10th December 2011, 8:36 AM
Since Duodecim is a prequel, it worked out perfectly to slide in the first game's story after this one's. The first game's story has also been retweaked to work with the new world system, which is nice.
The biggest problem with the Dissidia games is how all the really interesting moves need to be unlocked by leveling up all the characters, which takes a long time. Until that moment, you have a few characters that are really fun to play and a bunch of level 1 characters that are a bore. A sequel should ditch leveling entirely and just give all the abilities from the start, in order to make multiplayer more accessible. I do think Dissidia is one of the more original fighting games to come along in a long time, with the complexity coming in the form of character customization choices instead of stupidly complex button input commands (Dissidia's controls went for the simple side much like Smash Bros.). I've played a lot of it. But, it still needs some work to really make it a go-to choice for people who don't like investing so much time into stuff like crafting gear and leveling stuff up, which I think shouldn't be in a fighting game. To that end, I still consider Brawl my favorite fighting game. Yes, I know Melee purists have their complaints, but honestly the only one I share is the random tripping. Seriously, I would understand it a LOT better if random tripping were only a factor on slippery floors, but to have it just there at all times? It sucks. Fortunately, it's still just rare enough not to really detract from the game.
RE4 is a fun game. The Wii edition is nice since you can use whatever controller you want, though when using a Gamecube controller or something it doesn't alter the on screen display to match those controls. That's a problem with a lot of games recently. Brawl managed to make it's controls changed based on whatever input you're using, why does every other game seem to struggle with that? Just program it to change the displayed controls every time you use an input from a different device.
The biggest problem with the Dissidia games is how all the really interesting moves need to be unlocked by leveling up all the characters, which takes a long time. Until that moment, you have a few characters that are really fun to play and a bunch of level 1 characters that are a bore. A sequel should ditch leveling entirely and just give all the abilities from the start, in order to make multiplayer more accessible. I do think Dissidia is one of the more original fighting games to come along in a long time, with the complexity coming in the form of character customization choices instead of stupidly complex button input commands (Dissidia's controls went for the simple side much like Smash Bros.). I've played a lot of it. But, it still needs some work to really make it a go-to choice for people who don't like investing so much time into stuff like crafting gear and leveling stuff up, which I think shouldn't be in a fighting game. To that end, I still consider Brawl my favorite fighting game. Yes, I know Melee purists have their complaints, but honestly the only one I share is the random tripping. Seriously, I would understand it a LOT better if random tripping were only a factor on slippery floors, but to have it just there at all times? It sucks. Fortunately, it's still just rare enough not to really detract from the game.
RE4 is a fun game. The Wii edition is nice since you can use whatever controller you want, though when using a Gamecube controller or something it doesn't alter the on screen display to match those controls. That's a problem with a lot of games recently. Brawl managed to make it's controls changed based on whatever input you're using, why does every other game seem to struggle with that? Just program it to change the displayed controls every time you use an input from a different device.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)