11th August 2010, 8:49 PM
Genesis
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Ghouls & Ghosts (Practice difficulty) -- Sure, I used dozens of continues, but this game surprised me with how relatively easy it was compared to Super Ghouls & Ghosts. This game's shorter, not quite as hard, and gives you infinite continues from the last checkpoint you reached. The last of those is vitally important, because it makes the game so much less frustrating than it otherwise would be... if this game had continues like SG&G I might never be beating the actual cart, like with that one. I really like the option of infinite continues, limited continues can be so cruel... sure, this way you beat the game quickly, but it's much less frustrating -- and if you want a challenge, Difficult mode is always there for a much steeper difficulty. So yeah, great game. Oh, I wish you got weapons more often, sometimes you're stuck with some weapon you don't want for a very long time because of how rare replacement weapons are... it can be annoying.
The game has nice, colorful graphics, and they look good. Some of the backgrounds are plainer than I would like, but it is a 1989 game, quite early, and overall does look good. It's got none of the usual grainy colors you see in Genesis games, they did a very good job dealing with the limited palette. The music's similarly good but not great. It's a solid version of the arcade soundtrack, but not fantastic. It's only got five levels, but of course you have to play them through twice to win, as with all G&G games. All five levels are interesting and very well designed. They aren't quite as over-the-top as the SNES game, but this is an older title so that's to be expected... and that's part of why the game is easier, so it's not all bad. :)
The final boss was oddly easy, beat him on my second try. That magic wave attack is really strong. Getting it definitely made the second run a lot easier than it would have been, which was nice. :)
Overall, quite a fun game. Surprised me with how good it was. I don't know if I'll ever try difficult mode though, Practice took me hours, and dozens of continues, to get through... it was fun, though. If difficult has infinite continues like Practice I'll consider it. Somehow I doubt it does, though...
--
Ghouls & Ghosts (Practice difficulty) -- Sure, I used dozens of continues, but this game surprised me with how relatively easy it was compared to Super Ghouls & Ghosts. This game's shorter, not quite as hard, and gives you infinite continues from the last checkpoint you reached. The last of those is vitally important, because it makes the game so much less frustrating than it otherwise would be... if this game had continues like SG&G I might never be beating the actual cart, like with that one. I really like the option of infinite continues, limited continues can be so cruel... sure, this way you beat the game quickly, but it's much less frustrating -- and if you want a challenge, Difficult mode is always there for a much steeper difficulty. So yeah, great game. Oh, I wish you got weapons more often, sometimes you're stuck with some weapon you don't want for a very long time because of how rare replacement weapons are... it can be annoying.
The game has nice, colorful graphics, and they look good. Some of the backgrounds are plainer than I would like, but it is a 1989 game, quite early, and overall does look good. It's got none of the usual grainy colors you see in Genesis games, they did a very good job dealing with the limited palette. The music's similarly good but not great. It's a solid version of the arcade soundtrack, but not fantastic. It's only got five levels, but of course you have to play them through twice to win, as with all G&G games. All five levels are interesting and very well designed. They aren't quite as over-the-top as the SNES game, but this is an older title so that's to be expected... and that's part of why the game is easier, so it's not all bad. :)
The final boss was oddly easy, beat him on my second try. That magic wave attack is really strong. Getting it definitely made the second run a lot easier than it would have been, which was nice. :)
Overall, quite a fun game. Surprised me with how good it was. I don't know if I'll ever try difficult mode though, Practice took me hours, and dozens of continues, to get through... it was fun, though. If difficult has infinite continues like Practice I'll consider it. Somehow I doubt it does, though...