26th September 2008, 9:08 PM
The part with the fake credits was definitely amusing... :)
As for the battle itself though, while it was far, far harder than any of the other (all incredibly easy) boss battles in the game, it wasn't hard; it did take me some tries to beat, though, and was well designed in that as you learned each part better, you'd progress and be able to get to the next part... and frustrating enough (even if you know you have to dodge those cannonballs, you won't always make it...) to keep you trying. So sure, it's a good boss battle, by far the best in the game...
But I do think that DKC2 and DKC3 have better boss battles, for sure. But I'd say I like each DKC game a bit more than the one before... 3 > 2 > 1, though 2 and 3 are both really, really good. But I liked the interesting, somewhat experimental level designs of DKC3 a lot. I do like the more traditional style of DKC1 or DKL1 too for sure, though, and at the time DKC certainly was pretty innovative while being traditional (mine-cart levels... :)). But I do think they improved with time after that...
But my opinions would quite likely be better if I had some kind of nostalgia-value going for one of the games or another... but as it is, the only DKC/L game I had back then was DKL1... and while I liked it, it's a lot simpler than the SNES games, for sure, and thus perhaps not quite as good.
Oh, and maybe it'd be helpful to say that I bought DKC2 and 3 quite a while (months, maybe even a year) before I got DKC1. DKC3 was the first of the three I completed (loving it the whole way), then 2 (liking it a lot, but not quite as much as 2, probably largely because of the more frustrating save system), then, quite a while later, 1... which I like too, but just can't quite think without comparing it to the later titles and looking at how Rare improved the series with time.
But yeah, in 1994, DKC was pretty amazing.
As for the battle itself though, while it was far, far harder than any of the other (all incredibly easy) boss battles in the game, it wasn't hard; it did take me some tries to beat, though, and was well designed in that as you learned each part better, you'd progress and be able to get to the next part... and frustrating enough (even if you know you have to dodge those cannonballs, you won't always make it...) to keep you trying. So sure, it's a good boss battle, by far the best in the game...
But I do think that DKC2 and DKC3 have better boss battles, for sure. But I'd say I like each DKC game a bit more than the one before... 3 > 2 > 1, though 2 and 3 are both really, really good. But I liked the interesting, somewhat experimental level designs of DKC3 a lot. I do like the more traditional style of DKC1 or DKL1 too for sure, though, and at the time DKC certainly was pretty innovative while being traditional (mine-cart levels... :)). But I do think they improved with time after that...
But my opinions would quite likely be better if I had some kind of nostalgia-value going for one of the games or another... but as it is, the only DKC/L game I had back then was DKL1... and while I liked it, it's a lot simpler than the SNES games, for sure, and thus perhaps not quite as good.
Oh, and maybe it'd be helpful to say that I bought DKC2 and 3 quite a while (months, maybe even a year) before I got DKC1. DKC3 was the first of the three I completed (loving it the whole way), then 2 (liking it a lot, but not quite as much as 2, probably largely because of the more frustrating save system), then, quite a while later, 1... which I like too, but just can't quite think without comparing it to the later titles and looking at how Rare improved the series with time.
But yeah, in 1994, DKC was pretty amazing.