30th July 2003, 10:29 AM
Quote:But just like Mario Kart, Outrun, F-Zero, and Wipeout, TIE Fighter, Wing Commander, Freelancer, and Star Trek Bridge Commander are all space sims... very different from eachother, but in the same genre with clear ties. Just like those games...
Yes, when Mario Kart came out it hadn't been done before. That is true... but you make it sound like the idea of racing around a track with weapons was some radical idea. It wasn't. Its just the presentation that was really unique...
F-Zero is very different from Gran Turismo and Mario Kart is very different from both of them. TIE Fighter and all of those other space sims are very much alike, true, but that's because there's very little innovation in the space sim genre. Mario Kart is as much different from other car racing games as Gradius is from Wing Commander.
With Mario Kart it's not just "racing with weapons" as you so ignorantly put it, it's racing around crazy tracks with the kinds of power-ups that you'd see in a Mario game. It's essentially a car platformer, and that is very different from the likes of Outrun and GT.
Quote:Hardly.
Says the guy who likes the atrocious Cruisin' series and dozens of other terrible racing games.
Quote:That depends completely on what "that balance of weapons" is... plenty of games had had some weapons before that, though. I really don't know if others had had that much variety before Mario Kart, but it hardly invented the weapons-based racing game.
Oh, and I don't really see how Wipeout is taking its style of weapon-based racing from Mario Kart... I've never thought of that before, because the gameplay style and the way they implement weapons is so different...
Of course you've never thought of that, you're ABF. Mario Kart has a perfect balance of weapons and power-ups. The power-ups are actually more important than the weapons themselves, and no other racing game did that before MK. Wipeout is F-Zero with Mario Kart's weapons/power-ups concept.
Quote:Wow, you took that statement literally? I wasn't serious!
Yes you were, but you're losing ground so you're changing your argument.
Quote:All I meant was that its a racing game in a long tradition... unlike some other 3d racing games that went new ways, Cruisn' was really going back to older ideas... and if you like that style its more likely you'd like Cruis'n... it doesn't make it certain of course, but its more likely because Cruisn' really does remind me of those games.
But yes they are different so I can see you liking the 16-bit ones and disliking Cruis'n. Though if its depth you're complaining about...
I love many of those old 2D racers and the Cruisin' games are nothing compared to them. Those games took actual skill to play, while Cruisin' is the easiest piece of crap I've ever suffered through.