicable plot twists, ridiculous plot with science SOUNDING explanations that still get it wrong, dramatic cop buddies only one dies, dramatic tension that isn't all that dramatic but silly, over the top violence where everyone dies in ways that exemplify every over the top death scene you may have seen in an action movie. I was expecting the main man detective to actually have some lord of the rings style dramatic music in the background as he worked his way slowly with one arm in front of him as a wave of wind and snakes tear at his body but he's just like too pumped and has a scowel of determination on him. I also expected some final scene with a mac truck barrelling down on the heros just when they think everything's safe and as they look closer they see that behind the wheel is, the snakes! Neither happened, but hey they could be deleted scenes in the DVD.
This movie was made to be talked about DURING the movie, but unfortunatly my audience was "broken" and didn't say a thing. They need to add a little disclaimer at the start where the main character smashes through one of those "please be silent during the film" messages and says "no, you need to make fun of this movie loudly and talk to strangers next to you about it, that's the whole point!" and then he brings in those two robots that make fun of movies to show the audience how it's done with a simple demonstration.
I was going through some old stuff in the house, in a room that is no longer used since my grandmother moved out, and I found something amazing.
It's an SNES bundle, with Link to the Past as a pack-in game. The machine was never removed from the box, and everything's in it, completely mint-condition. It was purchased from Target in 1998. I have no idea at all why my grandmother had this, or why she was holding onto it, but still, a mint-condition SNES isn't something you happen across every day.
Having a brand-new copy of LTTP doesn't hurt, either. :D