Yes, Tetris has been ported to just about everything. Heck they even proved you don't even need a screen by programming Tetris into the lighting system of a building using the windows to make blocks. But, as "most ported game of all time", that wasn't enough. It's become an SCP or something. Get Agent Mulder in here because Tetris has been ported to the real world.
Just for kicks, here's the long history of this self-aware eternal essence becoming new things:
Tetris as an operating system:
Tetris on a soldering iron...
Tetris on a building as promised:
And it's happened multiple times.
Stop motion Tetris on an e-ink screen:
Tetris on Atari 2600:
||
And a calculator...
On some old TV's service menu:
On an oscilloscope:
On a credit card reader...
(Not the worst thing a hacker can do with one of those...)
Worthy of Bethesda it seems. This really should be a black eye on Nintendo's track record. Instead we, like idiots, went and made it their best seller. We are teaching Nintendo that THIS IS WHAT WE WANT.
I had my doubts when all the reporting ONLY specified that someone threw some gunk at a painting, but now that she's been on the air, widely speaking on her issues, I have NO issues with how she did it. Sometimes you gotta break a few laws, and historically that's the only way change happens. Let's repaint a few more masterpieces.
Posted by: Dark Jaguar - 14th November 2022, 7:35 AM - Forum: Tendo City
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The man who was likely heavily involved in the decision of Id to sell themselves to Bethesda in the first place appears to be a terrible leader in general. I feel sorry for Hugo Martin, and of course especially for musical contractor Mick Gordon. After he left, the music for the expansions were done by David Levy and Andrew Hulshult. Andrew in particular is a legend in the industry in his own right but considering the very unique nature of how new Doom's music works (dynamically stringing together hundreds of "music pieces" into music that's never the same way twice), they were hard pressed to mimic that style and fans noticed the difference. It's also that unique composing style that led to the OST for Eternal being so poor quality in the first place. It wasn't as simple as just stuffing "recordings" onto a disc. Someone with a musical ear would need to find and pick an "idealized" version of every track and use that to represent the entire "musical space" any particular track was capable of. I hope this provides some badly needed context for how this situation arose in the first place.
Plastics are the problem. I'm starting to think that our PCs and game consoles should be encased in wood and our disposables should be reduced as much as possible. Heck, plastic bottles likely should go back to glass. Our physical games likely should be wrapped in paper (cardboard) rather than plastic boxes.
Anyway, remember this one thing. The light reduction in plastic used in modern cases, with those silly "recycle" design cutouts, are there for the sake of the company, not the planet. Capitalism is incapable of resolving this issue either.
Just storing this here any time someone doesn't understand when I complain about "lazy up-ressing" in modern "remasters". This right here exactly captures my feelings about that mobile "high res" release of FF6 a few years back.
Posted by: Dark Jaguar - 7th November 2022, 6:17 AM - Forum: Tendo City
- No Replies
Looking for a new/old Soundblaster replacement for a retro build? This seems to check off every box: http://pcmidi.eu/orpheus.html
Yes, that web site IS using that collection of animated gifs from every single early 90's Geocities page.