18th November 2008, 4:09 PM
Oh, I forgot one more significant example of this stuff... getting into the Swamp of Sorrows where Misery Mire is located. The Swamp of Sorrows is, of course, inaccessible by land. You have to find another way in. So, what is that way? There's a vague, typically useless clue, but that won't be much help. You need to figure out that you need to warp in via a warp tile. Once you realize that, you search the Light World desert for a warp tile... and of course, you won't find one. It's not accessible there by land or by any of your normal items.
What you need to do is you need to get the warping ability for your "flute" (ocarina) and warp to the Desert location, which puts you on a hilltop with the warp tile on it. How are you supposed to realize this without using a guide? Who knows...
Perhaps the fact that you get that item, the Flute, but it has no function (it just plays a sound) should be a clue that somewhere there's something that will give it greater functionality, but even so... who, exactly, would have guessed that what you have to do is go up to the weathervane in Light World Kakariko Village and play the Flute there? Um... no. Without prior knowledge (and by this I mean a guide) there's no way you'd have guessed that.
Oh, and evidently they ran out of ideas for what to do with the overworld late in the game, because the farther you get the less you do there... you never do all that much in the overworld in LA compared to any Zelda game after it, but it gets even worse later, to the point where once you beat dungeon eight, you're about two screens of straight walking along a single path away from the final dungeon in Ganon's Tower. The overworld should matter too. LttP just does not believe that, and even when it does it's with horrible design ideas like the Medallions or the situation I just described above. LttP has almost certainly my least favorite overworld of any Zelda game I've played.
What you need to do is you need to get the warping ability for your "flute" (ocarina) and warp to the Desert location, which puts you on a hilltop with the warp tile on it. How are you supposed to realize this without using a guide? Who knows...
Perhaps the fact that you get that item, the Flute, but it has no function (it just plays a sound) should be a clue that somewhere there's something that will give it greater functionality, but even so... who, exactly, would have guessed that what you have to do is go up to the weathervane in Light World Kakariko Village and play the Flute there? Um... no. Without prior knowledge (and by this I mean a guide) there's no way you'd have guessed that.
Oh, and evidently they ran out of ideas for what to do with the overworld late in the game, because the farther you get the less you do there... you never do all that much in the overworld in LA compared to any Zelda game after it, but it gets even worse later, to the point where once you beat dungeon eight, you're about two screens of straight walking along a single path away from the final dungeon in Ganon's Tower. The overworld should matter too. LttP just does not believe that, and even when it does it's with horrible design ideas like the Medallions or the situation I just described above. LttP has almost certainly my least favorite overworld of any Zelda game I've played.