29th September 2008, 7:33 PM
Yeah! This one means more than many, because of my general lack of skill in the genre...
SNES
--
Doom (on the default difficulty level (medium/difficulty 3/'Hurt me Plenty', whatever you want to call it)
Awesome, awesome game. Loved it from end to end... very tense though, particularly in the later parts. It took most of a week of lots of play (and leaving my SNES on the whole time, because the game has no saving (there's only a limited episode select option) but infinite continues from the beginning of the level) to beat episodes 2 and 3, but I finally managed it... I don't know how much I want to play these games, while it was a great game, I'd probably rather play a platformer... the graphics were amazing for SNES, though (worst version of the game graphically, I know, but for SNES, it looked very, very good), the music was fantastic (great, great soundtrack), and it was pretty fun and completely playable...
So yeah, awesome game... but I'm happy its over, I think. Even with such a great automap, playing an FPS with no in-mission saving and some long levels leads to a lot of tension for a genre I'm just not that good at... but still, it was pretty fun. I was definitely impressed at how good a port of the original PC game they managed, considering... in some important ways, it's a more complete port than the "next-gen" 32X, Jaguar, or 3DO ports, for instance... and before the Xbox version was actually the only console version of Doom with level designs based directly on the PC version maps instead of the simplified Jaguar ones, and the only one to have a map screen between missions instead of a bland background, and the only one to have the full original story text segments at the end of each episode. But that wouldn't matter if the gameplay was completely broken, and while the framerate was low, for sure, it was bearable, and actually seemed to have a higher framerate than, say, most of the 3d games that used the Super FX1 chip (Star Fox, Dirt Trax FX, Stunt Race FX, and Vortex)... Doom has a Super FX2, of course, like Yoshi's Island, two Europe-only games, and Star Fox 2, but even so, I found the framerate low but perfectly tolerable. But I do have a high tolerance for low framerates, I guess.
(Oh, playing it emulated will NOT give you a real picture of the actual speed. In emulation the Super FX chips are automatically overclocked, so all Super FX games run significantly smoother in emulation than they do on the actual carts, unless you overclock your Super FX chip itself, that is... it is possible, if you know how.)
SNES
--
Doom (on the default difficulty level (medium/difficulty 3/'Hurt me Plenty', whatever you want to call it)
Awesome, awesome game. Loved it from end to end... very tense though, particularly in the later parts. It took most of a week of lots of play (and leaving my SNES on the whole time, because the game has no saving (there's only a limited episode select option) but infinite continues from the beginning of the level) to beat episodes 2 and 3, but I finally managed it... I don't know how much I want to play these games, while it was a great game, I'd probably rather play a platformer... the graphics were amazing for SNES, though (worst version of the game graphically, I know, but for SNES, it looked very, very good), the music was fantastic (great, great soundtrack), and it was pretty fun and completely playable...
So yeah, awesome game... but I'm happy its over, I think. Even with such a great automap, playing an FPS with no in-mission saving and some long levels leads to a lot of tension for a genre I'm just not that good at... but still, it was pretty fun. I was definitely impressed at how good a port of the original PC game they managed, considering... in some important ways, it's a more complete port than the "next-gen" 32X, Jaguar, or 3DO ports, for instance... and before the Xbox version was actually the only console version of Doom with level designs based directly on the PC version maps instead of the simplified Jaguar ones, and the only one to have a map screen between missions instead of a bland background, and the only one to have the full original story text segments at the end of each episode. But that wouldn't matter if the gameplay was completely broken, and while the framerate was low, for sure, it was bearable, and actually seemed to have a higher framerate than, say, most of the 3d games that used the Super FX1 chip (Star Fox, Dirt Trax FX, Stunt Race FX, and Vortex)... Doom has a Super FX2, of course, like Yoshi's Island, two Europe-only games, and Star Fox 2, but even so, I found the framerate low but perfectly tolerable. But I do have a high tolerance for low framerates, I guess.
(Oh, playing it emulated will NOT give you a real picture of the actual speed. In emulation the Super FX chips are automatically overclocked, so all Super FX games run significantly smoother in emulation than they do on the actual carts, unless you overclock your Super FX chip itself, that is... it is possible, if you know how.)