A little while ago there must have been a Window's patch that downloaded automatically, because the next time I went to shut off the computer it said "Install Updates and Shut down."
Ok--fair enough.
But, now every time I go to shut it off, it says the same thing.
-Towns seem to have more randomized events [a guy ran out of an alley and attacked a member of a local gang on one occasion]
-Melee weapons also have a secondary attack
-There was an item called "antivenom]
-More variety of weapons, I think there were three different kinds of shotguns in my inventory at the start of the demo
-Each town has a different opinion of you [I killed some people and eventually got shunned by the whole town]
-Factions play a bigger role, I killed a gang member and a bunch of his friends came out of a building and killed me
-Each gun has an iron sight
-Using the boxing gloves to attack someone will eventually knock them down [from fatigue damage], where you can then shoot them up at your leisure
Brink
-Four classes that have fully customizable appearance [medic, soldier, engineer, operative/spy]
-Soldier can deploy explosives and give out extra ammo
-Medic can heal and issue revive kits [when you "die", you character falls down and you can wait to be revived or respawn in the next respawn wave]
-Engineer can deploy turrets and do construction objectives
-Operative can hack and take on the likeness of a fallen enemy
-All classes can be changed at will in the spawn room
-Completing objectives, killing enemies and so on gives you experiences that you can use to get more weapons and customization options
-Levels are pretty large and complex, rounds are objective-based and can last 20-30 minutes
-SMART system works really well, it allows you to jump over obstacles, grab on to ledge and pull yourself up, slide along the ground and other things like that
Hunted: The Demon's Forge
-At E3 people referred to this as Gears of Warcraft and I think the name is apt
-Two player co-op with a male warrior and a female archer
-New weapons can be picked up in the levels, along with other items like potions and extra arrows
-Combat is hack-and-slash, or shoot-and-kill [depending on which character you play as]
-There are various magical spells that the characters can use
-Certain things in each level require to characters to work together
-Kind of reminds me of Gauntlet [or maybe Hexen]
Rage
The good:
-Graphics are really good
-Animation is really smooth
-Combat looks fluid and different enemies will come at you in different ways [some guys are acrobatic and will use the environment to swing around and hit you]
-Dead City looks AMAZING, graphics and artistically. The boss battle there is insane, and the part where the demo cuts out at this segments is even more insane.
-The game finally has a solid release date
The bad:
-Still 13 months away
Two Worlds II
-Deeper character customization [wasn't show off in the demo though]
-More generic wildlife [the savanna in the demo had leopards, ostriches, and rhinos]
-Spells are created through cards [combine fire card with missile cards creates fireball spell, but there are also secondary effects that can be added on]
-Weapons and armor are upgradeable [stackable system is replaced with the ability to break down armor and weapons into their key components for use in upgraded existing weapons and armor]
-Animations looks much smoother, big improvements over the original
-Several different varieties of travel exist [one is a sailboat that you can actually sail yourself, as in controlling the sail and rudder]
-Main storyline is 20-30 hours, but there are tons of sidequests
-Multiplayer is revamped and much deeper [the multiplayer actually covers the seven years between the original game and its sequel]
-Herbs and misc. animal items can be combined to create different potions, each combination will result in a recipe that will show you how to make it again [think this was in the original]
-No skill trees, all individual skills are available to add points to depending on how you want to play.
-Armor sets can be tied to a single button, making it much easier to switch between ranged, close-range, and magical focuses
-Didn't get to see dialog and voice acting in action, but considering how much everything else has been improved I would be very surprised if this didn't get fixed as well
-Combat feels much deeper with a variety of different attacks depending on how your character is moving
The picture says it all I think, not that anyone should be surprised because that kind of chart (the one on the right) is exactly the same kind of thing the Bush II tax cuts looked like, just extended.
The first thing I thought was I just need to order a rust-red colored version of this and I'm wandering around looking like Pyramid Head. Best part, I'd often, by default, be doing this during bad weather, such as when a tornado siren is going off :D.
<embed type=\"application/x-shockwave-flash\" src="http://www.youtube.com/v/whPigvwz9S8&hl=en_US&fs=1?color1=0x2b405b&color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true" height="362" width="600"> </object> </p> Gen. Hossein Moghadam, a top Republican Guard official, told the Associated Press Iran has dug mass graves for the bodies of U.S. soldiers in the event Israel and the United States attack. Moghadam said the Republican Guard dug mass graves in the 1980s for Iraqi soldiers when Iran was at war with Iraq under Saddam Hussein, an effort supported by the United States, Israel, and the banksters. The western-instigated war ultimately cost Iran and Iraq around a million dead.
Considering the CIA's successful efforts to destabilize Iran, Hayden's comments are grotesquely ironic.
In 1953, the CIA launched Operation Ajax, a coup designed to overthrow Iran's democratically elected president, Muhammad Mosaddeq. The CIA promptly installed the monarch Shah Mohammad Reza Pahlavi. The Shah's secret police, SAVAK, were trained by the CIA and Israel's Mossad and were as brutal and terrifying as the Nazi Gestapo in World War II. The CIA provided the Shah and his sadistic secret police with lists of communists and other political dissidents to be tortured and assassinated.
<embed type=\"application/x-shockwave-flash\" src="http://www.youtube.com/v/d6-w0oHw4-E&hl=en_US&fs=1?color1=0x2b405b&color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true" height="475" width="600"> </object> </p> By the late 1970s, the CIA was actively working to depose the Shah and install a radical Islamic government in Iran. In 1980, students in Iran revealed a memorandum from then National Security Adviser Zbigniew Brzezinski to Secretary of State Cyrus Vance recommending the destabilization of the Iranian government by using Iran's neighbors. F. William Engdahl (A Century of War: Anglo-American Oil Politics and the New World Order) and Robert Dreyfuss (Devil's Game: How the United States Helped Unleash Fundamentalist Islam) have provided details on this destabilization process. The authors suggest the CIA planned to use Iranian Islamists to destroy the communist forces inside the country, support the CIA's Mujahadeen (later al-Qaeda) in Afghanistan and spread Islamic fundamentalism in the Soviet Union.
Rockefeller operative Brzezinski met with Saddam Hussein - who would later become the devil incarnate - in July 1980 in Amman, Jordan, to discuss joint efforts to destabilize Iran. For all his cooperation with the CIA, Saddam would suffer a particularly vicious destabilization program that would result in the murder of more than a million of his fellow countryman, including 500,000 children.
In addition, according to author George Crile, the CIA actively supported Iraq during the Iran-Iraq war (while Israel covertly supported Iran) in an effort to destroy both countries and create a staggering body count. "We didn't want either side to have the advantage. We just wanted them to kick the shit out of each other," said Ed Juchniewicz, Associate Deputy Director for Operations at the CIA at the time, Crile states.
By 2007, the CIA was engaged in black operations inside Iran. In addition to propaganda, misinformation, and financial manipulation secretly signed off on by then president Bush, the agency began working with terrorist groups inside the country. Former UN inspector Scott Ritter and others have documented how the CIA worked with MEK (Mojahedin-e Khalq-e Iran) to unleash a wave of bombings inside Iran.
<embed type=\"application/x-shockwave-flash\" src="http://www.youtube.com/v/lZRo9WBjtrs&hl=en_US&fs=1?color1=0x2b405b&color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true" height="475" width="600"> </object> </p> In addition, the U.S. backed (as documented by Rep. Dennis Kucinich) an effort by the Party for a Free Life in Kurdistan to kill Iranian security forces. In November 2006, journalist Seymour Hersh in The New Yorker supported this claim, stating that the American military and the Israelis were giving the group equipment, training, and targeting information in order to create internal pressures in Iran.
Under the Bush effort to destabilize Iran, Ahwazi Arab and Baluchi groups and other dissident organizations have received ample U.S. largess (Seymour Hirsch's sources say Bush set aside close to a half billion dollars for the covert terrorist campaign). Since 2008, the scope and severity of the Iran destabilization campaign has increased significantly and includes the participation of not only the CIA but also the Pentagon's the Joint Special Operations Command.
<embed type=\"application/x-shockwave-flash\" src="http://www.youtube.com/v/Xy0DY6D9-uI&hl=en_US&fs=1?color1=0x2b405b&color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true" height="475" width="600"> </object> </p> Hayden, as former CIA boss, is well aware of this sordid history, but his task is to mount the corporate media and further demonize Iran. The attack Iran campaign is now in high gear. Hayden's propaganda is designed to inculcate the American people to the coming reality of dead babies and further mass destruction in Central Eurasia, a plan long ago sketched out by Zbigniew Brzezinski and the intelligentsia of the New World Order.