4th May 2015, 11:04 PM
Nintendo DS
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Zookeeper - I beat the main arcade-style mode on Normal. I didn't know that this mode ended and wasn't your usual endless mode, but it ends. Huh. This is a solid, but very generic (outside of the nice graphics) match-3 puzzle game. Good stuff, the DS stylus is absolutely perfect for this kind of game, no dpad or finger (or large, soft capacitive-touch stylus) matches up to hard plastic DS styluses for touch-control games.
Turbografx CD
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Splash Lake - I finally beat this pretty good puzzle-action game today! This is a pretty good game, and was the first TCD game I got back in mid 2013. I'd gotten well into the game, and picked it up again a few days ago from late in world 5, of the 6 in the game. Well, I finished it today. It's a good game for sure, though I wish it had a higher difficulty level or something, I want more! You play as an ostritch on floating bridges, and crack the bridges to drown all the enemies, without falling into the sea yourself. It starts out easy, but quickly becomes a tricky puzzle game. There are normal bridge pieces and pillars, and you crack normal pieces with one button, and jump 2 spaces forward with the other button. Pillars cannot be broken, but normal bridges will fall when only cracked and normal pieces are in an area, and no pillars -- so crack all the bridge connections to pillars to drop an area of bridge. The enemies get tougher as you go along, though, and the last five levels were quite tough, levels 6-6, 6-7, and 6-10, the final stage, particularly. The game has tile-based movement, which led to some frustration when I wanted precise control which you do not have here, you can only move when not doing an action and can't interrupt one to do something else. Still, it's a pretty good game I definitely recommend. I'll play it again in 2 player co-op sometime; yes, the game supports that. :)
The only real negative other than not having a harder setting is that this is a CD game which really uses the disc only for music; otherwise, this game probably could have fit on a HuCard, I think. The graphics are nice but not too varied, and cutscenes between levels have no voice acting and aren't animated scenes, they're mostly in-engine. There is a nice screen at the end showing your ostriches, but a card game could do that. At least the music is good, though, so I like their choice to make this game a CD. The soundtrack is bouncy fun stuff.
--
Zookeeper - I beat the main arcade-style mode on Normal. I didn't know that this mode ended and wasn't your usual endless mode, but it ends. Huh. This is a solid, but very generic (outside of the nice graphics) match-3 puzzle game. Good stuff, the DS stylus is absolutely perfect for this kind of game, no dpad or finger (or large, soft capacitive-touch stylus) matches up to hard plastic DS styluses for touch-control games.
Turbografx CD
--
Splash Lake - I finally beat this pretty good puzzle-action game today! This is a pretty good game, and was the first TCD game I got back in mid 2013. I'd gotten well into the game, and picked it up again a few days ago from late in world 5, of the 6 in the game. Well, I finished it today. It's a good game for sure, though I wish it had a higher difficulty level or something, I want more! You play as an ostritch on floating bridges, and crack the bridges to drown all the enemies, without falling into the sea yourself. It starts out easy, but quickly becomes a tricky puzzle game. There are normal bridge pieces and pillars, and you crack normal pieces with one button, and jump 2 spaces forward with the other button. Pillars cannot be broken, but normal bridges will fall when only cracked and normal pieces are in an area, and no pillars -- so crack all the bridge connections to pillars to drop an area of bridge. The enemies get tougher as you go along, though, and the last five levels were quite tough, levels 6-6, 6-7, and 6-10, the final stage, particularly. The game has tile-based movement, which led to some frustration when I wanted precise control which you do not have here, you can only move when not doing an action and can't interrupt one to do something else. Still, it's a pretty good game I definitely recommend. I'll play it again in 2 player co-op sometime; yes, the game supports that. :)
The only real negative other than not having a harder setting is that this is a CD game which really uses the disc only for music; otherwise, this game probably could have fit on a HuCard, I think. The graphics are nice but not too varied, and cutscenes between levels have no voice acting and aren't animated scenes, they're mostly in-engine. There is a nice screen at the end showing your ostriches, but a card game could do that. At least the music is good, though, so I like their choice to make this game a CD. The soundtrack is bouncy fun stuff.