5th June 2003, 10:52 AM
Translucensy would have been great, but to be honest I loved the look of the water. It has two looks to it, and both of them are carbon copies of the two water styles in LTTP.
I'm not too surprised ABF did that. Actually, he often talks about why a game he hasn't played is inferior. He never actually says he never played it, nor does he say he actually has, but rather just makes it SOUND like he has. As though if he doesn't actually say it, he's technically not lying or something :D. That's what he did for a bit with Zelda DX. But this you can be sure of, he'll form his own opinion not totally based on others and is willing to take back what he said before once he's actually played it.
ABF, if you think it looks good in motion so far, wait until later when you start seeing zoomed up faces and the fluid emotion they show. The best faces I think are at the very end (that's always the way...).
I still wish it was longer. To be honest I never really have had that much of a problem with Nintendo's delays. My main beef was just with them lying to us about a release date we all KNEW Nintendo knew wasn't ever going to be the release date. Once it's out, any and all delays no longer matter at all, only the game itself, and as such I have no problem at all with them delaying a game if the finished product is better. Think about it, it's just a few months or even a year more, but the game is permanently better FOREVER after that. Here's to the next game getting as much time as is needed to make all the dungeons the guy wants in there (I think maybe just the two more Mr. M wanted and I wouldn't even have a problem).
(On another note, here's to them dropping the way too obvious hints. Maybe in the original Japanese, those hints are actually subtle, and they just got obvious in translation, but whatever the reason, I hates them. This includes that stupid little symbol telling you "SHOOT THE HOOKSHOT NOW!". In fact, I'm willing to totally ditch the boomerang target feature if it means I have to figure out what I can use it on myself after that. I think those little things are solely to blame for puzzles being easier, or just seeming that way. Too much of a "user friendly" attitude.
Who was it that said a staple aspect of gaming, the "reward" should be removed from Zelda side quests? I think they said they didn't like the idea of making the experience less for going on side quests. But, it doesn't make the experience leser, just easier, and that's a perfect reward! ALL games do that! I mean, every single game that's ever had an out of the way path gives you a power up at the end! Sonic, Mario, Megaman, Final Fantasy, Zelda, Castlevania, Metroid, Metal Gear, even overhead shooting games where risking your life shooting as many as possible means you get more weapon powerups! It's so deeply ingrained into the heart of gaming that to remove it seems fatal to me. The idea of a "scenario hunt" type thing ala many of the side quests in Final Fantasy 6 is nice, but also give the powerup. If you wish, here's the option I'd love. Allow us the user via the menu to enable or disable pretty much any bonus power we get in any game. The latest Castlevania games have allowed this for special powers. Perhaps giving us a heart container slide bar, with the maximum limit of the slide being the current maximum, and the minimum being 3 heart containers, would do, so you could therefor ignore those pieces of heart. Sure I play side quests even when I know I won't get a reward, or it's a reward I have no need for to beat the game, but having plenty of rewards makes things even more fun. If you want to make the game harder, avoid the side quests like normal people do. Sure, that requires you beat the game at least once to know what you actually need to do and what you don't to beat the game, but really, the first time through SHOULD allow for plenty of ways to make the combat easier and more survivable! That's why most people start new games on easy mode and work their way up (in the case of Panzar Dragoon Orta, that's what you NEED to do).
I'm not too surprised ABF did that. Actually, he often talks about why a game he hasn't played is inferior. He never actually says he never played it, nor does he say he actually has, but rather just makes it SOUND like he has. As though if he doesn't actually say it, he's technically not lying or something :D. That's what he did for a bit with Zelda DX. But this you can be sure of, he'll form his own opinion not totally based on others and is willing to take back what he said before once he's actually played it.
ABF, if you think it looks good in motion so far, wait until later when you start seeing zoomed up faces and the fluid emotion they show. The best faces I think are at the very end (that's always the way...).
I still wish it was longer. To be honest I never really have had that much of a problem with Nintendo's delays. My main beef was just with them lying to us about a release date we all KNEW Nintendo knew wasn't ever going to be the release date. Once it's out, any and all delays no longer matter at all, only the game itself, and as such I have no problem at all with them delaying a game if the finished product is better. Think about it, it's just a few months or even a year more, but the game is permanently better FOREVER after that. Here's to the next game getting as much time as is needed to make all the dungeons the guy wants in there (I think maybe just the two more Mr. M wanted and I wouldn't even have a problem).
(On another note, here's to them dropping the way too obvious hints. Maybe in the original Japanese, those hints are actually subtle, and they just got obvious in translation, but whatever the reason, I hates them. This includes that stupid little symbol telling you "SHOOT THE HOOKSHOT NOW!". In fact, I'm willing to totally ditch the boomerang target feature if it means I have to figure out what I can use it on myself after that. I think those little things are solely to blame for puzzles being easier, or just seeming that way. Too much of a "user friendly" attitude.
Who was it that said a staple aspect of gaming, the "reward" should be removed from Zelda side quests? I think they said they didn't like the idea of making the experience less for going on side quests. But, it doesn't make the experience leser, just easier, and that's a perfect reward! ALL games do that! I mean, every single game that's ever had an out of the way path gives you a power up at the end! Sonic, Mario, Megaman, Final Fantasy, Zelda, Castlevania, Metroid, Metal Gear, even overhead shooting games where risking your life shooting as many as possible means you get more weapon powerups! It's so deeply ingrained into the heart of gaming that to remove it seems fatal to me. The idea of a "scenario hunt" type thing ala many of the side quests in Final Fantasy 6 is nice, but also give the powerup. If you wish, here's the option I'd love. Allow us the user via the menu to enable or disable pretty much any bonus power we get in any game. The latest Castlevania games have allowed this for special powers. Perhaps giving us a heart container slide bar, with the maximum limit of the slide being the current maximum, and the minimum being 3 heart containers, would do, so you could therefor ignore those pieces of heart. Sure I play side quests even when I know I won't get a reward, or it's a reward I have no need for to beat the game, but having plenty of rewards makes things even more fun. If you want to make the game harder, avoid the side quests like normal people do. Sure, that requires you beat the game at least once to know what you actually need to do and what you don't to beat the game, but really, the first time through SHOULD allow for plenty of ways to make the combat easier and more survivable! That's why most people start new games on easy mode and work their way up (in the case of Panzar Dragoon Orta, that's what you NEED to do).
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)