3rd August 2017, 7:30 AM
"Some other game nearly identical to this one but not Zelda" is Horizon Zero Dawn, and I understand it's pretty good. What do you think of how this game handles finding new things to explore? I much prefer how it uses the landscape itself to guide you instead of a bunch of markers in a UI. As you already know I really loved this game and would love to see them improve on this formula next time. Oh, and may all helper characters be mute.
As far as markers, the game gives you all sorts of icons to use. Just pick ones to represent certain things and be consistent. I use skulls to mark the various giant "world boss" enemies all over the map. I use a gem icon to indicate I need to come back later.
As far as markers, the game gives you all sorts of icons to use. Just pick ones to represent certain things and be consistent. I use skulls to mark the various giant "world boss" enemies all over the map. I use a gem icon to indicate I need to come back later.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)