25th May 2006, 12:31 AM
I got Kirby 64 as a birthday present, so I can't complain much either, but I will anyway because I wanted it to be another Kirby 2 and it didn't match up...
Kirby 64 is a must-own for one reason: Hundred Yard Hop is incredibly addictive, particularly in multiplayer mode... :) I have no idea why, but for some reason it is. Great fun. The apple collection one is awful though, and the boardgame one is decent but not fun for as long at a time as Hundred Yard Hop. :)
Oh, and going back to it it's not that the game is actually bad, it's just that it didn't come anywhere near to living up to my extremely high expectations -- for the first Kirby platformer I had gotten since Kirby 2, one of my favorite platformers of all time, I was expecting a lot... and didn't get it (It also didn't help that I had not too long before played Goemon's Great Adventure through, and that game is a truly great game that I love and consider the best side-scroller on the N64...). Now with a faster pace, less annoying collecting (perhaps have some way of storing powers, or making the system a bit easier to deal with... having to have specific powers from other levels for walls in the middle of a completely different stage is just a pain, and it means having to go through levels with powers you don't really want just in order to get the shards... it just wasn't fun enough to make me want to do it. Kirby shouldn't be about collecting large numbers of items, it should be about just playing... the model should be Kirby 2 -- great level design, unlimited flight (VERY IMPORTANT -- the removal of unlimited flight was a serious problem with Kirby 64 that definitely make me like it a lot less...), cool bosses and minibosses (none of this ridiculous 'the minibosses are immobile fools' stuff from Kirby 64, make them actually able to MOVE at least), etc...
I always wanted to play Kirby 64's Dark Matter, but could never get myself to make the effort to find the more challenging shards...
The main game was easy, certainly, but getting all of the shards?
As far as the spinoff games go, Kirby Pinball is the gold standard. Amazing, amazing game, and certainly among the best on the original GB... but if 'unique' is the gauge, then Tilt n Tumble was pretty cool. Way, way too easy (I beat it 100% no problem in not very long), but it was a lot of fun while it lasted, and all Kirby games are easy... though most do have a top-level challenge that's a bit harder than Tilt n Tumble's star game is (though if you really want, you can try to improve your scores on the minigames...). Oh, and it was dissapointing that the end level boss was the same every time... where are Kracko, Wispy Woods, the Poppy Brothers, and all the others? :) Not the first tilt game ever (there were PC controllers that did that before it), but a good one, and the first one I know of on consoles...
Kirby 64 is a must-own for one reason: Hundred Yard Hop is incredibly addictive, particularly in multiplayer mode... :) I have no idea why, but for some reason it is. Great fun. The apple collection one is awful though, and the boardgame one is decent but not fun for as long at a time as Hundred Yard Hop. :)
Oh, and going back to it it's not that the game is actually bad, it's just that it didn't come anywhere near to living up to my extremely high expectations -- for the first Kirby platformer I had gotten since Kirby 2, one of my favorite platformers of all time, I was expecting a lot... and didn't get it (It also didn't help that I had not too long before played Goemon's Great Adventure through, and that game is a truly great game that I love and consider the best side-scroller on the N64...). Now with a faster pace, less annoying collecting (perhaps have some way of storing powers, or making the system a bit easier to deal with... having to have specific powers from other levels for walls in the middle of a completely different stage is just a pain, and it means having to go through levels with powers you don't really want just in order to get the shards... it just wasn't fun enough to make me want to do it. Kirby shouldn't be about collecting large numbers of items, it should be about just playing... the model should be Kirby 2 -- great level design, unlimited flight (VERY IMPORTANT -- the removal of unlimited flight was a serious problem with Kirby 64 that definitely make me like it a lot less...), cool bosses and minibosses (none of this ridiculous 'the minibosses are immobile fools' stuff from Kirby 64, make them actually able to MOVE at least), etc...
I always wanted to play Kirby 64's Dark Matter, but could never get myself to make the effort to find the more challenging shards...
Quote:For my part, while the combining of powers really is nice, the problem was the game was far too easy.
The main game was easy, certainly, but getting all of the shards?
Quote: Now on the other hand, Canvas Curse is a very addictive game.
As far as the spinoff games go, Kirby Pinball is the gold standard. Amazing, amazing game, and certainly among the best on the original GB... but if 'unique' is the gauge, then Tilt n Tumble was pretty cool. Way, way too easy (I beat it 100% no problem in not very long), but it was a lot of fun while it lasted, and all Kirby games are easy... though most do have a top-level challenge that's a bit harder than Tilt n Tumble's star game is (though if you really want, you can try to improve your scores on the minigames...). Oh, and it was dissapointing that the end level boss was the same every time... where are Kracko, Wispy Woods, the Poppy Brothers, and all the others? :) Not the first tilt game ever (there were PC controllers that did that before it), but a good one, and the first one I know of on consoles...