13th June 2007, 7:52 PM
OB1 Wrote:I dunno, I just can't stand that gameplay any longer. If you're going to go the turn-based route then give me more complexity. Otherwise I'd much rather the battle system be real-time.
That's really the key, I think. Complexity. If the game is complex and interesting I can bear the random battles... but so many console RPGs, particularly older ones, are so mind-numbingly simplistic that actually playing them is incredibly boring... it requires no actual thought or strategy, just time and repetition...
EdenMaster Wrote:Because you have to fight anyway. Its the meat of the game yes, but either you see the enemies coming or you don't. Different means, same end. Either way you have to fight if you want to increase your levels. And, if you don't want to fight, just flee.
There's a lot of truth to this, though I would say that being able to outrun enemies you can see is definitely better than having to escape from battles constantly. Really though, what matters more is that they have a game and battle system with actual depth and complexity. And that is something that console RPGs do very rarely.
Quote:It's not real time EM. Zelda is real time. FFIV is still turn based but it uses Square's "active time battle" system where instead of speed directly determining order every turn, it determines how quickly an "action bar" fills up and when it's full, you attack. It's still turn based, it's just that when your turn comes up is derived differently.
What's the attraction of ATB anyway? It's no faster paced than turnbased really, it cuts down on the tiny amount of strategy that IS present by adding a timing element, etc... meh, I don't think that it makes any difference at all. It's the actual game system that makes the difference, not whether it's pure turnbased or pausable realtime or phase-based or whatever.
Quote:That's virtually everything that Japan likes, all rolled into one.
Yeah, pretty much. About the only thing that it doesn't cover is the "prepubescent children in sexual situations" thing, which, unlike stuff like that image, I do find somewhat disturbing... it's not as common as images of people above the age of puberty are (like this one), though, but it's there...
Most of it I've gotten used to, but a few things, like pre-pubescent children... that's just going too far (not that it should be illegal to make such images, it shouldn't since it's art and not reality, but why are there so MANY of them? You can't avoid seeing some of it if you spend any time at all reading imageboards...).
Quote:-Rape involving tentacles
-Underage girl
-Halo/Angel [For some reason, Japanese people really like that stuff. I don't know why.]
-Gigantic male genitals
-Anime artstyle
-Resin statue
-Any combination of those things
Those statues can be really expensive, too! I don't quite get why they are so popular...
Quote:That statue comes from the same country that made that witch toucher game! And that sells used schoolgirl underwear in vending machines. I mean, seriously.
The witch toucher game is rated C or something (not quite sure of the exact rating, but it's not 18+ or something), it's not explicit or anything... those PC hentai visual novels and stuff is where the worst of it is. Now THERE there is no limit to the content.
Oh, it has an english website... some funny stuff there. And some awesome SNK-glish (SNK have long been masters of bad english! :D) :)
http://www.dokimajo.com/english/