8th October 2016, 11:14 PM
Game Boy
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Nemesis - Aka the first Gradius game for the GB. I beat this on Normal. This game is quite easy on the default difficulty, that didn't take much effort at all. the GB Gradius games are great, but they sure don't match the console games in challenge. The harder difficulty is tougher and I haven't beaten it yet. That you get zero continues makes it a little tougher, but you can choose anything from zero to 99 lives in the start screen, and start from any level too, so the difficulty is entirely optional. I can understand what they were thinking, as this is a handheld game so people may want to not play it all in one sitting, but having those options unlocked from the start is perhaps making things too simple, what's the incentive to play the game without those options? The much improved second game, Gradius: The Interstellar Assault, is of course one of my all-time favorite Game Boy games. It's still easy, at least for me, but increases the length and challenge from this game. There are multiple weapon type options too, connecting bits between levels, some of the more inventive bosses in the series, etc etc. But I've said before about how amazing that game is. Seeing this one, its predecessor, is interesting because I see things heading towards the sequel's greatness, but it isn't quite there yet. The game is fun but kind of plain compared to its sequel. Still, Nemesis is a good game and it's great to finally play it.
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Nemesis - Aka the first Gradius game for the GB. I beat this on Normal. This game is quite easy on the default difficulty, that didn't take much effort at all. the GB Gradius games are great, but they sure don't match the console games in challenge. The harder difficulty is tougher and I haven't beaten it yet. That you get zero continues makes it a little tougher, but you can choose anything from zero to 99 lives in the start screen, and start from any level too, so the difficulty is entirely optional. I can understand what they were thinking, as this is a handheld game so people may want to not play it all in one sitting, but having those options unlocked from the start is perhaps making things too simple, what's the incentive to play the game without those options? The much improved second game, Gradius: The Interstellar Assault, is of course one of my all-time favorite Game Boy games. It's still easy, at least for me, but increases the length and challenge from this game. There are multiple weapon type options too, connecting bits between levels, some of the more inventive bosses in the series, etc etc. But I've said before about how amazing that game is. Seeing this one, its predecessor, is interesting because I see things heading towards the sequel's greatness, but it isn't quite there yet. The game is fun but kind of plain compared to its sequel. Still, Nemesis is a good game and it's great to finally play it.