10th March 2011, 4:28 PM
Game Gear
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Sonic Triple Trouble - $4.88. This is, oddly, the fourth Game Gear Sonic game, not the third. It's okay, but plays almost identically to the previous three, with no real gameplay enhancements of note from the last one, Sonic Chaos (which was the first one to have Tails playable, even though Sonic 2 GG was called "Sonic & Tails" in Japan). In all five GG Sonic games, you run to the right to the end of the levels, there are three zones per level (like Sonic 1 Genesis), and you get into bonus stages by finishing a level with, I believe, 100 coins. Um, I think the number might have changed a bit over the series, but still "get to the end with enough coins" is the bonus stage system, like Sonic 1 Genesis. They do try to improve the graphics each time, they added Tails playable in the third and fourth ones (the last one, Sonic Blast, has Sonic and Knuckles as the playable characters) but the gameplay stays similar.
Oh, and like Chaos, the stages are on the short side too. Maybe this is to make up for the fact that, like all five games in the series, there's no saving? As a result it's a decent game, but not too long and very, very samey compared to the other GG Sonics. Sonics 1 and 2 for the GG tried to make up for their length by being pretty hard, but Chaos and beyond drop that too... meh, it's alright, but I feel like they could have done more with these games than they did. I know the 8-bit hardware limits what they could do compared to the Genesis, but seriously, how about stuff like the bonus stages hidden in the levels, longer stages, saving, etc?
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Sonic Triple Trouble - $4.88. This is, oddly, the fourth Game Gear Sonic game, not the third. It's okay, but plays almost identically to the previous three, with no real gameplay enhancements of note from the last one, Sonic Chaos (which was the first one to have Tails playable, even though Sonic 2 GG was called "Sonic & Tails" in Japan). In all five GG Sonic games, you run to the right to the end of the levels, there are three zones per level (like Sonic 1 Genesis), and you get into bonus stages by finishing a level with, I believe, 100 coins. Um, I think the number might have changed a bit over the series, but still "get to the end with enough coins" is the bonus stage system, like Sonic 1 Genesis. They do try to improve the graphics each time, they added Tails playable in the third and fourth ones (the last one, Sonic Blast, has Sonic and Knuckles as the playable characters) but the gameplay stays similar.
Oh, and like Chaos, the stages are on the short side too. Maybe this is to make up for the fact that, like all five games in the series, there's no saving? As a result it's a decent game, but not too long and very, very samey compared to the other GG Sonics. Sonics 1 and 2 for the GG tried to make up for their length by being pretty hard, but Chaos and beyond drop that too... meh, it's alright, but I feel like they could have done more with these games than they did. I know the 8-bit hardware limits what they could do compared to the Genesis, but seriously, how about stuff like the bonus stages hidden in the levels, longer stages, saving, etc?