30th June 2011, 6:26 PM
(This post was last modified: 30th June 2011, 6:39 PM by A Black Falcon.)
Hmm, I'm not sure then, I'll have to take it apart again I think (no way to tell from just looking in the system I imagine)... not sure if I want to at the moment though. I will check at some point though.
Also, about Genesises, yeah. My Genesis 2 actually has one of the better video output chips, which is lucky, but all of them have worse audio than early Genesis 1's... (later Genesis 1s of course actually have audio just as bad as the model 2) And yeah, you really can tell the difference. It's annoying, because the model 2 Genesis is a nice system, it's just too bad the audio is worse.
Does the 32X really negate the Genesis's video output chip, though? I'd think that that would still matter, for the part of the visuals being produced by the Genesis...
Also, new stuff. I got a system, a Neo Geo Pocket Color (the most common, bluish colored one). It was $40 for the system (in good condition, with only one minor scratch on the screen) with six games. All six games came with their plastic cases, but there were no boxes or manuals included.
NGPC games
--
Fatal Fury: First Contact - SNK had such a great fighting game engine... they did use the same on in all NGP/NGPC fighting games (and there are 9 or 10 of them), so they all do have a somewhat similar look, but they are different in the details. This is one of the first ones in color so it's not as good as some later titles, but still it's alright.
Samurai Shodown! 2 - Interesting character list... pretty good game too.
The King of Fighters R-2 - Good KOF game. I'd probably rather play KOF EX2 for the GBA (indeed, that I have that was one reason I'd held off before on getting a NGPC -- why should I when newer handheld systems have better looking SNK fighting games? But honestly it probably was worth getting, this game is good too and the NGPC has good games you can't play elsewhere.)
Metal Slug: 1st Mission - Great game! Like Metal Slug Advance (GBA) the NGPC Metal Slug games are as much platformer as they are run & gun, but either way they're lots of fun. Honestly this might even be more fun than the GBA one... not sure. Either way it's a great game.
Neo Turf Masters - Meh... golf game.
Pac-Man - Okay port, but it's too bad that it doesn't save your scores.
Overall, it's pretty cool. The screen isn't backlit, but it's bright so light isn't much of a problem -- it's similar to the GB original or GBC in being fairly easy to get good light on. It's much better than the original GBA. The game uses 2 AAs and gets very good battery life -- like 30+ hours, way above the GBC or GBA. It also uses a CR2032 battery to save the internal settings and clock, because if you turn it on without a cart in it'll tell you the time and date, and has little calendar, world time, and horoscope functions as well.
As for controls, there's a power button, headphone jack and volume knob, AC adapter port, link cable port (for NGPC to NGPC multiplayer or the NGPC-Dreamcast link cable that was supported by a few games, such as KOF R2), the battery ports, and three buttons, A, B, and Option. A and B are done in the left to right order of, say, Microsoft or Sega consoles, not Nintendo's right to left order, which is a little confusing because I"m used to handhelds with A and B buttons being the other way around. :)
The most unique feature about the NGPC, though, is its control stick. The Neo-Geo of course was a very expensive console designed to bring arcade games into the home, and the default controller was a large arcade stick. The cheaper Neo-Geo CD used a gamepad, but one with a digital joystick of sorts on it -- but it's flat, so it takes up no more space than a d-pad but feels and responds more like an arcade stick than a usual dpad would. The NGPC follows that design and also has a little ministick in it. It's not analog, it's digital, and like with an arcade stick it's clicky (so it makes noise when you move it). It takes some getting used to, and I'm definitely not used to it yet... it definitely feels different from a d-pad. I'm sure if I stick with it though I'll get used to it. Some people prefer this to dpads.
Also, about Genesises, yeah. My Genesis 2 actually has one of the better video output chips, which is lucky, but all of them have worse audio than early Genesis 1's... (later Genesis 1s of course actually have audio just as bad as the model 2) And yeah, you really can tell the difference. It's annoying, because the model 2 Genesis is a nice system, it's just too bad the audio is worse.
Does the 32X really negate the Genesis's video output chip, though? I'd think that that would still matter, for the part of the visuals being produced by the Genesis...
Also, new stuff. I got a system, a Neo Geo Pocket Color (the most common, bluish colored one). It was $40 for the system (in good condition, with only one minor scratch on the screen) with six games. All six games came with their plastic cases, but there were no boxes or manuals included.
NGPC games
--
Fatal Fury: First Contact - SNK had such a great fighting game engine... they did use the same on in all NGP/NGPC fighting games (and there are 9 or 10 of them), so they all do have a somewhat similar look, but they are different in the details. This is one of the first ones in color so it's not as good as some later titles, but still it's alright.
Samurai Shodown! 2 - Interesting character list... pretty good game too.
The King of Fighters R-2 - Good KOF game. I'd probably rather play KOF EX2 for the GBA (indeed, that I have that was one reason I'd held off before on getting a NGPC -- why should I when newer handheld systems have better looking SNK fighting games? But honestly it probably was worth getting, this game is good too and the NGPC has good games you can't play elsewhere.)
Metal Slug: 1st Mission - Great game! Like Metal Slug Advance (GBA) the NGPC Metal Slug games are as much platformer as they are run & gun, but either way they're lots of fun. Honestly this might even be more fun than the GBA one... not sure. Either way it's a great game.
Neo Turf Masters - Meh... golf game.
Pac-Man - Okay port, but it's too bad that it doesn't save your scores.
Overall, it's pretty cool. The screen isn't backlit, but it's bright so light isn't much of a problem -- it's similar to the GB original or GBC in being fairly easy to get good light on. It's much better than the original GBA. The game uses 2 AAs and gets very good battery life -- like 30+ hours, way above the GBC or GBA. It also uses a CR2032 battery to save the internal settings and clock, because if you turn it on without a cart in it'll tell you the time and date, and has little calendar, world time, and horoscope functions as well.
As for controls, there's a power button, headphone jack and volume knob, AC adapter port, link cable port (for NGPC to NGPC multiplayer or the NGPC-Dreamcast link cable that was supported by a few games, such as KOF R2), the battery ports, and three buttons, A, B, and Option. A and B are done in the left to right order of, say, Microsoft or Sega consoles, not Nintendo's right to left order, which is a little confusing because I"m used to handhelds with A and B buttons being the other way around. :)
The most unique feature about the NGPC, though, is its control stick. The Neo-Geo of course was a very expensive console designed to bring arcade games into the home, and the default controller was a large arcade stick. The cheaper Neo-Geo CD used a gamepad, but one with a digital joystick of sorts on it -- but it's flat, so it takes up no more space than a d-pad but feels and responds more like an arcade stick than a usual dpad would. The NGPC follows that design and also has a little ministick in it. It's not analog, it's digital, and like with an arcade stick it's clicky (so it makes noise when you move it). It takes some getting used to, and I'm definitely not used to it yet... it definitely feels different from a d-pad. I'm sure if I stick with it though I'll get used to it. Some people prefer this to dpads.