26th March 2003, 12:26 AM
DON'T remind me of the hint system in Metroid Prime. I had no idae that scanning information WAS the hint system, and neither did LL. I for one thought that "hint mode" was just some cheesy way to describe how to use moves as I got them. At least that's exactly what hint modes in other games did. It wasn't until I actually beat the game that I was informed that "hint mode" actually had something to do with the random map scans I got every once in a while. Fortunatly those scans often merely informed me of a save point or just told me to go somewhere I was already heading towards anyway. Usually the most they did was help me judge how close I was to wherever I was heading. Certainly it should have been "off" by default, or at least fully explained. Oh well...
Anyway, I was thinking more of a Phantasmagoria style hint system (that game actually really sucked, and totally failed to frighten, but it had a good hint system idea). Place an item in the menu you can select and activate from the menu for hints, and leave it at that.
Anyway, I was thinking more of a Phantasmagoria style hint system (that game actually really sucked, and totally failed to frighten, but it had a good hint system idea). Place an item in the menu you can select and activate from the menu for hints, and leave it at that.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)