6th June 2003, 7:45 PM
(This post was last modified: 6th June 2003, 7:57 PM by A Black Falcon.)
That well might be true. However, I'd kind of hope that wth more powerful hardware we'd get more territory... and while it does seem bigger, when you don't count the ocean, it feels small because each area is compact...
And unlike all previous games there is a LOT less of 'just wander around doing stuff'. Islands are small so you have fewer things out of towns or villages... so it feels a lot smaller. Unavoidable with its game design, but it does... its too bad. I liked the 'wandering around in the overworld' parts a lot... and this one has very little of that.
And as I said, the ocean parts are just boring... sail sail sail. What fun.
As for MM, it had more stuff per area (by far) then OoT, but had smaller areas... I was dissapointed by how small the overworld was in that game. It was still a cool overworld, but it was just too small...
Oh, I just finished the Forbidden Forest. That boss was, once again, cool looking... but this time it was so easy that it was truly pathetic. The only other 3d Zelda boss lamer in difficulty was the amoeba in the Water Temple!
I still haven't died. Went down to half a heart once, but then I found three hearts... and against the boss? Not much of a problem. I have a fairy in bottle (which I got early in the dungeon) but haven't had to use it yet...
The game is good (though that dungeon was similar to the first dungeon in MM in some ways... and not as good as the first dungeon or the forbidden fortress...), but just too easy... its a lot less fun when you can just cruise through like this... OoT, even after playing through several times, is still harder than this game! In my game in that I'm in the second dungeon and have died three times... which is three more than after finishing the second real dungeon in WW.
It eases up in so many ways... when you hit lava you take no damage -- just get reset to the enterance of the room. If you drown (new to the series) you also reset to the area enterance you came in. Same for falling from high places in dungeons and stuff. And each dungeon has a warp both halfway and at the boss... OoT didn't have warps, but the 2d games did have one at the miniboss. Still... this makes it kind of patheic -- even if you do die (somehow...) it takes 5 seconds to get back to the boss! Another first for the series. :(
As for other things, I think we've covered the absurd number of hints the game has already. And the way it leads you around by the hand...
Maybe I'll kill myself (and not save) just to see what the game over screen looks like...
And unlike all previous games there is a LOT less of 'just wander around doing stuff'. Islands are small so you have fewer things out of towns or villages... so it feels a lot smaller. Unavoidable with its game design, but it does... its too bad. I liked the 'wandering around in the overworld' parts a lot... and this one has very little of that.
And as I said, the ocean parts are just boring... sail sail sail. What fun.
As for MM, it had more stuff per area (by far) then OoT, but had smaller areas... I was dissapointed by how small the overworld was in that game. It was still a cool overworld, but it was just too small...
Oh, I just finished the Forbidden Forest. That boss was, once again, cool looking... but this time it was so easy that it was truly pathetic. The only other 3d Zelda boss lamer in difficulty was the amoeba in the Water Temple!
I still haven't died. Went down to half a heart once, but then I found three hearts... and against the boss? Not much of a problem. I have a fairy in bottle (which I got early in the dungeon) but haven't had to use it yet...
The game is good (though that dungeon was similar to the first dungeon in MM in some ways... and not as good as the first dungeon or the forbidden fortress...), but just too easy... its a lot less fun when you can just cruise through like this... OoT, even after playing through several times, is still harder than this game! In my game in that I'm in the second dungeon and have died three times... which is three more than after finishing the second real dungeon in WW.
It eases up in so many ways... when you hit lava you take no damage -- just get reset to the enterance of the room. If you drown (new to the series) you also reset to the area enterance you came in. Same for falling from high places in dungeons and stuff. And each dungeon has a warp both halfway and at the boss... OoT didn't have warps, but the 2d games did have one at the miniboss. Still... this makes it kind of patheic -- even if you do die (somehow...) it takes 5 seconds to get back to the boss! Another first for the series. :(
As for other things, I think we've covered the absurd number of hints the game has already. And the way it leads you around by the hand...
Maybe I'll kill myself (and not save) just to see what the game over screen looks like...