17th April 2011, 4:22 PM
DS - MvDK Miniland Mayhem - Beat the harder Plus mode 100% too now. The main
game is complete.
Game Gear
--
Super Columns - Beat Flash mode. In this game Flash is a 10-stage game, with no saving so you need to play them all in one go. You do get infinite continues, though. There are no difficulty level or block height options like the original GG Columns game had in Flash mode (a mode where you win by destroying specific, flashing blocks in the field); instead, you just play through the ten stages in order, and it gets harder as it goes along. The first nine gradually get more difficult as you go along, but level 10 is significantly harder than any of the ones that came before it. I gave up in my first set of attempts at level 10, last week, before trying again from the start more recently... I managed to get to level 10 without too much trouble (found the first 9 much easier the second time than I had the first), and didn't get a game over until almost the end. However, level 10 was still really hard and I had to leave the system on for a day or two (plugged in via the power cord) until I could manage to finish it. I finally did that last night, and I've beaten it... awesome, that was hard. The final stages have walls of unbreakable blocks keeping you from directly accessing many of the flash blocks that you have to destroy, which means that your only option is to wait -- every 150 blocks you destroy a "destroy all of the color it hits" piece comes down, and you have to use those to clear the stages. This is hard when you have to survive for a long time in a very small amount of space, as most notably in stage 10. So yeah, it took some skill and some luck to beat, but I did it. :)
Super Columns is pretty cool. It's odd how a bunch of stuff Columns III had added isn't here (the powerups other than 'destroy all of this color', for instance, and the ability to attack the other player in versus mode as you build up blocks; instead in this one you just send unbreakables.), but other things are added, including the flash and endless modes (Columns III on Genesis is stripped down and has ONLY versus/vs. CPU modes, no solo), the ability to rotate the columns of blocks horizontally, instead of vertical only though they always start vertical (finally! Great feature...), and the aforementioned unbreakable blocks. Good game overall, nice version of Columns with some good new features (vs. CPU mode) as well as versions of the old modes.
game is complete.
Game Gear
--
Super Columns - Beat Flash mode. In this game Flash is a 10-stage game, with no saving so you need to play them all in one go. You do get infinite continues, though. There are no difficulty level or block height options like the original GG Columns game had in Flash mode (a mode where you win by destroying specific, flashing blocks in the field); instead, you just play through the ten stages in order, and it gets harder as it goes along. The first nine gradually get more difficult as you go along, but level 10 is significantly harder than any of the ones that came before it. I gave up in my first set of attempts at level 10, last week, before trying again from the start more recently... I managed to get to level 10 without too much trouble (found the first 9 much easier the second time than I had the first), and didn't get a game over until almost the end. However, level 10 was still really hard and I had to leave the system on for a day or two (plugged in via the power cord) until I could manage to finish it. I finally did that last night, and I've beaten it... awesome, that was hard. The final stages have walls of unbreakable blocks keeping you from directly accessing many of the flash blocks that you have to destroy, which means that your only option is to wait -- every 150 blocks you destroy a "destroy all of the color it hits" piece comes down, and you have to use those to clear the stages. This is hard when you have to survive for a long time in a very small amount of space, as most notably in stage 10. So yeah, it took some skill and some luck to beat, but I did it. :)
Super Columns is pretty cool. It's odd how a bunch of stuff Columns III had added isn't here (the powerups other than 'destroy all of this color', for instance, and the ability to attack the other player in versus mode as you build up blocks; instead in this one you just send unbreakables.), but other things are added, including the flash and endless modes (Columns III on Genesis is stripped down and has ONLY versus/vs. CPU modes, no solo), the ability to rotate the columns of blocks horizontally, instead of vertical only though they always start vertical (finally! Great feature...), and the aforementioned unbreakable blocks. Good game overall, nice version of Columns with some good new features (vs. CPU mode) as well as versions of the old modes.