14th June 2003, 10:20 AM
Quote:Are you trying to act as dumb as Darunia on purpose? Of course it's not exactly 12. That was a rough estimate. Which is why I said "maybe a dozen or so".'
The point is that its WAY, WAY over 12. Maybe 12 in the first quarter to third of the game, but not in the whole thing... that's absurd.
Quote:Oh so now you're using the strategy card. The guy who loves Serious Sam, Ikaruga, and a hundred other mindless beat-em-ups and shooters is crying out for strategy with a battle system. This is why I always call you a hypocrite, ABF. Name one Zelda game that ever had real strategy to its fighting system. The correct answer is "none". WW has the deepest fighting system of them all. It's not The Mark of Kri, but for a Zelda game it's deep.
Oh please. First, this has nothing to do with what I was saying, really...
Yes, WW has the deepest sword combat system in the series. That is true. It takes OoT's and improves it.
But that's not the complaint. I like the combat system.
I'm complaining about how you have to fight so many guys with sword/shield/spear... a few? Great! Its fun to sometimes have a more challenging fight! But so many (and more and more as you get farther into the game -- the first dungeon had just one true Moblin in it, but by the Tower of the Gods there were lots of guys like them... and then the Moblin-filled mini dungeons...)! It gets a bit old. Its never awful... it just gets tiring to fight so many of them over and over. Overhead hit, swing, kill, repeat, Zzzz...