18th March 2011, 2:55 PM
I love Golden Axe, such a great classic... it's been one of my favorite beat 'em ups since the late '80s, I think. :)
Also, yeah, the Genesis' multitap situation is kind of a pain. EA games use one multitap standard, all other games another, so either you need two multitaps or you need one of the somewhat rarer dual-compatibility taps, such as the second model of Sega taps. I'm lucky enough to have one of those, but even there the thing has a switch with several different settings, so you need to set it to one of them (with only one wire plugged in) for the Sega-tap games and the other option (with both wires plugged in) for EA games. I wish they'd had just one format, but I presume that Sega didn't make a multitap soon enough, so EA designed its own first, and when Sega designed its own after that they decided to make something different, not like EA's. The light gun situation is similar, there's the Sega gun, the Menacer, supported by the 6-in-1 game it came with, Terminator 2: The Arcade Game, and the American Laser Games Sega CD titles, and also the Konami gun, the Justifier, supported by the Genesis/Sega CD Lethal Enforcers games and Snatcher on Sega CD.
There are other consoles with multiple, incompatible light guns too though, the PS1 has at least two different guns, maybe more...
Anyway, new games.
N64
--
Hexen - $3.50 (cart only) - Good port of the game (a game I've owned for PC since the '90s), and it has four player multiplayer too. The only negative is the insane 90 block memory card requirement. Yeah, I won't be playing this soon unless I buy another card just for it or something, unfortunately.
Game Boy
--
Radar Mission - $2, cart only - Early first party GB title. Two modes, one a Battleship clone and the other a somewhat unique target-shooting game where you control a sub and have to destroy the enemy fleet before an enemy sub destroys yours. You move left and right, firing at the enemy ships moving across the field in front of you with your torpedoes (they take a while to get to the target, so you'll have to lead them). You can submerge to avoid attacks or look at the map, but can't move or attack while submerged, only when surfaced. It's tough, haven't won a level yet because the computer always wins first. Fun though.
Also, yeah, the Genesis' multitap situation is kind of a pain. EA games use one multitap standard, all other games another, so either you need two multitaps or you need one of the somewhat rarer dual-compatibility taps, such as the second model of Sega taps. I'm lucky enough to have one of those, but even there the thing has a switch with several different settings, so you need to set it to one of them (with only one wire plugged in) for the Sega-tap games and the other option (with both wires plugged in) for EA games. I wish they'd had just one format, but I presume that Sega didn't make a multitap soon enough, so EA designed its own first, and when Sega designed its own after that they decided to make something different, not like EA's. The light gun situation is similar, there's the Sega gun, the Menacer, supported by the 6-in-1 game it came with, Terminator 2: The Arcade Game, and the American Laser Games Sega CD titles, and also the Konami gun, the Justifier, supported by the Genesis/Sega CD Lethal Enforcers games and Snatcher on Sega CD.
There are other consoles with multiple, incompatible light guns too though, the PS1 has at least two different guns, maybe more...
Quote:On top of that, many EA Sports games didn't use either and instead had two extra controller ports built right into the cartridge.Actually I think that only some Codemasters games used those "controller ports in the cartridge" games, and that all of those titles were Europe-only releases, as were most Codemasters games for the Genesis. They always wanted to make it easy to play multiplayer in the Micro Machines games, putting controller ports on the cart was an interesting solution...
Anyway, new games.
N64
--
Hexen - $3.50 (cart only) - Good port of the game (a game I've owned for PC since the '90s), and it has four player multiplayer too. The only negative is the insane 90 block memory card requirement. Yeah, I won't be playing this soon unless I buy another card just for it or something, unfortunately.
Game Boy
--
Radar Mission - $2, cart only - Early first party GB title. Two modes, one a Battleship clone and the other a somewhat unique target-shooting game where you control a sub and have to destroy the enemy fleet before an enemy sub destroys yours. You move left and right, firing at the enemy ships moving across the field in front of you with your torpedoes (they take a while to get to the target, so you'll have to lead them). You can submerge to avoid attacks or look at the map, but can't move or attack while submerged, only when surfaced. It's tough, haven't won a level yet because the computer always wins first. Fun though.