That's another new trend in advertising. Show some random shmoe repairing his sneakers with some superglue while violens and pianos make your HEART SOAR.
Obviously the comic is hilarious and the title of this thread is tongue-in-cheek. I've been firmly pro-choice for years, and still am, but I WILL say that after listening to pro-life arguments over the years, I'm more sympathetic to their claims. Were there not the factor of bodily autonomy and the burden of pregnancy, I might be more inclined to agree with the idea of "do we truly know when life begins, and is it up to us to snuff out that life?"
That's the fundamental question, isn't it? When DOES life begin? Is life defined by a heartbeat? Seems to me like the heartbeat argument is spurious. Why exactly would heartbeat imply life and sentience? It's simply a mechanism to distribute oxygen and nutrients to an assortmant of organs. It seems to me that higher brain function is a better descriptor of whatever the hell a "soul" is, without getting into the distracting and problematic idea of souls to begin with. Keeping in mind that independent of the idea of "souls" (which is religious/implies life after death, and is irrelevant in this discussion), we can all agree that all life is sacred, and that in particular as liberals, we ought to be doing everything we can to promote the well-being of every living human, including robust social programs to feed, clothe, shelter, and provide health care to every citizen.
So the heartbeat argument is spurious for another reason. In 2-4 weeks after conception, we can detect a functional "heart" beat, pumping the fetus's own circulatory system. Of course, recent developments in science demonstrate that this is not a completely formed heart, but a primitive version that still hasn't fully developed. So making the claim that "the baby has its own heart" is less robust than we might think.
Let's get back to brain activity. Can science determine whether a fetus is a life based on how advanced its brain is? Does this mean that patients who are comatose, with little-to-no detectable brain activity, are not alive? More to the point, does this render their life no longer sacred? Are they no longer afforded the dignity and sanctity of a functioning human being? How much brain activity can make this distinction? What about those with major brain disabilities, low IQs, or brain damage?
Can science answer these questions? Using science to determine what life is worthy of dignity has problematic backgrounds. In the name of science, eugenics has been advocated, determining that humanity as a whole would progress if we culled out races that were considered of natural lower intelligence. Many prominent thinkers (possibly including Darwin?) believed that "negroids" were naturally inferior than whites, and used junk science (now debunked) to justify their attitudes towards Africans.
Keep in mind that I fall back on the sanctity of bodily autonomy, and that women have inherent reproductive rights (as important as any other civil right). I may be projecting, but I assume the same is true of the other (all 4 of you) other regular posters up in this bitch. So I think it's interesting to explore alternatives to what we believe and contemplate them. I'll further assume that no one here believes that life begins at conception, that terminating first-trimester fetuses is cool and good, and that terminating a late-term pregnancy (let's go extreme and say 2 weeks before delivery) is bad and and wrong.
So exactly where do we make that cut-off? Noted obnoxious-but-admittedly-sometimes-effective-rhetoricist Ben Shapiro makes the argument that you can't rigorously define that cut off. Let's say we define it as viability outside the womb, which I think is a good starting point. Does this mean that simply a week or a day before we meet this criteria, it's suddenly okay to abort the fetus? What's so important about that one week? You can continue moving the goal posts until you come up with a window so small, that it's better to simply disallow abortions altogether. Maybe life really DOES begin at conception? (Narrator: it doesn't.)
But the goal posts thing is obnoxious because you can also apply it to other gray areas of a timeline, such as the age of consent. Hey, it was a week before her 18th birthday, so is it really statutory rape? Come on, she's 17, she's ready, you can't tell me that one year would make a difference, she's mature for her age, a lot of them are having sex by 17 anyway so who cares? And come to think of it, 16 isn't that far away from 17, etc.
So we can agree that a cut-off is important somewhere. But there's always the lingering doubt: can we TRULY be the judges of whether life is real and legitimate at any point during the pregnancy? Isn't it better to err on the side of caution? Isn't it more compassionate to assume that the fetus's life is as important as any of our own? Isn't it problematic to "play God", even if you don't believe in such an entity?
So I've been hearing lots of people asking why we haven't started distributing our music using higher bitrates and sample frequencies. "HD Sound", so to speak.
In answer to this, mathematically there's no room for improvement. We reached the pinnacle of sound quality (at least in respect to bit rate and sampling frequency) when CDs arrived on the scene. There is nothing further to be gained there. The limit isn't in the tech, of course we can go further in bit rate and frequency, but in biology and physics. Our ears are the limiter. We can only hear in a range that caps at 20000. The typical 41000 is over double that, which according to a mathematical proof that cannot be challenged (literally, it's a mathematical proof, there is no overthrowing it) is all you need to perfectly capture all audio data in a band limited audio stream. The bit rate can be 2 and it will still handle that. The only thing increasing the bit rate does is reduce the noise floor. 16 bit is enough to reduce it to nearly imperceptible for the vast majority of people. 24 bit will reduce it even more, but it's a diminishing return. My own sound card even manages 32 bit sound sampling. I can't even pick up the difference using my own equipment honestly.
There are SOME ways to improve audio left to explore, but all improving the bit rate and sampling rate could ever do is make all our files take up way more space. If we're going to do that, I'd rather advocate using FLAC files instead of MP3. Not only is flac an open source codec, it's lossless and allows for more than two audio streams. That's a better way to use up more drive space. (Because it's lossless, it necessarily doesn't compress as tightly as MP3, but in this case I think it's worth the tradeoff.)
I usually do not do Game of the Year lists and have not for some time, and for good reason -- it is impossible for any one person to play all of the great games released in a year, and I am no exception. More games release now than ever before, so it is impossible for even a team of people to keep up with all of the games releasing, much less any one individual, no matter how much they follow this industry!
However, partially because I played more recent games this past year than I had in quite some time and partially just because I wanted to, I decided to try to make a 'my favorite games' list this year. It is in several parts:
Table of Contents
-------------------
My Favorite Games of 2019
The Best Classic Re-releases/Enhanced Ports of 2019
Special Awards
My Favorite Older Games I Bought in 2019
Pre-Current Gen Games (ie no 3DS/Vita/X1/modern PC/NS)
Modern Consoles, games from before 2019
Worst Classic Games I Bought in 2019
My Favorite Games of the Decade of the 2010s
My Favorite Games of Each Year of the 2010s
Overall Top 10 of the Decade
My Favorite Games of 2019
Key: NS: Nintendo Switch; X1: Xbox One; 3DS: Nintendo 3DS; PS4: Sony PlayStation 4. Key: (DD Only) means that the game has no physical release on this platform.
The Best Games Newly Released in 2019
--
1. Super Mario Maker 2 (NS)
2. Etrian Odyssey Nexus (3DS)
3. They Are Billions (PC) (DD Only) (final release was 2019)
4. Ding Dong XL (NS) (DD Only)
5. Fire Emblem: Three Houses (NS)
6. Samurai Shodown (2019) (X1; also on PS4)
7. Yooka-Laylee and the Impossible Lair (X1; also on PS4, NS, PC)
8. Shalnor Legends: Sacred Lands (NS; also on PC) (DD Only)
9. Bloodstained: Ritual of the Night (NS; also on PS4, X1, PC)
10. Sekiro: Shadows Die Twice (X1; also on PC, PS4)
Honorable Mentions: Dragon: Marked for Death (NS), Anthem (NS), Dead or Alive 6 (X1), Golf Peaks (NS) (DD Only), Puyo Puyo Champions (NS) (DD Only), Daemon X Machina (NS)
The Best Classic Re-releases/Enhanced Ports of 2019
--
1. Collection of Mana (NS) - (one game first US release in '19)
2. Gunlord X (NS) (DD Only) - (first licensed release in '19)
3. Sega Ages: Virtua Racing (NS) (DD Only) - (heavily enhanced classic port)
4. Commander Keen in Keen Dreams (NS) (DD Only) - (first console release in '19)
5. Arcade Archives Moon Cresta (NS) (DD Only) - (first official console release in '19)
Honorable Mentions: Croixleur Sigma (NS) (DD Only) first US release in '19), Johnny Turbo's Arcade: Joe & Mac Returns (NS) (DD Only) (first official console release in '19)
Special Awards
--
Best Graphics: Anthem - Sure, this game has its problems, but it looks absolutely incredible! It's not as terrible to play as people say, either.
Best Music: Yooka-Laylee and the Impossible Lair - The Donkey Kong Country composers return, and are still incredible.
Most Addictive: They Are Billions, Mario Maker 2 (tie) - Both of these are games I have played versions of for years, and will surely continue to play for years to come.
Most Fun to Watch Others Play Online: Mario Maker 2 - I'll probably never be as good at this game as streamers are, but maybe that is part of why I so enjoy watching them play the game...
Game of the Year: Super Mario Maker 2 - This was an easy one, it's been my likely Game of the Year since its release and nothing since has changed my mind on that.
My Favorite Older Games I Bought in 2019
Key: SAT: Saturn; NES: Nintendo Entertainment System; JAG: Atari Jaguar; TCD: TurboGrafx =-16 CD (aka PC Engine CD); TG16: TurboGrafx-16 (aka PC Engine); 5200: Atari 5200; INTV: Mattel Intellivision; CVIS: Colecovision; GBA: Game Boy Advance; DS: Nintendo DS; DSi - Nintendo DSi (Digital Download games for eShop for the 3DS, now); GEN: Sega Genesis; N64: Nintendo 64; PSV: PlayStation Vita; CD-i: Phillips CD-i.
Pre-Current Gen Games (ie no 3DS/Vita/X1/modern PC/NS)
--
1. Tempest 2000 (JAG)
2. Jeff Minter Classics (JAG) (modern homebrew title)
3. Saturn Bomberman (SAT)
3. Mega Man 3 (NES)
5. Thunder Force III (GEN)
6. Seirei Senki Spriggan (TCD)
7. Monster Tale (DS)
8. SteamWorld Tower Defense (DSiWare on 3DS eShop)
9. Tempest (5200) (modern homebrew title)
10. Snafu (INTV)
11. Nova Blast (CVIS)
Honorable Mentions: Super Monkey Ball Jr. (GBA), Pepper II (CVIS), Iron Soldier (JAG), Space Fury (CVIS), Sonic & Sega Allstars Racing (DS), Zoop (JAG), Strikers 1945 (SAT)
Also Noteworthy:
BurgerTime (INTV), Hover Strike: Unconquered Lands (JCD), Zelda: The Wand of Gamelon (CD-i), Link: The Faces of Evil (CD-i), Super Space Invaders (GG), TI Invaders (TI99), Stunt Racer 64 (N64), Gateway to Apshai (CVIS), Demon Attack (INTV), Atlantis (INTV), Marchen Maze (TG16), Donald Duck: The Lucky Dime Caper (SMS), Accelerator (CD-i), Loco-Motion (INTV), Lady Bug (CVIS), Dick Tracy (GEN), I-War (JAG), Moon (DS), Sengoku Blade (SAT), Moto Roader MC (TCD)
Modern Consoles, games from before 2019
--
3D Sonic the Hedgehog 2 (3DS) (DD Only)
SEGA AGES Sonic the Hedgehog (NS) (DD Only)
3D Streets of Rage 2 (3DS) (DD Only)
Super Mario Advance 4 - Super Mario Bros. 3 (GBA - Wii U VC) (DD Only)
3D Space Harrier (3DS) (DD Only)
3D Streets of Rage (3DS) (DD Only)
Rune Factory 4 (3DS)
Summon Night 6 (PSV)
ACA NeoGeo: Aero Fighters 2 (NS) (DD Only)
Monster Hunter Stories (3DS)
Honorable Mentions: 3D After Burner II (3DS)(DD Only), The Legend of Legacy (3DS), The Alliance Alive (3DS)
Also Noteworthy: Obduction (PC) (DD Only), Kamiko (NS) (DD Only), Johnny Turbo's Arcade: Gate of Doom (NS) (DD Only), Stranger of Sword City (PSV), Johnny Turbo's Arcade: Wizard Fire (NS) (DD Only), Johnny Turbo's Arcade: Joe & Mac Returns (NS)(DD Only), Hive Jump (Wii U), Johnny Turbo's Arcade: Super Burger Time (NS) (DD Only)
Worst Classic Games I Bought in 2019
Video Speedway (CD-i) - While far from the worst game ever, this game is very boring and bizarrely difficult.
Wizard Defenders (DSiWare on 3DS eShop) - This tries to be good but fails miserably. It gets unplayably hard quickly.
Airlock (2600) - Lives down to its reputation, sadly.
Hanna-Barbera Cartoon Carnival (CD-i) - Bad minigames.
Medal of Honor: Underground (GBA) - The GBA is not a good platform for 3D_!
Towers: Lord Baniff's Deceit (GBC) - It is unforgivable to not have an ingame map in a game like this, released when it did, on a handheld.
My Favorite Games of the Decade of the 2010s
Note: American release dates are used here, as always in this article. Additionally, I usually do not count re-releases of old games for this list and won't be listing classic-console re-releases here, such as Sega's 3D Classics line and such. However, I ignore this rule for a few titles I really like.
My Favorite Games of Each Year of the 2010s:
2010
------
1. Picross 3D (Nintendo DS)
2. Donkey Kong Country Returns (Wii)
3. Etrian Odyssey III: The Drowned City (Nintendo DS)
Honorable Mentions: Hydro Thunder Hurricane (Xbox 360), Starcraft II: Wings of Liberty (PC), Metroid Prime Trilogy (Wii) (mentioned here for the addition of motion controls), 3D Dot Game Heroes (PS3), Super Mario Galaxy 2 (Wii)
2011:
------
1. Kirby's Return to Dream Land (Wii)
2. The Legend of Zelda: Skyward Sword (Wii)
3. Professor Layton and the Last Spectre (Nintendo DS)
Honorable Mention: Driver San Francisco (PC) (also on Xbox 360, PS3), Monster Tale (DS)
2012:
------
1. Growlanser IV: Wayfarer of Time (PSP)
2. Xenoblade Chronicles (Wii)
3. Gunlord (Dreamcast)
Honorable Mentions: Super Hexagon (PC), Hotline Miami (PC)
2013:
------
1. Super Mario 3D World (Wii U)
2. Fire Emblem Awakening (Nintendo 3DS)
3. The King of Fighters XIII (PC) (also on PS3 and Xbox 360 previously)
Honorable Mention: Etrian Odyssey IV: Legends of the Titan (Nintendo 3DS)
2014:
------
1. Geometry Wars 3: Dimensions (Xbox 360) (also have for PC and Xbox One; also on PS3 and PS4)
2. Terrian Saga: KR-17 (PC)
3. TxK (Playstation Vita)
Honorable Mention: Under Defeat HD (XBox 360) (also on PS3; up-port of an older, Japan-only Dreamcast game)
2015:
------
1. Super Mario Maker (Wii U)
2. Splatoon (Wii U)
3. Pillars of Eternity (PC)
Honorable Mentions: The King of Fighters 2002: Unlimited Match (PC) (previously released on other platforms), Rocket League (PC) (also on PS4, Xbox One, Switch)
2016:
------
1. The Legend of Zelda: Twilight Princess HD (Wii U) (if you count an HD remaster)
2. Overwatch (PC) (also on PS4, Xbox One, Switch) (GOTY if you don't count the above)
3. Picross 3D: Round 2 (Nintendo 3DS)
Honorable Mention: Super Mario Maker for Nintendo 3DS (Nintendo 3DS)
2017:
------
1. Starcraft Remastered (PC) (yes, it's a remake. I'm listing it anyway. The new graphics are great!)
2. Yooka-Laylee (PC) (also on PS4, Xbox One, Switch)
3. Super Mario Odyssey (Switch)
Honorable Mentions: Splatoon 2 (Switch), Ys VIII: Lacrimosa of Dana (Playstation Vita) (later ported to PS4, PC, Switch)
2018:
------
1. Super Smash Bros. Ultimate (Switch)
2. Tempest 4000 (Xbox One) (also on PC, PS4)
3. WarioWare Gold (Nintendo 3DS)
Honorable Mentions: Hero-U: Rogue to Redemption (PC), Assassin's Creed Odyssey (Xbox One; also on PS4, PC)
2019:
------
1. Super Mario Maker 2 (Switch)
2. Etrian Odyssey Nexus (Nintendo 3DS)
3. They are Billions (PC)
Honorable Mentions: Collection of Mana (Switch) [particularly for the first US release of Mana 3, previously Japan-only], Fire Emblem: Three Houses (Switch), Ding Dong XL (Switch)
Overall Top 10 of the Decade
Super Mario Maker (Wii U) (2015) - This game redefines platformers in a truly special way.
Starcraft Remastered (PC) (2017) - The best game ever, redone with better visuals.
Picross 3D (Nintendo DS) (2010) - A puzzle game classic still to be topped.
Splatoon (Wii U) (2015) - Easily one of the best shooters ever made!
Super Mario Maker 2 (Switch) (2019) - Mostly better than the original, this game only suffers for the worse creation of the Switch's capacitive touchscreen versus the Wii U's reactive one.
Super Mario 3D World (Wii U) (2013) - A highly under-rated game, I hope it gets a Switch port soon!
Geometry Wars 3: Dimensions (Xbox 360) (also have for PC and Xbox One; also on PS3 and PS4) (2014) - This game was ignored by most, but I was totally addicted and played it regularly for a year.
Kirby's Return to Dream Land (Wii) (2010) - Kirby returned with a vengeance!
The Legend of Zelda: Twilight Princess HD (Wii U) (if you count an HD remaster) (2016) - The HD version of one of Nintendo's best games ever is probably the definitive version.
The Legend of Zelda: Skyward Sword (Wii) (2011) - This game was slightly disappointing for a major Zelda game, but that still ranks it as exceptional.
Honorable Mention: Yooka-Laylee (PC) (also on PS4, Xbox One, Switch) (2017) - Everybody is wrong about this game, Yooka-Laylee is amazing and one of the best games of the decade! I have played more of this game than Mario Odyssey and don't regret that.
So, for me 2012, 2016, and 2018 were the weaker years of the decade for games, while 2010, 2015, and 2019 stand out for the greatness of their libraries. 2017 is was a fantastic year as well. Overall though, 2015 has to win because Mario Maker and Splatoon are two of my favorite games ever. Quantity matters, and 2019 has that, but quality matters even more. (They Are Billions, by the way, does not make the top 10 because the random luck of level generation and unfair nature of defeats make it incredibly frustrating, and not always for fair reasons. Maybe it should be on the list despite that, it's close.)
Right up front, the video I'm about to embed is titanic in size, that is it's practically as long as the movie Titanic.
Also, it's about the book "The Bell Curve".
I've probably lost you already, but hear me out. Most of you probably already know that book as a piece of racist eugenics propaganda that modern racists trot out as their holy tome. This video goes in depth and tells you every argument the book makes as well as the evidence presented for it. It reveals that the authors aren't themselves geneticists and thus lack expertice necessary to inform their conclusions. It reveals they also didn't conduct any of the studies they source. It also reveals a number of fundamental issues in all their sourced studies, from their biggest study having been conducted in aparteid South Africa to studies authored by someone who flat out states the studies are worthless to studies that indicate the opposite of what they state they do. It also reveals the origin and funding behind the book, exposing the obvious but denied truth that this IS in fact racist propaganda, and it is not "brave".
And it reveals one more thing. The style of this book is to pretend to believe moderate and egalitarian things regarding race and IQ and their connection to prosperity, but then just run right ahead and argue as if they had stated and proved the oppsite. Whenever someone says "aha you didn't read the book here's a quote where they point that out too!" to your counter argument, just point out that they not only contradict themselves, they did it on purpose to disguise what they really believe is true, what they would HAVE to believe is true in order to propose the horrible eugenics policies they present.
And if you actually watched all that, and you're like me, you probably never want to hear about "The Bell Curve" ever again. Neither do I, but in the event someone tries throwing it at you in some argument online now you've got a quick link to toss at them so you can just ditch the argument.