23rd June 2016, 10:04 AM
A Black Falcon Wrote:Why would you even want to do dungeons out of order, though? Just because you can? Whatever... I've never done that, and won't be trying. That's not how it was designed! (Yes, I've always been one who makes sure to follow the rules of a board game as written and not make stuff up.)
Well, let's say I play a game more than once. Having some freedom to do things differently can only be a plus. Why would I want to have precisely the same experience every time? I'll just play the game less if I can't alter my own experience.
I would further suggest that a game, like Zelda, which places such a high emphasis on exploration and experimentation, is indeed designed to facilitate sequence breaking (though nowhere near to the level of Metroid).
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR