5th August 2010, 3:23 PM
Not as advanced as a single cell fortunately. There's a number of PC games that have used today's physics engines to do a lot of really nice cloth rendering. Unfortunately it's lost completely in the console versions, since no current console has specialized physics processing to make it work fast. Mirror's Edge in particular does some really nice cloth rendering, but only on PC. I think what you're looking for with those body movements is "procedural animation" in the style of Spore. The current method of writing individual "animations" for characters in games will never be realistic enough. I've seen some great demos of more procedural movement online though. It's certainly something that's doable, but again it'll take a new generation of consoles or modern PCs to pull it off right.
Nintendo's next handheld is going to be cutting-edge for handhelds. It's not just a tiny incremental step, it looks like a Gamecube game, and better than anything you can get out of, say, an iPad. I hope this means Nintendo is seriously considering that the "3DWii" should have a lot more power behind it. Most notably, I'm not expecting completely overwhelming graphics power, perhaps just something on the level of the 360 plus physics processing.
Nintendo's next handheld is going to be cutting-edge for handhelds. It's not just a tiny incremental step, it looks like a Gamecube game, and better than anything you can get out of, say, an iPad. I hope this means Nintendo is seriously considering that the "3DWii" should have a lot more power behind it. Most notably, I'm not expecting completely overwhelming graphics power, perhaps just something on the level of the 360 plus physics processing.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)