• Login
  • Register
  • Login Register
    Login
    Username:
    Password:
  • Home
  • Members
  • Team
  • Help
User Links
  • Login
  • Register
  • Login Register
    Login
    Username:
    Password:

    Quick Links Home Members Team Help
    Tendo City Portal

    Welcome, Guest
    You have to register before you can post on our site.

    Username
      

    Password
      





    Search Forums

    (Advanced Search)

    Forum Statistics
    » Members: 205
    » Latest member: Albertcar
    » Forum threads: 7,582
    » Forum posts: 139,882

    Full Statistics

    Online Users
    There are currently 206 online users.
    » 0 Member(s) | 204 Guest(s)
    Bing, Google

    Latest Threads
    Brand new Doom for... SNE...
    Forum: Tendo City
    Last Post: A Black Falcon
    10 hours ago
    » Replies: 19
    » Views: 2,110
    Microsoft is cancelling l...
    Forum: Tendo City
    Last Post: A Black Falcon
    10 hours ago
    » Replies: 1
    » Views: 46
    Bananza!
    Forum: Tendo City
    Last Post: A Black Falcon
    10 hours ago
    » Replies: 0
    » Views: 1
    LLM your pushing me tonig...
    Forum: Ramble City
    Last Post: Dark Jaguar
    Yesterday, 7:53 AM
    » Replies: 2
    » Views: 102
    The Switch 2 is Here, and...
    Forum: Tendo City
    Last Post: Dark Jaguar
    15th July 2025, 5:15 PM
    » Replies: 5
    » Views: 511
    A Left Wing Cannot Flap A...
    Forum: Ramble City
    Last Post: Dark Jaguar
    3rd July 2025, 11:00 PM
    » Replies: 21
    » Views: 2,365
    The next XBox will appare...
    Forum: Tendo City
    Last Post: Dark Jaguar
    3rd July 2025, 10:58 PM
    » Replies: 0
    » Views: 85
    Downtime resolved
    Forum: General Site
    Last Post: etoven
    10th June 2025, 7:54 PM
    » Replies: 3
    » Views: 853
    Some Zelda Things
    Forum: Tendo City
    Last Post: Sacred Jellybean
    8th June 2025, 5:14 PM
    » Replies: 0
    » Views: 104
    So Microsoft has a new Re...
    Forum: Tendo City
    Last Post: A Black Falcon
    7th June 2025, 7:32 PM
    » Replies: 3
    » Views: 220

     
      Important HP Advisory, "You don't know what you are doing"
    Posted by: etoven - 27th May 2012, 8:53 PM - Forum: Erich's Techology Corner - No Replies

    HP just sent me a advisory with the title "USB 3 HDD exhibits slow transfer speeds." LOL, so I click on it and the resolution was something to the tune of nothing is wrong with our laptops your probably doing it wrong.. :)

    So my question is that, they listed specific models this issue affects.. So I guess the moral of this story is if you own a:
    HP EliteBook 8460p Notebook PC
    HP EliteBook 8460w Mobile Workstation
    HP EliteBook 8540p Notebook PC
    HP EliteBook 8540w Mobile Workstation
    HP EliteBook 8560p Notebook PC
    HP EliteBook 8560w Mobile Workstation
    HP EliteBook 8740w Mobile Workstation
    HP EliteBook 8760w Mobile Workstation
    HP ProBook 4230s Notebook PC
    HP ProBook 4330s Notebook PC
    HP ProBook 4331s Notebook PC
    HP ProBook 4430s Notebook PC
    HP ProBook 4431s Notebook PC
    HP ProBook 4435s Notebook PC
    HP ProBook 4530s Notebook PC
    HP ProBook 4535s Notebook PC
    HP ProBook 4730s Notebook PC
    HP ProBook 6460b Notebook PC
    HP ProBook 6560b Notebook PC

    You don't know what your doing and shouldn't be using a computer. The rest of us are good though.. :)

    Print this item

      I'm scared
    Posted by: etoven - 27th May 2012, 9:49 AM - Forum: Ramble City - No Replies

    So I went out for a little byte to eat at Taco bell, WOW was that a big mistake!

    There was a idiot parked in my driveway
    There were idiots on the road
    I came in and a idiot took my order
    Then I sat down next to one idiot screaming at another idiot.
    ..Who then got up to scream at more idiots.

    I was so scared I quickly ate my food and left as quickly as possible. I'm hiding in my house until Tuesday! :)

    Print this item

      Dragon's Dogma is awesome.
    Posted by: Dark Jaguar - 27th May 2012, 7:22 AM - Forum: Tendo City - Replies (15)

    I've been hearing about this game for a while, but for some reason all the news sites seem to focus on is the "weird" name. I don't see what's so strange about it myself. I think the name is pretty interesting.

    The game is really nice. It seems to be Capcom's attempt to make an "American style" RPG. It's got a massive sprawling overworld in the Elderscrolls style to explore, the ability to customize a unique character, and some very impressive graphics. The combat system is leagues ahead of Elderscrolls though, in that it's actually fun. Killing monsters is a lot like Monster Hunter, with well developed move sets to use and finding out how monsters behave to properly defeat them. You can also cut parts off of monsters and that's how you get ingredients for crafting and so on (far more interactive than just "looting a corpse"). You can have a large number of "followers" helping you in combat. Again, the combat is amazing. You can do things like jump up and grab onto the underside of a dragon to properly gut it, or if an ogre grabs your friend you can attack the hand to make it let go. There's plenty of questing to do, and those quests do a good job of updating in real time. Sometimes quests get dropped into your log in the middle of combat, which streamlines things a lot better.

    The online mode basically consists of taking your friend's characters and putting them in your party as AI controlled followers. Rather disappointing, but it's something.

    Oh, the music starts out a little soft but then goes into a rock and roll style that is classic Capcom.

    Print this item

      So about these HD releases of last gen's games...
    Posted by: Dark Jaguar - 26th May 2012, 10:54 PM - Forum: Tendo City - No Replies

    It's an unusual trend. Most of these games aren't having any favors done with higher resolution graphics. Notably, Daxter 1's low poly nature is just brought into sharper relief. That said, a few really shine at high res like Silent Hill 2 and the various God of War games (and also Ico/Colossus).

    I'll note that they did well in making sure to keep the openings of each individual game intact. Especially with Ico/Colossus, those openings really set a certain mood. Nintendo's Wii collection of the Prime series messed that up with one very generic title screen replacing all 3 really nicely done openings in the original games. That said, a number of these games are missing modes. Metal Gear Solid's collection in particular is missing the online modes as well as the Snake vs Monkey mode in MGS3 and the skateboarding mini-game from MGS2. Fortunately, they all do seem to be using the latest version so it's Substance and Subsistence for those two games.

    The enhancements are all over the board though, as well as which games get the honor of being included in each collection. The Jak collection has a bare bones addition of high res with nothing else touched, but it does include all 3 games. However, the Silent Hill collection, while also improving lighting and fog and even including brand new voice acting (very well done in fact, with Silent Hill 2 allowing an option to use the old voice acting, but Silent Hill 3 oddly only allowing the new) is missing Silent Hill 4. There's no clear reason they skipped on it, they just skipped out on it. (I consider SH4 underrated. Sure the main character's not very well fleshed out, but the main character always seemed more of a player avatar in a game focusing more on telling the story of the villain, and it does that job very well.) Oh, the logo that comes up when turning on Silent Hill is a little... off. Konami then... well I can't remember the name of the other company but it's some sort of happy silly fun slide name and logo that really doesn't fit "Silent Hill".

    Personally, the HD collections I'm most looking forward to are for Final Fantasy and Kingdom Hearts. In both cases they'd see the first ever state-side release of the Final Mix/International Editions of those series. I'd say the Final Fantasy one should be FFX and FFXII minimum, and maybe if they wanted to add in FFX-2 and Dirge of Cerberus, and all International versions where available. Kingdom Hearts collection would be KH1, KH2, RE: Chain of Memories and maybe Birth by Sleep (they did port over HD remixes of the two PSP God of War games so there's precedent). Again, Final Mix of all of those.

    All in all, I've seen no reason to pick up any of these collections, except Silent Hill because I want to get some other people I know to play numba 2 and it'll be easier if it's a modern game. Plus, that game actually does look pretty nice in HD. As I said, the new voice acting is really nice. Though, I gotta say the first Silent Hill needed it more. Too bad these collections seem to be ignoring the PS1 generation. It's for the best I suppose. Those games really wouldn't benefit from HD resolution at all, and in fact kinda depend on a low resolution display to blur edges in textures and such. The only "must buy" would have to be my hypothetical FF and KH collections. Still, it's good for them to be out there since the only PS2 games I see on shelves any more are EA sports games. Seriously, is there an audience out there for NFL 2012 PS2 edition? I mean, the only audience I see that game appealing to is very poor people/people uninterested in buying new technology who really like EA Sports games. How big could that particular group be?

    Print this item

      I make awesome music with adobe audition..
    Posted by: etoven - 26th May 2012, 10:49 AM - Forum: Erich's Techology Corner - Replies (1)

    <h1>Have a listen!</h1>
    <audio controls="controls">
    <source src="http://everythingtoven.com/media/AATest.mp3" type="audio/mpeg"/>
    <source src="http://everythingtoven.com/media/AATest.ogg" type="audio/ogg"/>
    HTML5 audio not supported
    </audio><br/>
    I just recorded my friend with my plain old computer and awesomefiedit with adobe audition... What do you think?<br/><br/>

    Print this item

      Power Piggs of the Dark Age (SNES) - A forgotten but interesting platformer
    Posted by: A Black Falcon - 25th May 2012, 10:31 PM - Forum: Tendo City - No Replies

    (I first wrote this in 2008 when I finished the game, but didn't make a thread for it then; it probably was just in the 'games i finished recently' thread, I presume. This version's a good bit longer and a lot better, though, so it's worth posting as a thread either way!)

    Title: Power Piggs of the Dark Age
    Developer: Radical Entertainment
    Publisher: Titus Software
    Released: May 1996
    Platform: Super Nintendo
    Genre: Platformer

    I got Power Piggs of the Dark Age in summer 2007, complete with box and manual, from a movie rental store that was in a town we happened to be at vacation in, along with a couple dozen other SNES and N64 games, all for a few dollars each. All of the games came with boxes, but not all had manuals. Anyway, I'd played Power Piggs a bit, but had only gotten to the second level or so... too many games to play, didn't make time for this one too.

    [Image: 588584_40339_front.jpg]
    The cover.

    However, I eventually decided to play the game more seriously. I'd been going through my SNES games and sorting them into piles by genre and maximum number of players, and this of course made me want to play some SNES, which I hadn't in a few weeks... so I picked this one, and started. I got through the first four levels -- half of the game, as it turns out -- that night. The next day I continued playing and got through levels 5-7 without too much trouble, though there were some tricky spots. Level 8, however... level 8 was harder, fortunately. I got through it in the end, though, and enjoyed my time with the game. The game feels unfinished and lacking, but has some original ideas and is fun enough that I like it despite the incomplete feel.

    Power Piggs of the Dark Age's story is told in the manual in comic book form. Indeed, I'd recommend getting a copy of this one with the manual, because apart from three pages telling you how to play, the rest of the manual is entirely taken up with a silly and entertaining backstory comic book that introduces some of the plot elements and characters, too. It also sets the stage for the incomplete feel of the game as a whole, however. Still, on its own, it's decent. The story tells of a Medieval-style fantasy land where three Piggs own a donut shop. That's just their cover, though; in reality, they're heroes, fighting for justice against the evil Wolff wizard trying to enslave the land. Or one of them is, anyway. The other two appear in the comic and on the title screen, but not at any point in the actual game. Presumably they were supposed to, but got cut at some point. Even so though, the game has a strong humorous tone, and is amusing. I mean, "Medieval hero pigs with a donut shop versus the evil wolf wizard"? Yeah, that's a silly fun plot. :) And they really do love donuts -- in the game, donuts are everywhere. Whoever came up for the concept for this game must have been someone who was really, really hungry for donuts... your special weapons are all donuts, the pickups you collect (100-for-an-extra-life) are donut holes, your character's an overweight pig who owns a donut shop, and more. :)

    Quote:[Image: gfs_40339_1_1.jpg]
    Title Screen

    So, the gameplay. In Power Piggs, you play as Bruno the Pigg. As I said above, those other two characters from the cover and comic don't exist in the game. His actions were clearly inspired by Aladdin of the Genesis version of Aladdin, as he has a sword as his main attack, and takes damage if he touches enemies -- so don't jump on their heads! His secondary attack is, like Aladdin, a throwing item; in this case donuts, not apples, to fit the humorous theme of the game. In this game, however, there are several different types of donut weapons, from the basic throwing donut to the homing donut to the one that sticks around on the screen for a while, killing every enemy it hits in one hit. He also has a slam attack (hold down when you jump), for breaking open crates to get at the contents inside. When floating in a blowhole's vent (note: blowholes are air vents that blow you into the air, and they're everywhere in this game.), you can do a spin attack by pressing right or left and attack simultaneously. There are a variety of enemies that you quickly become familiar with as you progress, from the archers hiding in windows to the other archers that chase you down to wolves (er, Wolffs, sorry... :) ) shooting fire to a wide variety of others. Each type of enemy takes predictable types of motions you can get used to as you face them more, and the game keeps introducing new enemy types until the last level to keep things interesting. The game's most unique gameplay element is in level design however, not character or enemy design.

    [Image: gfs_40339_2_1.jpg]
    First Level

    Indeed, Power Piggs' level designs come straight out of the "huge and complex" field. The levels are quite large, with a main path you have to follow that often involves having to find a hidden path. The hidden paths are often marked with some kind of clue to get you to go there, but are hidden. They're full of hard-to-access secret areas full of items to collect, often with alternate routes or large areas you can explore before you move on to the next part of the level, and often seemingly as many screens of height as length. You do not just run right in this game, you go in every direction. There are also no instant-death pits, which is great; there are some spike beds, but they only do damage, they don't instantly kill you. There are some pit traps and many jumps, but falling only sends you back or to an area you will then have to work your way out of, it doesn't kill you. This design decision works well, and the levels are interesting and fun to explore. Level designs are pretty good. The most unique element, however, are the aforementioned blowholes. Blowholes are air vents that push you upwards into the air, which may not seem like an utterly unique concept, but I don't know of any other game with anywhere near this many of them. Every level is filled with blowholes. You float up to higher platforms in them, fight in them, use them to get out of pits, fight bosses in them, and more. You can float a bit higher and lower by pressing up and down in the air as well, so try that out too. Bosses come about every other level, so you'll fight four bosses in the game. Whether or not you like the game will likely depend in large part how much you enjoy the way the blowholes work. I found the concept fun, myself. It's somewhat original as implemented here, and floating around in the air is fun.

    [Image: gfs_40339_2_2.jpg]
    Floating on a blowhole

    There is one frustrating element to the level designs, however: Checkpoints are often hidden just like items are. This makes you really want to spend your time searching, because you really, really want to hit those checkpoints, and even in the first level, it's easy to miss them if you're not paying attention and watching for them. Always pay attention to the paths made by the donut hole pickups, and follow those arcs with your jumps as much as you can! I didn't really mind this, however. Making you work for your progress instead of just giving it to you, and having some more non-linear aspects to the game, are things that can work well, and they do here. I think it works great overall, even if it causes a bit of frustration along the way; there are more than enough games out there that hold your hand the whole way along. This one actually makes you think a bit to get to your goal, while not being TOO frustrating or obtuse.

    Oh, and the last level may have been tough, but I wouldn't have wanted it easier... it was hard, but quite doable once you've learned the level through a lot of trial and error. Be careful, memorize what to do at each challenge, search for the more powerful donuts and use them strategically at the right points, and win! :) The level is quite a bit more challenging than the previous levels in the game, though. You'd hope the last level would be tough, particularly in a game with only eight levels, and it was. Enemies are all over, every kind of enemy in the game is present in force, there are a lot of very hard to avoid hits, blowholes everywhere make navigation tricky, there are many frustrating jumps that are easy to miss, forcing you to return to the last checkpoint, which, on that note, are quite far apart -- the stage has three checkpoints, two in the middle and one before the boss... which isn't much, with how far you go between them. So yeah, it's a nice, tough classic side-scrolling platformer level.

    As for the graphics and sound, as you can see from the screenshots and as I said earlier, the game has nice cartoon art. I like the visual look of the game. Each level has a somewhat different look as well, so they don't all look the same. The enemies are amusing too; all are fantasy-medieval animals, and each is silly looking in their own way. Sure, the artist isn't exactly the best around, but it's okay, and it does succeed at being amusing, as it was trying to be. For instance, Bruno's grin while floating in the blowhole vents is great. I like the art design here overall. The character animation's reasonably good as well. The music is similarly solid. Sure, it's nothing incredible, but it's more than good enough to do, and the tunes are a bit catchy as well. No complaints here.

    Quote:[Image: gfs_40339_2_3.jpg]
    In a house

    Despite how fun it is, the game does have several important flaws, unfortunately. The most obvious is how incomplete the game feels. Why are two of the three supposed main characters nonexistent in the actual game? It's strange. The game's somewhat short length reinforces this incomplete feel too. Eight levels isn't much. Sure, the game does have some challenge through the first seven levels, but it only really gets harder in the last one, and most SNES platformers have more than eight stages, even if they do have levels this large. A third element reinforcing that this game has to have been rushed is the password system. You see, this game has password save... but there's only actually one password. For some bizarre reason, you only are given a password at ONE point in the game -- at the beginning of level five, halfway through the game. What the heck? Why... why not every two levels or something? That's so weird... and annoying. Sure eight levels isn't long, but the last level takes a relatively long time to finish. It'd be great to be able to turn off the game and then later start right from that point, or at least from level seven (because as I mentioned above, there are only real bosses every two levels or so). You do have infinite continues (from the beginning of the level), but while great, that doesn't help if you want to turn off the game. Oh well.

    Also, I know I've mentioned it repeatedly, but I just find it really strange that the other two characters are absent. Despite the box, manual, and backstory all clearly mentioning and describing the three Piggs in your heroic team, and the ending of the comic showing all three of them charging out to defeat the evil Wolffs, you can only actually play as Bruno. The other two only appear in the manual and main-menu screen art, with one exception: for no apparent reason, when you touch a checkpoint, the point turns into an image of one of the other two character's head. I have no idea why. The other two weren't kidnapped by the bad guy or anything like that; they simply aren't in the game. Odd. Was this game shipped only partially complete? Was it originally supposed to be much more ambitious with multiple playable characters, but they had to cut back (the fact that there is a password system but only one password also makes me think this happened, as I've said)? Was it supposed to create a franchise and later titles would bring in the other characters in a more substantial way, but the game wasn't nearly successful enough to earn that? The ending is sufficiently "there could be a sequel, so be prepared!" to think that any or all of those may have been the case... but despite how much the artwork and design make the game look like it's a licensed game based on some obscure early '90s cartoon, it's not. It's an original design. I'd be interested in hearing the backstory behind this game's production. Unfortunately, I've never found anything. Too bad.

    Oh, and one final oddity. After beating the game and watching the ending cutscene (the Power Piggs are thanked by the happy Piggs for saving them from the evil Wizard of Wolff! Shocking!), it sent me back to the beginning of level 8 again... Uh... I don't get it, I don't know if I've seen a game do THAT before... some games loop you back to the start, but looping you to the beginning of the last level? How odd. Oh well, I won. You can beat the last level again then if you want, or something? Strange, but minor point. Fun game. Kind of rare, too -- only a couple copies are ever on EBay... it's not expensive, but is a bit rare.

    Finally, the game does have some cheat codes. Or rather, it has some hidden passwords that you will only find online, and not in the game. Check GameFAQs for the list, but two of the secret passwords allow you to start from two more of the levels. Not coincidentally, these levels are levels 3 and 7, so despite what I said above, you can indeed start from the other quarters of the game -- you just aren't given the passwords while playing. Thanks. Of the other three, one gives you a special credits sequence, one gives you a special message, and one a little shooter minigame you can't play without this password. This shmup is called "Bad Guys from Space II", and it's not half bad, really. It's a very simplistic game from the Space Invaders or Galaxian mold, where you move left and right and shoot at enemies coming down the screen at you, but it's decently fun enough for its genre. Amusingly, while your ship is an average shmup spaceship, the enemies are all digitized heads of three of the programmers. :p Yeah. Silly stuff.

    Quote:[Image: gfs_40339_1_5.jpg]
    Level introduction screen

    Overall, I liked the game quite a bit, despite its issues and length. I know most people consider this game mediocre to bad, but I just can't agree. It's a fun, cartoony Western-style platformer. It's not one of the best such games -- Lady Sia for GBA's certainly better for instance -- but it's not the worst for sure either. I think it's a lot better than the game's two GameFAQs reviwers do (a 3 and a 4, and one of those reviews wrongly says that the game has only six levels?), for sure. It's a decently good, interesting, and somewhat unique platformer. The artwork is great, in that Western cartoon style, and the music is pretty good as well. These two factors definitely helped keep me interested through the game -- the art and music are very well done. In the end it's not a great, great game, but it's a solid, fun 16-bit platformer that fans of 2d platformers with exploration, Genesis Aladdin, or floating-in-the air action might want to try. This game is very poorly known, but it's actually kind of good.

    Videos:
    http://www.youtube.com/watch?v=UTQZGVM6bUE - some gameplay in level 1
    http://www.youtube.com/watch?v=atkwIo68mZc - level 2
    http://www.youtube.com/watch?v=7n8CbJm_R00 - this guy should have either tried to find another way (there are often multiple paths after all), or tried seeing if up and down would get enough height...

    Print this item

      Site Fixed + Some big changes comming to TC
    Posted by: etoven - 25th May 2012, 10:06 PM - Forum: Ramble City - Replies (21)

    No thanks to siteturn.. I was able to fix our database..
    Also I have some big news!

    I have purchased VBulition4 and have cleared some space on the server for a site upgrade!

    For those of you longing for some TC Nostalgia I have made a dropbox available with all the great TC goodies for public viewing including but not limited to classic videos by Lazy, Ryan acting stupid, and pictures of every obscene venue.

    The drop box is in the process of updating so not all things might not be available yet but if you guys want to check it out:
    Link

    Print this item

      testing
    Posted by: A Black Falcon - 25th May 2012, 5:13 PM - Forum: Erich's Techology Corner - No Replies

    Is the site working again now?

    Print this item

      Haha this is awesome!
    Posted by: etoven - 19th May 2012, 5:17 AM - Forum: Tendo City - Replies (1)

    ....

    Print this item

      You can get every adobe product they make for $25..
    Posted by: etoven - 18th May 2012, 1:36 PM - Forum: Erich's Techology Corner - Replies (5)

    Adobe Creative Cloud.. It's like ice cream meets awesome!
    I have so many super professional creative tools now there's really nothing left I have to do with my life..

    I'm off to turn farts into Unicorns now. :)

    Link

    Print this item

    Pages (737): « Previous 1 … 110 111 112 113 114 … 737 Next »
     

    Toven Solutions

    Home · Members · Team · Help · Contact

    408 Chapman St. Salem, Viriginia

    +1 540 4276896

    etoven@gmail.com

    About the company Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.