7th August 2010, 10:27 AM
xD its just something that can easily pull you out of the experience and should have been taken care of, I bet what happened is that he had started his animation while on solid ground, was then pushed and continued his animation without the 'you're on a ledge stupid' switches hitting until he finished the animation.
And thats what i'm talking about, lets get rid of scripted animations and offer 'goals' so that a goal would be a pose for a particular attack, such as shooting. So when the AI fancies the conditions, it attempts to enter its pose for shooting which can be broken by the player. If you punched/kicked his arm, he would still fire the weapon, but it would fire off to the side just like in movies. Instead of him starting all new animations or worse, continuing the animation even though he's being shot or attacked.
And thats what i'm talking about, lets get rid of scripted animations and offer 'goals' so that a goal would be a pose for a particular attack, such as shooting. So when the AI fancies the conditions, it attempts to enter its pose for shooting which can be broken by the player. If you punched/kicked his arm, he would still fire the weapon, but it would fire off to the side just like in movies. Instead of him starting all new animations or worse, continuing the animation even though he's being shot or attacked.