7th March 2003, 5:50 PM
If Nintendo had hyped the SD adapter, made some very desirable games that required it, and released it early in the system's life it could have been a successful add-on... but at this point if it ever comes out barring something amazing it WILL end up like the 64DD...
Oh, and as for this debate... I didn't mean much of any of what you took me to mean when I said that first quote. I only meant that its a add-on that either never happened or failed because it was poorly conceived or poorly executed... the SD adaptor clearly meets those criteria.
I don't see why you think I said that the SD adapter is the same as the 64DD in being a major add-on on that scale... I didn't...
Is it a add-on? Yes. Just like the GBA - to - GC adaptor or maybe the N64 memory expansion...a small one that some games need. Not exactly like the 64DD or Famicom Disk System of course... however once you brought up that issue (that "I said they were the same") and I thought about it, I realized they were very similar... as I've been saying.
Look. What was the 64DD? It was a big rewritable space. Thats it. Yes, the carts had games on them... and the system had a modem in it as well as being for the disks. But how is that SO DIFFRENT from the SD card? The SD card adaptor isn't as complete a add-on of course, but what's the difference between a NGC game that requires a SD card or a GBA-to-GC cable and a game on a seperate addon? Not much of one as far as I can tell... especially if it required (or had a option to use) the NGC Modem also...
Oh, and DJ, the biggest N64 cart released was Resident Evil 2, which was 512 Mb or 64MB. That wasn't the max, though... it could have gone bigger but cost prevented that.
Oh, and as for this debate... I didn't mean much of any of what you took me to mean when I said that first quote. I only meant that its a add-on that either never happened or failed because it was poorly conceived or poorly executed... the SD adaptor clearly meets those criteria.
I don't see why you think I said that the SD adapter is the same as the 64DD in being a major add-on on that scale... I didn't...
Is it a add-on? Yes. Just like the GBA - to - GC adaptor or maybe the N64 memory expansion...a small one that some games need. Not exactly like the 64DD or Famicom Disk System of course... however once you brought up that issue (that "I said they were the same") and I thought about it, I realized they were very similar... as I've been saying.
Look. What was the 64DD? It was a big rewritable space. Thats it. Yes, the carts had games on them... and the system had a modem in it as well as being for the disks. But how is that SO DIFFRENT from the SD card? The SD card adaptor isn't as complete a add-on of course, but what's the difference between a NGC game that requires a SD card or a GBA-to-GC cable and a game on a seperate addon? Not much of one as far as I can tell... especially if it required (or had a option to use) the NGC Modem also...
Oh, and DJ, the biggest N64 cart released was Resident Evil 2, which was 512 Mb or 64MB. That wasn't the max, though... it could have gone bigger but cost prevented that.