1st August 2003, 2:26 PM
Quote:Come on, if you've played these games you'd know how platformer vs straight shooter is a fairly big difference...
Removing jumping doesn't make a drastically different game.
Quote:It changed the genre... but 'revolutionized'? Just too strong a term.
It's perfectly appropriate for Mario Kart. As I said before, revolution means "Marked by or resulting in radical change", which is what Mario Kart did! It brought about a radical change to the racing genre, and it's pointless for you to try to refute that.
Quote:I've already mentioned several track racing shooting games.
As for arena ones, as I said nothing exactly like it... I don't know exactly what had come out before that, really. Not multiplayer-wise. Of course there's stuff like Battlezone but that's different.
There's nothing like it! Battlezone is absolutely nothing like Twisted Metal or the battle mode in Mario Kart. It's a TANK game!
Quote:http://www.idsoftware.com/games/vin...=true&version=6
http://www.idsoftware.com/games/vin...=true&version=6
http://www.3dgamers.com/games/catacomb3d/
Okay Hovertank isn't exactly a FPS but its very, very close.
Catacomb 3D, however, is the first FPS. Or at least it sure looks like it to me. It was before Wolf, that's for sure.
http://rinkworks.com/apogee/s/2.7.2.shtml
ID made Wolf 3D after Apogee saw Catacomb and wanted ID to make a shareware 3d game for them.
And there might have been other FPSes, not on the PC, before Hovertank... not sure about that. Sorry, Wolf 3d wasn't first. It was just the best in its genre at the time it came out.
Hmm, I don't know too much about id's history so I asked my friend about it, who's a big id nut. Here's what he told me:
"I believe you moved along a path in Catacomb (so it didn't have to constantly recalculate what perspective you're viewing everything at); it simply gave some perspective to walls and would scale the sprites for the creatures depending on their distance from you, which is a hacked way of doing 3D. Hovertank was same. I'm pretty sure that the first FPS that could recalculate a 3d scene fast enough to give you free movement was Wolfenstein 3D.
I'm pretty sure... because there were other 3d first person games... but none of them could recalculate a scene fast enough to allow you to do anything but look in different directions from a group of spots... it wasn't until John Carmack used a pre-calculated bsp tree to figure out what rooms could be seen from where so that the program was just looking up much more information than it was actually calculating on the spot."
So there you have it.
Quote:"Average"? Absolutely not! Rush 2 is far above average, that's for sure...
Must we go over the whole "you have low standards for racing games" thing all over again?