14th April 2008, 5:41 PM
I've got a lot of those actually. The set of "natural" mods are pretty amazing. I use "natural faces" instead of your face mod though. I like those ones a little better myself. There's also a number of mods that improve textures on everything from gold to tools to cups to bottles to everything. I have an arse of RAM and video RAM, so I'm good to go there.
I think I should pick up City Life. The lack of kids seems like a serious oversight to me (that and the lack of bathrooms).
Oh, I have a lot of sound mods too, like one to make outdoor weather sounds show up when indoors (with good work on making it sound like it's coming through wood or rock). The UI mod I use does shrink things (it's CTMod or something like that) and I've got a few alterations to how underwater works so the water is a little clearer (it combines extremely well with Natural Water).
Unique Landscapes... Well to be honest I tried to only add mods that altered things superficially, and not alter the gameplay too much if at all. I may still try that. I've got a mod that makes windows light up at night, but not via "true" lighting so much as window texture tinting.
I've also got one called "Open Cities" that integrates the cities with the rest of the world so the gates are always open. It takes a few in-game hours for AI to "adapt" but the mod does a pretty good job of handling it otherwise. There is a little slowdown as a result but it's minor and only what I normally see when I'm outside a town. The only town this doesn't affect is the capital city. That's fine though. Closing the gates there makes sense, considering the king was just murdered.
Modded Oblivion is simply amazing with the right mods.
Oh, I did actually get a number of gameplay altering mods. I didn't use them in my first run but they are pretty interesting. One makes it a lot easier to get away with murder. Namely, people only know a murder takes place if someone can actually see or hear it take place. That's good for the "evil character". There is also one to allow locks to be "bashed" and to make sneaking work a little more accurately.
I think I should pick up City Life. The lack of kids seems like a serious oversight to me (that and the lack of bathrooms).
Oh, I have a lot of sound mods too, like one to make outdoor weather sounds show up when indoors (with good work on making it sound like it's coming through wood or rock). The UI mod I use does shrink things (it's CTMod or something like that) and I've got a few alterations to how underwater works so the water is a little clearer (it combines extremely well with Natural Water).
Unique Landscapes... Well to be honest I tried to only add mods that altered things superficially, and not alter the gameplay too much if at all. I may still try that. I've got a mod that makes windows light up at night, but not via "true" lighting so much as window texture tinting.
I've also got one called "Open Cities" that integrates the cities with the rest of the world so the gates are always open. It takes a few in-game hours for AI to "adapt" but the mod does a pretty good job of handling it otherwise. There is a little slowdown as a result but it's minor and only what I normally see when I'm outside a town. The only town this doesn't affect is the capital city. That's fine though. Closing the gates there makes sense, considering the king was just murdered.
Modded Oblivion is simply amazing with the right mods.
Oh, I did actually get a number of gameplay altering mods. I didn't use them in my first run but they are pretty interesting. One makes it a lot easier to get away with murder. Namely, people only know a murder takes place if someone can actually see or hear it take place. That's good for the "evil character". There is also one to allow locks to be "bashed" and to make sneaking work a little more accurately.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)