28th September 2008, 8:45 PM
But yeah, all those people who used to be Rare fans but decided, at some point in the last few years, that they actually were awful and stupid and their games always were actually awful, it's just that nobody noticed, annoy me. Their games aren't awful, and never were. The DKC games are irrelevant now because their graphics aren't state-of-the-art anymore and the gameplay never was anything special?
... Um, did we play the same DKC games? Because the ones I played had many, many interesting and unique level designs, as I said in my last post, and each one had even more than the previous... but the first one had some as well, with the Stop & Go lights, the mine carts, the platform you have to keep fueled, etc. Sure, at their core, the DKC games are traditional platformers. But they go beyond it, not just with the exceptional graphics and music (I agree that some CG rendered graphics look 'off' somehow compared to drawn sprite art, but in DKC, it works very well.), but also with interesting level design concepts, challenge, and, well, great traditional platforming. Since when is that a bad thing?
... Um, did we play the same DKC games? Because the ones I played had many, many interesting and unique level designs, as I said in my last post, and each one had even more than the previous... but the first one had some as well, with the Stop & Go lights, the mine carts, the platform you have to keep fueled, etc. Sure, at their core, the DKC games are traditional platformers. But they go beyond it, not just with the exceptional graphics and music (I agree that some CG rendered graphics look 'off' somehow compared to drawn sprite art, but in DKC, it works very well.), but also with interesting level design concepts, challenge, and, well, great traditional platforming. Since when is that a bad thing?