4th November 2011, 12:26 PM
Game Gear
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Sonic: Triple Trouble - beat with Sonic, bad ending (didn't get all the crystals). Decent game, but the bosses are pretty easy and like all of the 8-bit Sonic games, it doesn't have the variety of the Genesis games. Not counting the quite different Tails Adventure, the five GG Sonic games are all pretty similar in a lot of ways, and just never develop like the Genesis ones did... they've just got the crystals hidden in the levels, instead of in bonus stages, the bonus stages that do exist are just sidescrolling areas full of rings to collect for extra lives, there are always three stages per world, with the last one being a short area followed by a boss, etc. None have three playable characters, either; the first two are Sonic only, the second two Sonic or Tails, the last Sonic or Knuckles. And of course, none have saving. Blah. (Tails Adventure has saving, via ... passwords. Sega, you cheapskates...) Still, Triple Trouble, which actually is the fourth GG Sonic game and not the third, was fun if unoriginal. Even though the bosses were disappointing and far too easy, the levels were fun, and they had some neat designs. I died a fair number of times on some stages, but because the game is quite generous in awarding you continues (I still had four more at the end; you just get them based on points, which are easy to accumulate), beating the game was just a matter of time. Eventually I got through it. The last world was my favorite, it's full of these tubes, and four-way switch tings where you can choose which direction to get thrown in, and the mazes were fun to go through. This game definitely is much more like Sonic Chaos in terms of challenge than Sonic 1 or Sonic 2 for the GG... those first two are pretty hard, 2 particularly, but Chaos and TT aren't so much at all. The main challenge would be trying to find all of the Chaos Emeralds, I think. So, yeah. The game's unoriginal, it slows down too much a lot of the time (as is also true with some other GG Sonic games), the bosses are really easy, and it has almost no new ideas -- those tubes in the last world, and the breakable blocks of terrain that are all over the place throughout the game, aren't really new ideas -- but it does have some decent level designs and was mostly fun, so I'd say it's a fun game overall. Like all 8-bit Sonic games though, it's no competition for the Genesis games.
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Sonic: Triple Trouble - beat with Sonic, bad ending (didn't get all the crystals). Decent game, but the bosses are pretty easy and like all of the 8-bit Sonic games, it doesn't have the variety of the Genesis games. Not counting the quite different Tails Adventure, the five GG Sonic games are all pretty similar in a lot of ways, and just never develop like the Genesis ones did... they've just got the crystals hidden in the levels, instead of in bonus stages, the bonus stages that do exist are just sidescrolling areas full of rings to collect for extra lives, there are always three stages per world, with the last one being a short area followed by a boss, etc. None have three playable characters, either; the first two are Sonic only, the second two Sonic or Tails, the last Sonic or Knuckles. And of course, none have saving. Blah. (Tails Adventure has saving, via ... passwords. Sega, you cheapskates...) Still, Triple Trouble, which actually is the fourth GG Sonic game and not the third, was fun if unoriginal. Even though the bosses were disappointing and far too easy, the levels were fun, and they had some neat designs. I died a fair number of times on some stages, but because the game is quite generous in awarding you continues (I still had four more at the end; you just get them based on points, which are easy to accumulate), beating the game was just a matter of time. Eventually I got through it. The last world was my favorite, it's full of these tubes, and four-way switch tings where you can choose which direction to get thrown in, and the mazes were fun to go through. This game definitely is much more like Sonic Chaos in terms of challenge than Sonic 1 or Sonic 2 for the GG... those first two are pretty hard, 2 particularly, but Chaos and TT aren't so much at all. The main challenge would be trying to find all of the Chaos Emeralds, I think. So, yeah. The game's unoriginal, it slows down too much a lot of the time (as is also true with some other GG Sonic games), the bosses are really easy, and it has almost no new ideas -- those tubes in the last world, and the breakable blocks of terrain that are all over the place throughout the game, aren't really new ideas -- but it does have some decent level designs and was mostly fun, so I'd say it's a fun game overall. Like all 8-bit Sonic games though, it's no competition for the Genesis games.