10th August 2003, 12:42 PM
Quote:Battery technology hasn't improved much from the 90's?? Do you seriously think that??? Hahaha, oh my! Nintendo is a very cheap company, and they always find the cheapest way to make their hardware. Nintendo got a cheap, rechargable battery for the GBA SP which lasts over 15 hours, so just imagine how much battery life Sony could get out of something better, more expensive. This isn't Sega we're talking about. This is Sony, the inventer of a million handheld devices. They're not going to fuck this up, believe me. They didn't get ahead of the console industry by being stupid.
That is very, very close to the amount of time alkaline batteries last, you know... so no, I don't see any major changes there.
Well, unless the PSP makes you use Lithium batteries or something...
Quote:I explained very clearly how much better the controls, level design, graphics, and platforming elements in Banjo are than in DK64. What more do you want??
Just to say that it isn't absurd for someone to feel the opposite way, like I have about your positions (and mean it)... but I doubt THAT would happen.
Oh, and maybe explain some of it a bit better. Controls... do you mean the control scheme? Different, neither one is better than the other. The way the characters move? Speed is about the same, but BK has more moves than each individual character in DK64, while DK64 has more all together. Different styles there, sure. But I fail to see why splitting it up among multiple characters is so horrible...
As for the graphics you just don't make sense. I see no way BK looks better than DK64.
Quote:Yes I mean "jumping puzzles". None of the characters in DK lend themselves to challenging jumping puzzles (the way they control and the way they jump make it very difficult to have good jumping puzzles), and I never once had difficulties with a jumping puzzle in that game. The Banjo games (especially BK) are the complete opposite, with many many jumping puzzles, and plenty that are actually tough!
Uhh... "the way they jump"? What in the WORLD do you mean there, because I don't see how they and BK have any difference other the fact that BK has a few more moves in its character than each indidual character in DK64 -- which doesn't effect jumping that dramatically... I just do not understand this arguement of yours.
Quote:What the hell are you talking about?
Quote:As for 3d platformers... I got kind of sick of them after getting three of them in around a year (Mario 64, DK64, Rocket). Oh, they were fun... but it got old, somewhat. So similar, and the idea of 'a small number of open worlds where you collect items' is okay but just not as good as more focused quest platformers, IMO.., That is why I loved Rayman 2 so much -- it was different! Rayman 2 is, IMO, the second best 3d platformer after Mario 64...
Quote:Wow, you read magazines???!!
The reason why I bring up these dates is because you will never have enough time to devote yourself entirely to these N64 games like us "old-timers". We only got a couple of good games a year, and we (or at least I) spent up to a year on each game, beating it several times and memorizing every single inch of the game. I did that with all of the N64 platformers, so I'm a good judge of which platformer is the best.
Wow, I'm SO sorry for instead of boring myself to tears playing the same games over and over I went and played PC games after finishing or giving up on whatever my latest N64 game was... because, you see, that's what I've always done with my consoles. When I get a new game I play it a lot for a while, but then I finish it or get tired of it and stop playing it and go back to my PC.
So even if I had had a N64 in 1996, I somehow doubt that I'd have played any games twice. I'd have gone to play Warcraft. :)
Because to me its just not that fun to play games over and over when there are better alternatives. Or unless the game is short, fun, and designed for repeat play, like sidescrolling action games or good scrolling shooters...