Put in about three hours today and I'm really loving it so far. All the missions I've played have been at least as interesting as anything in GTAIV and there's definitely a lot more variety. I also like how there's always something nearby to do, even if it's something more mundane like picking herbs or hunting. The game world just feels more alive overall. It's got a few things that frustrate me, although for some things it's just that I'm not used to way the game works quite yet.
They make a good point. In fact I've thought about this before myself. Kirby's killing countless little critters that, when you stop to think about it, aren't evil. Of course, SOME are, some really are attacking you, but most of them are sleeping bears or careless walking mushrooms. What did they do to deserve adorable wrath?
Well in my mind, in Dreamland everyone's immortal and don't feel pain. "Killing" things is just an inconvenience that makes them be reborn in spawning points across the land. It's about the only way to justify this sort of thing.
There's two things I want to say about this. Firstly, this is just a really powerful laser. It's actually frightening. The thing sounds more dangerous than a fire arm. It's not a light saber.
However, the second point is more important. Lucas may own the copyright for light sabers in their use in FICTION, but he doesn't own the PATENT for them, because THEY AREN'T REAL. IF someone down the line actually manages to invent one, Lucas would have NO grounds for a lawsuit, because he won't be able to show any schematics or a functioning light saber to back up his claim that he "invented" it first. Copyright and patent are two different things.
Someone who imagines some fictional device, but who only imagines it's function, not in any way aware of how the thing could ever actually work, has no claim to patent over someone who actually does all the engineering work and invents the device in reality. Paramount couldn't sue someone for inventing a transporter.
I just got it! It's nice, but there are apparently some things missing. They took out the opening and ending credits with the dancing monkeys, and the old "iMuse" system that changed the music dynamically (think Banjo Kazooie) wasn't captured very well. I do hope those overlooked issues get fixed in a patch later, but it's still a great port.
Apparently buying it got me yet another license for the first special edition game, so I ended up sending it to a friend.