5th June 2003, 12:16 PM
(This post was last modified: 5th June 2003, 12:40 PM by A Black Falcon.)
Quote: That's what he did for a bit with Zelda DX.
I've played the rom (got to Tail Cave, I believe) and the store demo several years ago. Roms count. :)
Oh, now I'm in the dungeon in Dragon Roost Island... the lava cave. It looks nice... it's also the dungeon in the store demo, BTW. But it does look nice.
None of that bland flat blue water helps it... its so ... boring ... for a game with so much of it! Sure the ripple effects are kind of cool, and it looks like cartoon water, but if that's cartoon water I don't want cartoon water. No way. Its just flat, plain, blue...
As for side quests... I always do some in games with them, but almost never do them all... its just not worth it usually. But doing some is fun. I've done a few so far in WW... and I do like the reward system. Giving you stuff like heart containers feels like a real reward... unlike money or something. If there's one reward in a Zelda game that is near-worthless, its money... no, heart containers as rewards should stay. Not just for tradition, but for getting real rewards! I don't want to do some tough sidequest and get a lame reward! That's not worth it...
Oh, and I don't talk a lot about games I've never played like I have played them... usually I've played them at least a little...