13th March 2011, 1:52 AM
Today I picked up a lot of stuff.
Most of them are Genesis games, and notably ALL of them are in their original hard plastic cases with the manuals!
Sonic Spinball: Not much to say here, it's a classic and one of the great Sonic games from the Genesis days with a pinball twist.
Alex Kidd in the Enchanted Castle: Another classic from Sega's first attempt at a mascot character. While these games are lesser known, they are very well made. They are a combination of side scroller and adventure in the vein of Castlevania 2 (though better done than that).
Rocket Knight Adventure: This is a game that didn't do as well as it should have but has gained a strong cult following, to the point where Konami has made a sort of sequel/reboot for modern systems. An aardvark with a sword and a jet pack? There's no part of that sentence I didn't like! It's very well done and creative from start to end. It is one of the more unique side scrollers, up there with Ristar.
Other than that, I also picked up a little game called Journey to Silius for the NES. No box, but it's got the manual. I didn't know what to expect, but playing it, I got addicted fast. This game seems to be almost unmentioned out there, but so far from the first few stages, it is absolutely amazing. It rivals the Contra games, and in some ways surpasses them. I will say it is easier than the Contra games, not least because the main character has a life bar and can take a few hits before dying, but it is still challenging. The story is... confusing. Your father has died while away designing a space station, and your character suspects a terrorist group is responsible. You pick up a floppy disk with your dad's future plans for the space station and swear you will finish his work, and then you are fighting robots with laser guns. No transition, that's just what happens. Well, anyway aside from that it's very well done. The enemies are well designed, the bosses are good, the weapons are varied and useful. The visuals so far are good for an NES game, and the music is really catchy. Notably, one of the tunes reminds me of the famous Terminator song, which fits since the whole game, past that whole space station/revenge for your father intro, has a very "robot apocalypse" feel. Unlike Contra, you can't aim in every direction with every gun, though you can duck and fire prone.
I haven't beaten it yet, but so far I'm very impressed, and in a collection of re-obtained games from my childhood, this one stands out as a "new to me" game I missed back then.
Most of them are Genesis games, and notably ALL of them are in their original hard plastic cases with the manuals!
Sonic Spinball: Not much to say here, it's a classic and one of the great Sonic games from the Genesis days with a pinball twist.
Alex Kidd in the Enchanted Castle: Another classic from Sega's first attempt at a mascot character. While these games are lesser known, they are very well made. They are a combination of side scroller and adventure in the vein of Castlevania 2 (though better done than that).
Rocket Knight Adventure: This is a game that didn't do as well as it should have but has gained a strong cult following, to the point where Konami has made a sort of sequel/reboot for modern systems. An aardvark with a sword and a jet pack? There's no part of that sentence I didn't like! It's very well done and creative from start to end. It is one of the more unique side scrollers, up there with Ristar.
Other than that, I also picked up a little game called Journey to Silius for the NES. No box, but it's got the manual. I didn't know what to expect, but playing it, I got addicted fast. This game seems to be almost unmentioned out there, but so far from the first few stages, it is absolutely amazing. It rivals the Contra games, and in some ways surpasses them. I will say it is easier than the Contra games, not least because the main character has a life bar and can take a few hits before dying, but it is still challenging. The story is... confusing. Your father has died while away designing a space station, and your character suspects a terrorist group is responsible. You pick up a floppy disk with your dad's future plans for the space station and swear you will finish his work, and then you are fighting robots with laser guns. No transition, that's just what happens. Well, anyway aside from that it's very well done. The enemies are well designed, the bosses are good, the weapons are varied and useful. The visuals so far are good for an NES game, and the music is really catchy. Notably, one of the tunes reminds me of the famous Terminator song, which fits since the whole game, past that whole space station/revenge for your father intro, has a very "robot apocalypse" feel. Unlike Contra, you can't aim in every direction with every gun, though you can duck and fire prone.
I haven't beaten it yet, but so far I'm very impressed, and in a collection of re-obtained games from my childhood, this one stands out as a "new to me" game I missed back then.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)