7th January 2003, 3:50 PM
I think it is a pretty major change. In Super Metroid you had to figure out where to go and what to do all on your own, there weren't any real "levels", and the only bit of plot was before and after the game. In Fusion you are given specific objectives in each level, and the whole game is seperated into six (or five, I forgot the exact number) distinct levels (or sections) with a little bit of backtracking here and there, and the story was a huge part of the game, with cut scenes and/or narrative moving the story before and after each objective. That's a pretty big difference. Metroid Prime does almost everything that Super Metroid did, only in full 3-D.