20th April 2010, 11:00 PM
Ouch, I bet there's a story behind that.
Edenmaster is the only one that could truly understand that loss...
On the plus side, there is ONE saved file that I still have. My Animal Crossing data is still intact (though surely roach and weed infested should I load it today), but it's spared only by the quirk of fate that Nintendo made that data unable to be moved or copied.
I really do wish Nintendo would add in a "virtual memory card" feature for the Wii. Considering the 1019 memory card was basically just 8 MB in size, it would hardly be much of a sacrifice in terms of space, and it would be far more reliable.
I've not heard about overheat. You say they were specifically talking about the 1019 as well? Well, I don't think overheat would really be the cause in that case, considering the other two sizes seem unaffected, but it's certainly distressing that this card in particular seems to have such problems...
Nintendo has a page about problems with the 1019, but not about unreliability. It's just games who's save systems did not predict block sizes over 999 not showing up correctly. Notably, all of them are cheesy 3rd party games I've got no interest in ever bothering with, so that's not really the issue here. Oh, I really doubt the custom file system on Gamecube memory cards has anything like a "boot sector", since there's no software to be booted on these things.
Maybe though, there IS some issue when reaching a certain size that older games don't properly allocate addresses exactly as they should, something small enough to evade testing but over time it adds up. I don't know, but I do know this. I don't think I'll be using a 1019 sized card any time soon until I find out more.
Edenmaster is the only one that could truly understand that loss...
On the plus side, there is ONE saved file that I still have. My Animal Crossing data is still intact (though surely roach and weed infested should I load it today), but it's spared only by the quirk of fate that Nintendo made that data unable to be moved or copied.
I really do wish Nintendo would add in a "virtual memory card" feature for the Wii. Considering the 1019 memory card was basically just 8 MB in size, it would hardly be much of a sacrifice in terms of space, and it would be far more reliable.
I've not heard about overheat. You say they were specifically talking about the 1019 as well? Well, I don't think overheat would really be the cause in that case, considering the other two sizes seem unaffected, but it's certainly distressing that this card in particular seems to have such problems...
Nintendo has a page about problems with the 1019, but not about unreliability. It's just games who's save systems did not predict block sizes over 999 not showing up correctly. Notably, all of them are cheesy 3rd party games I've got no interest in ever bothering with, so that's not really the issue here. Oh, I really doubt the custom file system on Gamecube memory cards has anything like a "boot sector", since there's no software to be booted on these things.
Maybe though, there IS some issue when reaching a certain size that older games don't properly allocate addresses exactly as they should, something small enough to evade testing but over time it adds up. I don't know, but I do know this. I don't think I'll be using a 1019 sized card any time soon until I find out more.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)