1st July 2007, 12:40 AM
Quote:I'm fine with my guys and enemies running on different rules.
While I consider it a mark of a less-developed game and a definite annoyance. Hide some displays if you want (PC RPGs don't always show how much health enemies have left, and you can't see their spellbooks, but you know that they are following the same rules as you are and are limited by that, though they're likely higher level if they're a boss, and races/character types can have special abilities), but apply the same rules to everyone. Console RPGs just don't do that very often.
One game I was playing recently again was Skies of Arcadia (Legends)... and there, the magic system is universal, but the skill system isn't -- while everyone casts the same spells from the same spell classes, and all units have an alignment (though most enemies can't change type, some can), special abilities that use just SP are character-specific. But can the enemies cast as much as they want (constrained just by the AI), or do they have (hidden) magic points and an SP bar like the player? There's no way to tell...