5th June 2003, 8:48 PM
Quote:Wow, you really don't have an eye for graphics, do you? Most of the textures fit the game just perfectly, although some of them definitely could have been better. Cel-shading (right cel-shading) is very taxing on hardware, and Wind Waker does it best. The poly count is higher than you think. Only a few of the characters in the game have obvious edges which is a sign of a low-poly count. Also, the animation is unparalleled. No other game in existence has animation as sophisticated as WW's.
It certainly looks like a moving cartoon, but where is this magical processor power going? Not to textures, for sure... they are clean, but simple... and the polycount? Not LOW, but not system-pushing from what it looks.
Though it is true that one point of cel-shading is to make it look like there aren't polys. Still, the environments at least are nicely detailed but not huge polycount... so far at least. :)
They fit well, but don't look to push it as hard as you keep saying.
Quote:You just have a very different idea of what Zelda should look like. Zelda isn't supposed to be a realistic-looking series. ALttP is what it should look like, and WW did a good job of maintaining that feel while having a unique look of its own.
True. I want OoT and you want LttP... those are quite different. Oh, LttP and WW look nice... but its not what I think of as 'the best look for the Zelda series'.