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      Be Very Very Care!
    Posted by: Dark Jaguar - 21st February 2008, 7:09 PM - Forum: Ramble City - Replies (27)

    Quote:Subject: LISTEN UP AND BE VERY VERY CARE !!!

    Hello .

    I am very sorry for you , is a pity that this is how your life is going to end as soon as you don’t comply. As you can see there is no need of introducing myself to you because I don’t have any business with you, my
    duty as I am mailing you now is just to KILL you and I have to do it as I have already been paid for that.

    Someone you call a friend wants you Dead by all means, and the person have spent a lot of money on this, the person also came to us and told me that he wanted you dead and he provided us with your name ,picture and other necessary information’s we needed about you. So I sent my boys to track you down and they have carried out the necessary investigation needed for the operation on you, and they have done that but I told them not to kill you that I will like to contact you and see if your life is Important to you or not since their findings shows that you are innocent.

    I called my client back and ask him of your email address which I didn’t tell him what I wanted to do with it and he gave it to me and I am using it to contact you now. As I am writing to you now my men are monitoring you and they are telling me everything about you.

    Now do you want to LIVE OR DIE? As someone has paid us to kill you. Get back to me now if you are ready to pay some fees to spare your life, $20,000 is all you need to spend You will first of all pay $8,000 then I will send a tape to you which i recorded every discusion i had with the person who wanted you dead and as soon as you get the tape, you will pay the remaining $12,000. If you are not ready for my help, then I will carry on with my job straight-up.

    WARNING: DO NOT THINK OF CONTACTING THE POLICE OR EVEN TELLING ANYONE BECAUSE I WILL KNOW.REMEMBER, SOMEONE WHO KNOWS YOU VERY WELL WANT YOU DEAD! I WILL EXTEND IT TO YOUR FAMILY, INCASE I NOTICE SOMETHING FUNNY. DO NOT COME OUT ONCE IT IS 7:PM UNTIL I MAKE OUT TIME TO SEE YOU AND GIVE YOU THE TAPE OF MY DISCUSSION WITH THE PERSON WHO WANT YOU DEAD THEN YOU CAN USE IT TO TAKE ANY LEGAL ACTION. GOOD LUCK AS I AWAIT YOUR REPLY.

    I have to say this. First of all, this is the most hilarious scam ever. If I WAS being threatened, I am going to the cops first thing, no matter how much they threaten me not to. Of COURSE I will.

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      In another time, this could have been...
    Posted by: Dark Jaguar - 21st February 2008, 3:29 PM - Forum: Tendo City - Replies (4)

    <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/YELRuYNBRDk&rel=1&border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/YELRuYNBRDk&rel=1&border=0" type="application/x-shockwave-flash" wmode="transparent"width="425" height="355"></embed></object>

    I really wish Square had hired these guys instead of sueing them...

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      Would you choke a chimp?
    Posted by: alien space marine - 20th February 2008, 7:12 PM - Forum: Den of the Philociraptor - Replies (11)

    Would you strangle every last chimp? If it would save the lives of aids infected junkies ; now this is totally hypothetical as I dont know how or why murdering chimpanzees would do it. Would you choose man over monkey? [Image: SISLEY-FASHION-JUNKIE-1.preview.jpg]


    or would you strangle every last aids infected super model junkie to save the chimps?

    [Image: chimp_gun.JPG]

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      Box art for PC hardware sucks.
    Posted by: Dark Jaguar - 19th February 2008, 8:13 AM - Forum: Ramble City - Replies (5)

    http://gadgets.boingboing.net/2008/02/18...of-th.html

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      Retard vs The Robot
    Posted by: Dark Jaguar - 19th February 2008, 1:48 AM - Forum: Ramble City - Replies (4)

    <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/f4zC_QRl4jk&rel=1&border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/f4zC_QRl4jk&rel=1&border=0" type="application/x-shockwave-flash" wmode="transparent"width="425" height="355"></embed></object>

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      Mark Morgan Interview (Composer of PST, Fallout, etc)
    Posted by: A Black Falcon - 17th February 2008, 3:02 AM - Forum: Tendo City - Replies (1)

    Very, very interesting. I knew Mark Morgan was the composer of the Fallout, Fallout 2, and Planescape: Torment, but I didn't know that he also did NetStorm and Giants: Islands At War... all of which (except Fallout 2) games I own and love (and thought had great music)... and some others. Anyway, it's an interesting interview.

    http://www.en.game-ost.ru/articles.php?i...ction=view

    Just posting a few chunks, because it has pictures and stuff and is worth reading there.

    Quote:G-OST: During our investigation we searched the web for your interviews, but couldn’t find any. In the same time you’re a legendary composer for many people… they believe you have added another dimension to Fallout project - unique post-apocalyptic atmosphere (poor minds). We wonder if you surmised at the very beginning that this soundtrack will arouse such resonance and made it a masterpiece intentionaly? You wanted to rule people minds, right?

    Mark: I really didn’t. It wasn’t until fairly recently that I was even aware people had been just listening to those particular games. I was touched and somewhat amazed that they seemed to understand my original intent. The “Fallout” soundtrack, other than having to be ambient, really had no boundaries, so I didn’t know what to expect. I didn’t want to “rule people’ s minds” but maybe manipulate a little.

    G-OST: We have the information, that Tim Cain in one of his interviews told, that he likes dark gloomy kind of music and is a big fan of Aphex Twin. Some Fallout compositions are VERY similar to Aphex works… Is there any connection, Mr. Morgan? Or, maybe, you intend to say you don’t know neither Tim nor Aphex:) ?

    Mark: When Interplay was thinking of using me for the game, they sent over some music that they liked and wanted me to do something similar as a demo. The CD they sent me had no titles or artists’ names, just a few pieces of unidentified music. I gave Interplay what they wanted and I think they must have used some of my demo in the final game. At the time, I wasn’t familiar with the work of Aphex Twin. To me, it was just my interpretation of what Interplay asked for.

    G-OST: There’re rumors that you had only a couple of weeks to create music for Planescape: Torment. Is that so? Then we’re curious about Fallout soundtrack A what was the timeframe and when did you start working on the project? Was it the very beginning or later? We know’ you’r e tired and wanna leave this all already, but we have to continue, Mr. Morgan. The same questions for Fallout 2…

    Mark: Yes, on all three games I began late in the process... “Planescape” was a quick turnaround as you suggest. I did it in about 2 weeks. I don’t know why, but the game was pretty much completed before they decided who was to do the music. On “Fallout” they had another composer to begin with, but for unknown reasons, Charles Deenen called me to work on it and it too was a fast turnaround. Composing time for “Fallout 2” was also truncated. I believe the game was essentially complete by the time I became involved and they were in a hurry to get it out.

    G-OST: In the time working on the project were there any problems or restrictions? It’s a fact that back then games had limited space for music and we’re interested if all the compositions you made for the project been included in final version or something been left out? Have you had any other inspiration sources but the game itself?

    Mark: I don’t know about the restrictions as far as file size but I believe most everything I wrote was used. Interplay was very specific about how long each piece of music should be and what music went where. Because of time restraints, there wasn’t really any time for rewrites or additional music. If I understand your second question, my inspiration comes from anything dark, not just the game.

    G-OST: In your early projects (Netstorm, for example) was compositions which later been used in other projects, reshaped and rearranged, of course. It seems that Planescape: Torment main theme grown from Netstorm track fragment and Fallout’s “Follower’s Credo” is slightly reworked version of “Thunder” from the same Netstorm game. Why using all this tricks? Is that all because of tight time schedule or there’s another secret is laying underneath, Mr. Morgan?

    Mark: I was doing a lot of television at the time, so part of it could have been scheduling since I wasn’t always available. Also, the producers liked certain pieces of my existing music they had been listening to as they were working on the game, so they asked if those could be rearranged or reworked.

    Quote:G-OST: Bethesda Softworks currently developing Fallout 3 keeps silence regarding main composer’s name. Atmosphere goes really hot around this. It’s even been rumors that Jeremy Soule is in charge, what caused hard civil commotion, but then he announced that he’s out of game. Most of people, including us (we can be fired saying this) believe that you’re ideal and only person to take over this position. Additionally, investigators found out that your profile at http://www.gsamusic.com contains Fallout 3 reference. It’s your chance to unbosom yourself - is that true or another misinformation created to conceal your life, Mr. Morgan?

    Mark: Thanks for the kind words, I would love to do that game, but I have not been asked. I’m hopeful after doing the other two “Fallout” games and other projects over the years, I could take “Fallout 3” to another level musically. As far as the http://www.gsamusic site, it’s obviously a misprint.

    G-OST: This profile contains evidence that you and Mark Snow (The X-Files composer) are both in charge of Special Unit 2 main theme. Was he really your accomplice? Have you ever worked in collaboration with some other composer? Is there any composers/performers you wanted or even dreamed to work together? Be sure - this all goes to your profile, Mr. Morgan.

    Mark: Mark Snow asked If I wanted to collaborate on a main-title theme for a new show. I had been a fan of Mark’s work on X-Files, so of course I said yes. After the main-title was done, he asked if I wanted to do the underscore for the show. Again I said yes. Since then, we have worked on many shows together. As I said earlier, I worked with Snuffy Walden on lots of shows including the miniseries “The Stand” and recently with composer Sean Callery on a CBS show called “Shark”. As for other composers, I would love to collaborate with Clint Mansell, Paul Haslinger or James Newton Howard. As far as performers, it would be long time dream of mine to play with Peter Gabriel’s band and with David Sylvian. I would also love to write or perform with Lisa Gerrard. I really think she is incredible.

    G-OST: Fallout 3 official site met the visitors with concept art and quite energetic symphonic track. It was almost shocking to hear this… ‘cause Fallout always associated with dark ambient and ethnic elements impregnation. How do you imagine Fallout 3 soundtrack? Haven’t you and Tim had an idea to make Fallout 1-2 music more symphonic?

    Mark: Like I said earlier, I would take “Fallout 3” to a much more modern place, while honoring a lot of the elements of the earlier games. Maybe heavier, more ethnic, more rhythmic, it could be a hybrid with some orchestral elements. Just nothing traditional. As I recall, Tim and I never discussed anything orchestral. Now that you’ve brought this to my attention, it would be exciting to be involved with the new game.

    Quote:Game-OST: Great music is necessary part of any high-quality game for a long time already in game industry. Multimillion budgets, best symphonic orchestras from all over the world… What do you think of the game music industry future? Will there be a place for talented freelancers or symphonic “Hollywood-style” orchestrations will prevail? Are you strong in predictions, Mr. Morgan?

    Mark: It seems to me that the game music industry is wide open and has an amazing future. I don’t do well at predictions, but as an observation, I hope there will room for both. It seems there will always be a place for the large orchestral score, but the more experimental scores seems to be the ones I gravitate toward. Having said that, I wish I would have been able to use a large orchestra on Planescape to create more texture and sonic mass.

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      Zombie Interplay Returns!
    Posted by: A Black Falcon - 17th February 2008, 2:52 AM - Forum: Tendo City - Replies (1)

    ... still hiring for their MMORPG... which is probably, but could potentially not be, Fallout-based.

    http://www.nma-fallout.com/forum/viewtopic.php?t=41026

    Hmm, missed this a few months ago. Very interesting... an old Interplay guy (and ex-Troika designer) is in charge of the project. That's a good sign, though the fact that Herve Caen still owns the company sure isn't.

    http://www.nma-fallout.com/forum/viewtopic.php?t=39947

    Supposedly they're even moving out of Herve Caen's house soon!

    Yes, that's right. One of Troika's top three designers (not Tim Cain, but one of the two under him) is now working at Interplay, making an MMO. Which they've actually hired staff for, and is probably a Fallout game. Which will probably be published as "Black Isle" despite that studio's death in 2003. I can't help but get interested... even though I know most of the Herve Caen story...

    Why... :(

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      BRIAN! Check Your Message!
    Posted by: DMiller - 14th February 2008, 8:01 PM - Forum: Ramble City - No Replies

    Yeah, so I sent you a PM that you didn't respond to. You can delete this once you read it.

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      How many IBM techs do it take...
    Posted by: etoven - 14th February 2008, 7:39 PM - Forum: Ramble City - Replies (2)

    How many IBM tech's does it take to change a hard drive??

    Well apparently 3 is the number of magical idiot's it takes to replace a friggen HOT SWAPPABLE DRIVE!!

    It all started Wednesday when our IBM e-server in the photo lab had a hard drive failure. So we called IBM for a new hard drive and they said our contract stipulates that there tech's must install it.... Insert bullshit here and here.

    So they sent us a trio of idiots who couldn't even figure out how to slide out a hard drive from a hot swap bay and slide in the new one.

    Ow well, at least it only cost of $400 dollars for the visit from the stupid 3.
    Insert Sarcasm Here

    So it was dumb luck that they wiggled a cable and got the server to boot again... With the older smaller hard drive! WTF! We bought the bigger new one, if your going to charge us an arm and a leg, do some work for Christ sake!



    Stupid Monkey!!!

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      Freddy vs jason vs ash
    Posted by: alien space marine - 14th February 2008, 5:35 PM - Forum: Den of the Philociraptor - Replies (16)

    I think Ash is the best he would so own those two bastards with his boom stick.

    [Image: images%3Fq%3Ddoom%26um%3D1%26hl%3Den%26sa%3DN]

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